10 PC Graphics Settings You NEED TO TURN OFF NOW - YouTube

Channel: gameranx

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(logo crackles)
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- [Falcon] A lot of gamers tinker
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with the settings of their games.
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Some settings can be used to make a game way better,
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but some of 'em make it worse.
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Hi, folks, it's Falcon, and today on Gameranx,
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10 PC game settings you need to turn off now.
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Starting off at number 10,
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if there's one thing PC players hate, it's motion blur.
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Pretty much every game has it,
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and there's a ton of people out there who don't want it.
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Motion blur used correctly can add
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the impression of movement to things,
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and that's great for stuff like racing games,
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but a lot of games do go overboard with it.
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In third-person games, it's not always bad
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because at least you get a nice wide FOV,
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but in first person, it can actually make people sick.
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Some developers go way too far with motion blur
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and make it so the smallest head movements
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turn your vision into a blurry mess.
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I don't know about you, but whenever I turn my head,
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it doesn't look like someone smeared Vaseline
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over my vision, so I don't know why
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some games go so hard on motion blur effects.
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Like pretty much everything on this list,
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we're not saying that motion blur is just inherently bad.
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If you like motion blur in your games, that's cool.
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It honestly doesn't bother me most of the time.
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But a whole hell of a lot of people out there
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just have no use for motion blur in their games.
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It's less love-it-or-hate-it
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and more tolerate-it-or-hate-it,
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but either way,
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motion blur can make a game an ugly mess,
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especially if you're not able
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to play at a solid 60 frames per second.
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Motion blur can make games uglier,
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and it can make it hard to tell what's going on.
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And again, at worst, it can even make people sick.
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At number nine is depth of field,
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which is basically motion blur,
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but for things that are not moving.
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This can be a cool effect when used properly,
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but a lot of games just crank up the depth of field
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to a kinda ludicrous level
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to make the game appear more cinematic.
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Like, during cutscenes and stuff, it can look really good.
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But while you're playing a game and suddenly,
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90% of your screen is blurred all to hell,
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that's when you know the developers went overboard.
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Like motion blur, instead of making it subtle,
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they just go crazy with it,
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and it makes the game harder to play.
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And then some developers use depth of field
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as a way to hide pop-in
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or less detailed environments that are further away.
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And depending on the game,
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this can look okay or it can look awful.
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Like pretty much everything on this list,
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really it's up to the player to decide
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how tolerable these effects can be.
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But it's probably safe to say if you hate motion blur,
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you're not gonna love depth of field, either.
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If you actually wanna see your game, and again,
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in some cases, if you wanna raise your frame rate,
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turn this crap off.
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At number eight is chromatic aberration,
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an effect that's in pretty much every game now
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and seems like no one likes it.
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It's one of these effects that's hard to notice,
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but once you do, it becomes impossible not to notice.
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Basically, chromatic aberration
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is that little halo of red and blue around objects.
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It's a phenomenon that happens in photography,
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so its inclusion in games is simple.
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It supposedly makes games look more cinematic,
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and like a lot of these fake effects
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that are there to make a game look more like a movie,
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it's essentially pointless.
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It doesn't make the game look better in any measurable way.
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It's just stylistic effect that for some reason
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has been adopted by pretty much every developer out there.
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I don't, I...
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Maybe they wanna introduce a, like,
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slight blurriness to everything
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to hide some of the imperfections the games have.
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I don't know.
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But if you get the option of turning this effect off,
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I would suggest taking it.
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Not every game that has chromatic aberration
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lets you turn it off, though.
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Sometimes they force you to go
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through some laborious process to do it,
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and they generally don't make it easy.
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So if you hate this effect, good luck.
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So if you're like us
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and you see this effect all over the place
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and you're completely done with it,
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then turn it off if you have the option to.
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It's not a system hog or anything,
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so it usually doesn't affect the frame rate at all,
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but it doesn't add anything to the game either,
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so just get rid of it.
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At number seven is bloom and lens flare,
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some effects that are less common in games nowadays,
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but they basically serve the same function
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as chromatic aberration.
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They're a little visual trick
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to make a game look more cinematic.
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The issue is that instead of adding
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some weird red-blue blurriness to a game,
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these effects sometimes totally blow out the screen.
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At its worst, bloom and lens flares will cause a game
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to blind you with white light constantly.
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Bloom is meant to imitate the way light glows,
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while lens flares just imitate the way
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light reacts when it hits a camera lens.
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Both of these effects are meant
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to make a game appear more realistic,
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but it can often have the opposite effect
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where it just makes everything look more fake.
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Both of these effects were really common
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in the Xbox 360 / PS3 era,
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and while most console games didn't let you
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turn this stuff off, on PC you could, usually.
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And you'd want to, because around this time,
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developers would go totally crazy with these effects.
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Like, anytime you looked through a window or around the sun,
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the whole screen would just get blown out.
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So if you don't wanna look like the sun is exploding
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in games from this era, just turn it off.
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At number six is ultra shadows.
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If there's one system-hogging setting
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you can turn off to improve FPS, it's shadows.
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This is pretty much been the case
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since shadows first appeared in games,
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but even today, it's one of the main settings
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you can increase FPS with, and usually,
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you don't lose a lot in the process.
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The higher the settings are for shadows,
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the crisper the line on the shadows.
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It can look nice depending on the game,
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but it's almost universally a system hog,
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and turning down the setting from ultra to high,
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even, can quickly and easily improve
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frame rates on a lot of games.
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Plus, the difference, even at super high resolutions,
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is usually practically negligible.
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For a lot of people, the super sharp shadows
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seen on ultra are actually less realistic
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than the more blurry shadows you get on lower settings.
