Introduction to Product Design and Development - YouTube

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Welcome! Our first discussion I'm going to give you a little bit of an
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introduction about the design and development process, because it's kind of
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important to understand what we're talking about and what are the boundaries
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of what we're talking about. Let's go ahead and start to look at the phase
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from research to development. That's really what we're talking about here.
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Most people when they think of research and development, they kind of missed an
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integral piece. Instead of just saying that we can have, what
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we call RTD, or we have basic research which stands for R, this is the whole
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discovery process. The time limits are kind of fuzzy because you're really
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trying to do some exploration as to what's going on. You're not quite sure
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what the return is on early research. This is really a long-term phase, long
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term thinking of what we're going to develop in the technology space. Now when
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we're talking about product development in companies, it's a little bit shorter term
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then it is, say in the academic environment, because you're really trying
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to target something that's going to have an effect in a space. What we mean by
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that? A market, or an industry, or a wicked problem that we're trying to
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solve. We're really trying to get into that specific area where we have some
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needs or some areas where we're identifying those needs and research can
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be anything from the technical research but it can also be the market research
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things like that the other aspect when we move on from there is how do we then
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transition from that basic research to product development well usually if
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we're talking about in the technology world which we are there's some
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innovations and technology that have to be done it's not that you just go from
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hey we have this great idea we did some experiments and suddenly we've got a
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product no there's usually a development process between those two things and
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this is where the technology development dives in it's not quite as structured as
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as it is in in final product it is a little bit difficult to plan but not
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impossible to plan so usually you're looking at identifying what are the
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technologies that we need so that we can have the product that's going to fulfill
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the requirements by the customer so those are the things we're looking at
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it's not as predictable again as as already established markets with
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established products and just iterating a product and so it's kind of a medium
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term arena that we play finally what we're all trying to
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get to is a technology or service that is a product that somebody can use and
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this is the development stage because now we're taking it out of the prototype
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world and we're taking it into the practical world so we got to think of
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things like manufacturing we got to think of things like supply chains we
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got to think of how we're going to deliver how we're going to service all
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those types of aspects on that end so there's very structured methods on doing
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that some plan timing with a predictable outcome and goal now predictable
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relative to the market what we think is going to happen so it's much shorter
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term process and that's what you usually see with a lot of companies in this
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process we have to think about okay how does innovation happen within say a
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corporate structure or even a start-up structure and really it comes down to
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something I like to call the innovation village now when you look at this if you
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notice there's something like a team lead now that could be a CEO if we're
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talking about something that's a very small company a start-up if you will
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and they may have different types of groups around them so typically there's
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some type of marketing professional there's an industrial designer that
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isn't necessarily part of the core team they do show at the core team here
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sometimes that's something where they get a consultant for those types of
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things same with mechanical engineers
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Electronics Engineers if they're part of the core team then they here they call
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them designers which they are but usually you just call them engineers and
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that's for an electromechanical system usually some type of physical widget
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purchasing specialist that's not quite the best term for it that's the term
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they're using in the book but somebody who can handle kind of accounting is
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probably a better way to look at that and again that could be somebody
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in-house or something that you specialize out and then of course we
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come full circle back to manufacturing now if you're looking this what do you
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suppose is really missing that would bring this diagram more into the 21st
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century because when you're kind of going through this concept you see
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mechanical designer electronics designer industrial designer
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they're really kind of missing a key element that is part of many many
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technology companies and today what's really missing is the software piece
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which is usually integral to having the mechanical and the electronic systems
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working together because oftentimes you've got to have the hardware talking
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with the software and everything to work in unison so software is really what's
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missing out of this and typically in any type of company you want to have a
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software lead that will also have a whole bunch of software developers
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underneath that that realm so without going too much further into it this is
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in general what you're going to see in most technology companies which again we
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call innovation village now the other thing that you're looking at is the
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different factors of how does your product and/or service or whatever it is
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that you're designing fit within dimensions of competition so you're
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constantly balancing things right you're you're balancing what's our
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manufacturing costs what's our quality and and how can we leverage you know
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lower cost but still maintain high quality and you have to be very careful
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about that because if you drive down cost too much quality oftentimes is
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sacrificed so be cognizant of that because if what you're touting in the
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marketplace is that your quality is going to be better than your competitor
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you don't want to be cutting cost to the point where it's really not that that
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can really bite you in the butt on the flip side we also have product
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development and in this case this is where we've done lots of research on
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what the customer needs are and converting those customer needs in to
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what our features and functions and really how the product has to operate or
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work what are the necessary items what are the nice-to-haves that's good to
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know but what are the gada house the things that the customers absolutely
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need to be able to sell this product and use this product so competitive his
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competitiveness is very important based upon these things so it kind of brings
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up an idea though there's some people that say well you got to pay attention
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to your competitors that's true but more often than not but
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if you look at a lot of the entrepreneurs of today they say you know
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don't focus on your competitors the problem is because then you stare at
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your competitors and look at what they're doing that becomes a real issue
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because if that's all you're doing you're not paying attention to creating
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value and really we want to create value and how do we do that it's through the
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product development and it's about the product or service experience so I want
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you to think for an example what is a product or service that you've
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encountered where you had an absolute horrible experience maybe the product
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was poor what happened in that experience did it not work did it fall
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apart did it just not have a good look or feel everybody can kind of think of
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something where they've had a product that they thought was going to be great
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but they just had a really poor experience with that product so that's
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one side of the coin I always think about your product from your customer's
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point of view and we're going to talk a lot more about that as we move forward
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but that gives you a sense of it's not just does the product do the function a
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lot of Engineers get hung up on does it just do the function that becomes a
