The DIY Rocketeer Building SpaceX Replicas of Self-Landing Rockets - YouTube

Channel: Motherboard

[4]
I would love to put something on the surface of the moon.
[6]
But, it's tremendously expensive to put things in space.
[11]
The whole space launch industry, people building rockets
[14]
and putting things in space is going through this massive revolution.
[20]
Everyone is basically working towards this goal of democratizing space.
[27]
I certainly see the new space wave coming
[29]
and I'm going to try my best to just ride it.
[40]
As a kid, my dad and I would go out to a field
[43]
with a couple of a little model rockets and shoot them off but,
[46]
I didn't get really serious about it until three years ago.
[50]
My name is Joe Barnard, I'm an amateur rocketeer.
[53]
I'm not sure if amateur is the right word to use for that
[57]
because at this point they're pretty advanced.
[65]
I saw this video of SpaceX testing one of their rocket landings.
[70]
These are things that are the size of 17-story buildings
[73]
that are just nimbly going up into the air, hovering and coming back down gently.
[77]
I saw the video of this and realized that's what I want to be doing.
[81]
And I was like, oh, I could probably figure out how to code.
[84]
I had like, just bought a 3D printer for fun,
[86]
I could probably design some rocket parts.
[88]
I figured, maybe that would be a good way to show up at SpaceX's doorstep
[92]
and say, hey, look at this thing.
[94]
Like, I'm willing to teach myself these concepts.
[96]
Can I have a job?
[99]
The goal has since changed. Like, I've had opportunities to do that
[102]
at this point,
[103]
I'm just way more excited right now about turning this into
[107]
something bigger than it is.
[112]
Excellent.
[113]
All right, welcome to the rocket factory.
[116]
It's more of an apartment than a rocket factory, honestly.
[118]
Most of this apartment where you'd usually put like a TV
[121]
or where you'd put like a couch or something, is just rockets.
[125]
I founded a company called BPS.Space.
[127]
The company develops amateur rocketry components
[130]
that are focused on matching the pace of advancement in the real space industry.
[134]
We're just kind of starting out right now.
[136]
You can learn a tremendous amount by just working a lot with software
[141]
and working at the small scale of rockets.
[143]
One of the things that I can't emphasize enough
[145]
is how little I knew about rockets when I got started.
[148]
I had recently graduated with a degree in audio production
[151]
from the Berklee College of Music.
[153]
I was working as a wedding videographer and
[155]
I was just willing to fail a whole lot and learn from mistakes
[158]
you know, everyday basically.
[160]
So this is the graveyard.
[161]
All of these are flight computers.
[163]
This is just how like, iterative design works.
[165]
So, all of these computers are basically leading up to this,
[168]
which is the most recent series of flight computers and launch computers
[172]
and things like that.
[173]
This is what goes inside almost all of my rockets.
[176]
It's got a little orientation sensor, it has an altitude sensor,
[179]
it has a little Bluetooth chip so you can talk to it with your phone.
[182]
So this is the App I built and there's the computer
[184]
that just popped up.
[185]
It's really like mission control for your phone.
[188]
When you start learning something you make these little, tiny improvements
[191]
that seem like miracles.
[193]
Obviously there are industries that you don't want to have
[195]
self-taught people in. Like, you don't want to have
[197]
a surgeon who just experiments on people until he gets it right.
[200]
Like, that's not good. But for things like software,
[203]
where you can just reload new code.
[205]
For things like hardware, where you can 3D print something
[207]
and it doesn't work so you just print again.
[209]
Right now, it's tremendously cost-prohibitive to put things into space.
[213]
But there are so many new space launch companies that are just trying to
[216]
get into this market.
[219]
Everyone is basically working towards this goal of democratizing space.
[224]
You have larger companies,
[225]
these guys have really ambitious projects.
[228]
But, at the smaller scale there are lots of companies targeting
[230]
how low can we get that cost
[232]
and how quickly can we get your thing in space?
[235]
I haven't been able to land a model rocket yet, right.
[237]
But, I'm getting really close.
[239]
Just in the last few months I've started actually
[241]
conducting these landing tests.
[244]
We're going to drop the rocket from a drone
[245]
and we're going to simulate the second- half of flight without needing to also launch it.
[250]
One of the hardest things about doing these launches
[253]
is running like ten different cameras and also launching a rocket,
[257]
and also making sure you're on top of safety.
[259]
This is a totally solo thing.
[262]
All right, that's rolling.
[263]
So much of how I learn this stuff and how I improve
[266]
it just through having all of these cameras.
