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Investors Buy Up Metaverse Real Estate in Virtual Land Boom | WSJ - YouTube
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- [Host] The latest big real estate market
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isn't on scenic coastlines
or in major cities.
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It's in the metaverse,
(quirky music)
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where a growing number of investment firms
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are spending millions to
acquire digital property.
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- Owning land now in the metaverse
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is a little bit like buying
land in New York 250 years ago.
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- [Host] Metaverse real estate
isn't all that different
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from property in the real world.
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It just exists digitally in 3D cities
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where users can simulate
real life pursuits,
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like shopping, playing games
or attending virtual concerts.
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- There are houses that you can walk into,
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there are shops that you
can go into and buy things.
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And this real estate in the metaverse
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is increasingly for sale.
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- [Host] The idea behind
investing in digital land
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is that once you own it,
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you can make money by
developing virtual property
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and leasing it out.
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- We bought it because we want to do
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something very big there.
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We want to do something
that's immersive and exciting
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and in order to do that,
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you have to have lots and lots of space.
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- [Host] Of course, digital real estate
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is still considered a
very risky investment.
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So what exactly led to
this virtual land boom
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and what factors make it so valuable?
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Right now the metaverse
is an evolving space
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that comprises multiple digital worlds
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where users can interact with avatars.
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Many of these digital
spaces appear cartoon-like,
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while others feel like virtual recreations
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of the real world.
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Andrew Kiguel is the CEO and
co-founder of Tokens.com,
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an investment firm
specializing in cryptocurrency
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and metaverse real estate acquisitions.
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- Land in the metaverse looks a little bit
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like a monopoly board in that
you have these parcels of land
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and you want to try and acquire
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as many parcels of land
on the monopoly board.
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- [Host] There are only a few platforms
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where investors can buy
and sell real estate,
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each with their own
unique cryptocurrencies.
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Each platform has a
limited number of parcels
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available for purchase,
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which is tracked using
blockchain technology.
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In November Republic Realm,
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a firm that buys and develops
real estate in the metaverse,
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said it paid $4.3 million for
land in the world of sandbox.
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It's the largest digital
property sale publicized to date.
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- The whole reason why
it is a store of value
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is because at the outset, each
metaverse platform declares
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exactly how many parcels there will be,
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so they would be cannibalizing
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the value of their own holdings
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if they continued to
mint more and more of it.
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So that tenant of scarcity is
what gives the category value.
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- [Host] As in the physical world,
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location is a major factor to consider
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when buying digital land.
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- Areas that are busier or
have more visitor traffic,
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like the downtown areas,
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the parcels of land
that are for sale there
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would it be worth more
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than those that might be in the suburbs.
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Once you have this parcel of land
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you can use various programming tools
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to create things like an amusement park,
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a casino, a museum, you can
build whatever you want.
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- [Host] Investors are
betting that individuals
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and companies will spend
money on virtual developments
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like homes and retail space
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and as more people join
these online worlds,
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the properties will increase in value.
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- You know, if you build a mansion,
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you might sell it to
someone who's very wealthy
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and wants to spend thousands of dollars,
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or hundreds of thousand
dollars on a mansion
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in the metaverse, or if you
build a mall or an office tower,
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you're going to lease out
the space to companies
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and you're gonna collect rents.
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- [Host] Tokens.com said
that it paid $2.5 million
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for attractive land in
Decentraland's Fashion District.
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Decentraland is a 3D
decentralized virtual world
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that was launched in 2017.
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- The long-term vision
is that we want to turn
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that property that we've purchased there
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into the Rodeo Drive or the
Fifth Avenue of the metaverse.
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Our goal is to be the dominant
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and leading metaverse landlord.
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- [Host] Companies pay an architect
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to design virtual homes or malls
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and a game developer to build them.
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Zoning rules limit what
and where a company
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can build in the metaverse.
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But unlike the real world,
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metaverse buildings can
defy the laws of physics.
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- So there's a point in
the development cycle
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where it looks nearly identical
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to real world real estate development.
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So you hire an architect, you
come up with a mood board,
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you pull images of other
spaces and buildings
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and designs you like and you figure out
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what it is you're going to build
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and then from that point forward,
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it actually turns into
video game development.
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So then you hand it off to 3D renderers
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and then to 3D developers
who make it interactive.
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- [Host] Some of Republic
Realm's developments
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include a virtual mall
which it leases to retailers
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selling fashion for avatars,
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as well as a master-planned
community of around 100 villas
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on private islands that
it sold to individuals.
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- So in some ways, these
immersive e-commerce environments
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that we're building are
really 3D equivalents
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of marketplaces like Amazon, like Etsy,
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where multiple different
sellers and retail products
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or experiences can be in one place
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but not have to build
all the tech themselves.
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- [Host] Advertising
and brand partnerships
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are another enticing aspect
of metaverse real estate.
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Investors anticipate a future
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in which digital property owners
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can work with brands that want a presence
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in these growing digital worlds.
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- This is not just an opportunity
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to continue to build their brand,
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but it's a way to introduce their brand
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to a whole new demographic of people
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that are young gamers, into crypto,
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and all of these types of things.
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- [Host] Of course investing
in digital properties
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is still very risky
and highly speculative.
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Unlike in the real world,
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the value of virtual
properties could plunge
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if the world they are in loses popularity
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and people stop visiting it.
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Prices can also be slammed
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by the volatility of cryptocurrencies.
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- It's really a third
derivative investment of crypto,
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highly volatile, highly speculative,
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but the reason people are drawn to it
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is precisely for that reason,
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because there is the
potential for outsized returns
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and that volatility is what they came for.
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- [Host] In order to reduce that risk
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investors are buying land
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in a number of different virtual worlds.
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Republic Realm, for
example, it says it owns
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more than 3000 plots of digital land
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across 24 different worlds.
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- If you bought crypto
five or 10 years ago
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you're a very rich person
now and people see that
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and they're looking for
other things like that
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to replicate that growth
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and so all these other
blockchain based investments,
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including metaverse real estate,
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are appealing to people for that reason.
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- [Host] Interest in the metaverse
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and the properties within it accelerated
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as people spend more time
online during the pandemic.
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It got an even bigger
boost after Mark Zuckerberg
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announced Facebook's name
change to Meta Platforms Inc,
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reflecting the company's focus
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on creating online
worlds in the metaverse.
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- I think the light bulb just went off
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in a lot of people's minds and said,
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"Hey, this is something
that's going to continue
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"to appreciate and appreciate quickly
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"if the trend of people congregating
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"in these environments continues to grow."
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- [Host] According to the
digital currency investor,
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Grayscale, the global market
for goods and services
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in the metaverse will
soon be worth $1 trillion.
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- So the next generation of tech users,
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which is why Mark
Zuckerberg anticipated this
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and renamed his company,
they're going to require
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from technology an experience
that's 3D and immersive
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and they are not going to be content
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with their parents social media
or e-commerce experiences,
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which are 2D and about scrolling.
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They're going to want
to go meet their friends
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in what we now call a metaverse,
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where they can interact in a
way that feels much more human
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and much more normal.
(upbeat music)
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