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problem because you're really missing the whole other side of the about of how
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do people experience your product how does it make them feel and and
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oftentimes that's not something in engineers like to think about but it's
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actually very salient to the conversation and if you go back to
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thinking about a product that you really had a rough time with would you ever go
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purchase one again that's kind of your telltale sign if you would never
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purchase that same product cuz you had a horrible experience with it that's not
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good for the company it's not going to last
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so versus now think of a product or service where you had a fantastic
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experience where it was great you just loved using the product what did they
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get right in that product or service that made it feel that way or was it
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their service that made you feel like you know what they're really taking care
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of me even when things don't go perfect they I feel like the company really has
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their customers best interest in mind so those are things you want to think about
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in creating the whole value not just in the design of the product or service
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but everything that surrounds it okay and there's other classes where we dive
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into more about that whole surrounding piece let's look at some examples now so
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for example most people can see this I probably didn't even have to put the
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name Apple on top for you to know that this is the company Apple so looking at
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these products now we've got several different products right so we've got
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their laptop on top we have an iPad and iPod or iPhone these days and if you
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just have the look and feel you can almost aesthetically tell that it's an
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Apple product even without having to read it so that's serious industrial
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design work and serious branding they have spent decades building that image
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into something that is identifiable without you having to even know what the
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name is so these int these intangible elements drive a lot of the success of
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Apple products very few products do you see other people who lined up around the
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bend to get the new version of something so that's something that is kind of a
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unique thing that you see with Apple it'll be interesting to see in the
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future if they can if they can maintain that so other types of products that
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have a certain look and feel black and decker
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now this is completely technology and the other landscape of hardware but
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black & decker if you look at their logo and look at the colors they use they
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actually have threaded they're color schemes throughout their product lines
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so if you look at it here we've got this orange and black theme that goes across
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almost all of their products so it's something that's very familiar and it
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creates the signature look of these types of products the other thing for
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products like this is there's probably much more of a functional expectation
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they've kind of built their brand on these products are Hardy you can drop
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them they'll keep working you can use them in in difficult situations and
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they're easy to use so there's a lot of things they built in here that are very
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different than from some from say the Apple products where we're really
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looking for rugged system and then we have other
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types of things so it's not just about ruggedness it may be about
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innovativeness so this is called the Good Grips angled measuring cup and as
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you can see it's a measuring cup that you can look at from the side so you
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don't have to how many of you've ever had to hold up a measuring cup and
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you're like trying to line yourself right with the line to see if you're
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actually there now us as engineers we like to do that sort of thing
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my wife just laughs at me when I sit there and I try to line something up
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she's like you don't need to know it that well but hence that's the problem
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if you have all of your all of your scale on the side we're here if you
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notice they have this horseshoe type innovation where you can actually see it
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from the top so you don't have to do your guesswork from the side so it
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actually was driven by customer feedback so this is where the customer redefined
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the design and they made something more elegant and and different so it embodied
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a differentiation in this product that you don't see another things and people
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might be willing to pay more for this than a standard measuring cup so let's
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take a different example here's something that's functionally different
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now at first blush this target prescription pill bottle seems kind of
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odd so what are some of the first things you notice about it well maybe one of
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the first things you might notice is it looks like it's upside down and you'd be
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right but from the feedback they got from a lot of customers particularly
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older patients this was actually preferable the other thing is they made
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the lid much wider with the ability to be able to open it much easier because
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particular when you're talking about people with some extreme arthritis that
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can be a problem the other thing is they wanted to make a surface so that you
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could easily read the pill bottles so the problem with some of the small ones
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is people can't read them and they can't figure out what the dosage are often
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they have to take it so they tried to change that and make it readily visible
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as to what the medicine is so you know what you're taking and then how often
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you take it the other thing they did if you notice you can see the little
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patient info card you can actually pull that out so you can read the rest of the
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information that you need to know in much larger font
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and how it is on a normal like pill bottle so there's a lot of innovations
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in this design and of course target did put a little branding on here by having
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kind of the red container and those types of things so there's a lot of
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thought that went into the redesign of this prescription bottle now how does
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that different or how does that functional difference look from a design
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like this in this case if you look at this called the botom Pavini glass and
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most of us probably don't even have one what does this tell you what do you kind
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of get from this type of a design so it's very different if you notice we're
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not going for massive function improvement or anything like this this
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is called design of elegance and design of aesthetic and this is much more an
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industrial design component and this you're looking for simplicity and
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elegance and just something that is almost like a work of art to look at and
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that's kind of what they're going for here so it's kind of a unique look and
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feel and it distinguishes their glasses from all the other glasses out there so
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in this case people might be willing to pay a little more for this unique
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looking glass and unique style of glass and finally we get things like function
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and again this is going back the other way
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here what's the value proposition why would I buy a robot to vacuum my carpet
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well if you're the person who normally has to clean your floors and clean the
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carpets maybe you're really sick of doing that and you have to do it often
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or you have pets and it's like a daily routine they have to sweep up things so
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this actually can do that for you so the value proposition is that doing some
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work for you that otherwise you would have to do and saving you time so the
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value here is the time saved by you not having to do that and so this is a
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technology company again so it's a way they were able to take something in
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robotics and apply it to everyday use and this isn't the only one this is just
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really one of the first ones from iRobot that really came about
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okay so really what we're looking at is a whole bunch of different topics now
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the textbook that we're using has massive amount of topics way more topics
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that we can go through so what we're really going to focus on is the ones
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that are in yellow as we move through we have other courses that cover some of
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these other aspects but for this course this is really what we're going to focus
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on in TM 250 so with that we will explore the next chapter in the next
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video thank you for watching take care