[270]
I could do it without it, but it just solves a lot of problems.
[280]
Cool.
[281]
What we can see right off the bat is that the rocket came down
[284]
and burned the motor a little bit too late.
[286]
As it comes down it's really at an angle here even though it starts to really correct here,
[290]
it's too late, it's still moving pretty fast at that point.
[293]
And, I'll have to update that in the flight software,
[295]
I'll have to look at the flight data and see if something went wrong.
[297]
But this is a good test overall.
[301]
A pretty constant theme of this whole project has been like,
[304]
just the willingness to continue pushing forward.
[307]
There are a lot of people who want to go really high and fast,
[309]
they want to build big rockets.
[311]
The problem with that is if you pour so much engineering time
[315]
and effort into one of these things and you make one mistake,
[318]
like all of that is gone.
[320]
And, the same thing applies at the small scale, except that the small scale,
[324]
you can test again the next week 'cause they're cardboard rockets.
[331]
I'll reset some of these things, like this wire was too long
[334]
so it didn't heat up enough to actually cut open the landing legs.
[337]
I'll reload a motor, with a lot of these things you're just looking for like what is the most
[341]
dead, simple solution I can have.
[343]
If you were SpaceX or a real aerospace company,
[346]
you'd spend you know, $500,000.00 fixing this problem with science.
[350]
I do it with blue tape.
[352]
If I'm running into some error like I can't figure out why,
[356]
this chip isn't working or something is broken on here,
[359]
or it won't communicate, I can just go to the internet
[361]
and look up anything on these forums and someone has had that problem before.
[364]
Almost certainly.
[365]
You know like, I did teach myself, but it's, a lot of this stuff is just because of
[369]
everyone else sharing what they're learning online.
[371]
What we want to do is find out how sensitive the thrust vector
[375]
control system should be, so that we can effectively keep the rocket upright.
[379]
Fundamentally, how most of my rockets fly is different
[383]
than most model rockets. Traditional model rockets fly like darts.
[386]
They have little fins on them that keep them stable through the air.
[389]
But, if you watch the launch of like a Falcon 9 or an Atlas V,
[393]
any of these massive rockets they don't have fins.
[395]
And what they use is something called thrust vector control.
[398]
The motors that are at the bottom that are pushing out all this fire
[401]
and this flame, they're moving back and forth
[403]
in just small deviation so that they can steer the rocket up into space.
[407]
That's how my rockets work too. The thrust vectoring mount,
[410]
which holds the motor in points it in different directions
[412]
and that鈥檚 right here.
[415]
Man, okay, don't put this in if it doesn't go well but,
[419]
I have a pretty high confidence that
[421]
what I've changed for this test will really improve the landing results.
[425]
You know, I still don't think we're gonna touch down very softly on this one.
[428]
Like, standing upright, but I think we should have some better results here.
[433]
When you tell people that you're flying with hobby rocket motors,
[436]
they're kind of like, oh, you know, why is this 25-year-old playing with toys?
[440]
And it's so much different than that.
[442]
We're not going to space or anything, but these are huge advancements.
[445]
I think in the next five years we're going to see a whole lot more
[448]
excitement about space just because of that.
[451]
I think we're about to go through a newer and much bigger revolution
[456]
in space projects, things like that than we did in the 60s
[460]
when we sent people to the moon.
[463]
The nerves are going, I'm super nervous.
[466]
It doesn't matter that I've rehearsed this stuff a bunch times
[468]
it doesn't matter that I鈥檝e like, brought all these things out to a field
[471]
40 plus times at this point,
[473]
it doesn't matter that it's all really rehearsed.
[475]
I'm just nervous 'cause every time there's a chance that something that I've added,
[478]
or something that I've taken away from the rocket
[480]
is like that one component that like is necessary for the whole thing to go well.
[500]
It landed on the legs!
[503]
That was cool, man.
[505]
I feel great.
[506]
That's going to be some really solid data.
[510]
A couple of other people have done thrust vectoring before but,
[513]
certainly no one has come as far as the BPS program has.
[517]
I intend to take it further.
[520]
But I think making a lot of these advancements at the small scale
[522]
where I can afford to fail hard and fail often,
[525]
those are just like, really important things.
[528]
When people ask questions, like why do we spend so much money
[533]
on space travel?
[534]
I just think there's literally unlimited potential for the growth of humanity.
[540]
I would love to send something to the moon, but, there are a lot of steps
[544]
in between where I am now and what is required to send something
[550]
that far, that accurately.