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It's just unnecessary, and it's something
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even people who love to play games
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with the setting cranked to the max often do.
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Even if everything else is totally maxed out,
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there's a lot of people out there who just prefer
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to play with the ultra shadows turned down.
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If anything, it's a safe bet to improve your FPS.
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At number five is vignetting and film grain,
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bloom and lens flares' even uglier
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and more pointless cousins.
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It's another pair of settings
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that are less common these days,
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but they still pop up from time to time.
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And yet again, they're an attempt
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to make a game look more cinematic.
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If you don't know,
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vignetting is when there's some darkness
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around the corners of the screen,
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while film grain is a simulated grain
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to make the picture look like it's on film stock.
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I mean, sometimes it can look kind of cool
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in something like "Silent Hill 2"
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where it does add to the horror atmosphere.
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But for a lot of games,
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it can be distracting and even weird.
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And while I'm sometimes willing to defend film grain,
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vignetting basically never looks good
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and again just makes things darker
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and often makes the game look cheap.
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It's just two pretty much pointless effects,
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and they don't add a lot
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other than actually kind of making it more difficult to see.
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So turn it off if you actually like to see
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when you're playing a game.
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At number four is VSync.
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So compared to most of the other junk on this list
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that most people gladly turn off,
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there's a little more debate around VSync.
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Depending on your setup, turning off VSync
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may make your game into an ugly screen tearing mess,
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or it could make things a lot better as well.
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Turning this thing off
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is kinda down to personal preferences
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and what kind of monitor you have,
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so the whole thing isn't as straightforward
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as a lot of the other options on this list.
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What VSync does is it forces the game you're playing
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to run at the same refresh rate as your monitor.
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It's good because it eliminates screen tearing,
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which can be pretty severe depending on your system.
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There's a lot of reasons
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why you'd want to turn off VSync, though.
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For one, it unlocks the frame rate,
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so you can make your game run at a higher frames per second.
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It also makes your controls more responsive.
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VSync can often introduce some annoying input lag
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because of the way it works.
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So turning off VSync can generally make the game run better,
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but if you don't have a monitor
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that supports something like G-Sync or FreeSync,
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which can fix screen tearing issues without using VSync,
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then you'll probably get a lot of screen tearing.
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Those kinds of monitors are nice,
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but they can be pretty pricey too.
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So if you're gaming on a budget,
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then getting a G-Sync compatible monitor
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might be too much of a luxury.
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So it really boils down to what you have.
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Turning off VSync is generally better for games,
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but it can introduce some problems too.
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At number three is Nvidia PhysX
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and Nvidia HairWorks/TressFX.
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Remember this stuff?
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Like, in games like the "Tomb Raider" reboot
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and "Witcher 3," they had these fancy hair effects
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that you could turn on?
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I mean, they're kind of cool,
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but at the end of the day, they don't add a lot to the game.
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Like, this is basically just a point
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for any kind of proprietary Nvidia effects
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that aren't like, DLSS, stuff that's basically pointless
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and isn't really utilized by the game anyway.
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These hair effects are some
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of the more obvious ones I can think of now,
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but there's plenty of goofy things like this in games
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that are meant to sell graphics cards and that's about it.
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So yeah, it's kind of a cool novelty
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to see every strand of Lara's hair respond to wind,
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but that's all it is.
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It's a novelty.
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It can be a big performance hit, too,
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for something that adds so little to the actual experience,
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so it's usually better to just shut it off.
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At number two is head bobbing and camera shake.
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Motion blur and depth of field can be bad,
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and I've seen plenty of people report
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these effects make them sick.
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But head bobbing is so, so much worse.
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Depending on the game, they can go way overboard
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with the amount your head moves when you walk around.
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Stuff like Minecraft and "S.T.A.L.K.E.R."
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are especially bad about this.
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I never get motion sick playing games,
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and I even had to turn this stuff off eventually.
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A more recent phenomenon is the camera shake,
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which a lot of recent indie games like to throw in.
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I guess it's supposed to make a game look more intense,
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but as usual, people just go way too far with it.
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It's just more effects that rarely add anything
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to the experience, and if they bug you at all,
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it's just better to shut 'em off completely.
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And finally at number one, it's mouse smoothing.
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And I don't know why this exists.
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Like, everybody knows what it is,
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and nobody seems to like it,
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but tons of games have it even today,
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even after people have repeatedly complained
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about this feature in a multitude of different games.
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Hell, "Cyberpunk 2077" had mouse smoothing
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that you could not normally disable.
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That is how common mouse smoothing is.
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And for anyone who is used
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to playing games on a mouse and keyboard,
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mouse smoothing's incredibly annoying.
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When you're playing an FPS,
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you want one-to-one movement from your mouse,
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and smoothing just makes it harder to aim.
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And anyone who uses a computer a lot is going
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to get used to how their mouse works, so some in-game option
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that changes how responsive the cursor is
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is gonna be something people notice immediately.
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It's just one of those options that's there
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because it's always been there
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rather than for any good reason,
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and some people are used to it, so it's in games, I guess.
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We're not even gonna talk about mouse acceleration here.
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That is a different thing entirely.
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People have way more polarizing opinions about that.
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But if you're a gamer, though,
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then I gotta think that for any game you're playing,
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mouse smoothing has gotta need to be turned off.
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It just feels wrong,
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and that's not a feeling you want
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when you're playing a game.
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And that's all for today.
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Leave us a comment.
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Let us know what you think.
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Don't forget to enable all notifications, and as always,
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we thank you very much for watching this video.
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I'm Falcon.
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You can follow me on Twitter at @FalconTheHero.
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We'll see you next time right here on Gameranx.