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Introduction to Product Design and Development - YouTube
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Welcome! Our first discussion I'm
going to give you a little bit of an
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introduction about the design and
development process, because it's kind of
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important to understand what we're
talking about and what are the boundaries
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of what we're talking about. Let's go
ahead and start to look at the phase
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from research to development. That's
really what we're talking about here.
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Most people when they think of research
and development, they kind of missed an
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integral piece. Instead of
just saying that we can have, what
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we call RTD, or we have basic research
which stands for R, this is the whole
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discovery process. The time limits are
kind of fuzzy because you're really
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trying to do some exploration as to
what's going on. You're not quite sure
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what the return is on early research.
This is really a long-term phase, long
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term thinking of what we're going to
develop in the technology space. Now when
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we're talking about product development in
companies, it's a little bit shorter term
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then it is, say in the academic
environment, because you're really trying
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to target something that's going to have
an effect in a space. What we mean by
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that? A market, or an industry, or a
wicked problem that we're trying to
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solve. We're really trying to get into
that specific area where we have some
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needs or some areas where we're
identifying those needs and research can
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be anything from the technical research
but it can also be the market research
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things like that the other aspect when
we move on from there is how do we then
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transition from that basic research to
product development well usually if
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we're talking about in the technology
world which we are there's some
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innovations and technology that have to
be done it's not that you just go from
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hey we have this great idea we did some
experiments and suddenly we've got a
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product no there's usually a development
process between those two things and
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this is where the technology development
dives in it's not quite as structured as
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as it is in in final product it is a
little bit difficult to plan but not
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impossible to plan so usually you're
looking at identifying what are the
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technologies that we need so that we can
have the product that's going to fulfill
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the requirements by the customer so
those are the things we're looking at
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it's not as predictable again as as
already established markets with
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established products and just iterating
a product and so it's kind of a medium
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term arena that
we play finally what we're all trying to
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get to is a technology or service that
is a product that somebody can use and
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this is the development stage because
now we're taking it out of the prototype
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world and we're taking it into the
practical world so we got to think of
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things like manufacturing we got to
think of things like supply chains we
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got to think of how we're going to
deliver how we're going to service all
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those types of aspects on that end so
there's very structured methods on doing
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that some plan timing with a predictable
outcome and goal now predictable
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relative to the market what we think is
going to happen so it's much shorter
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term process and that's what you usually
see with a lot of companies in this
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process we have to think about okay how
does innovation happen within say a
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corporate structure or even a start-up
structure and really it comes down to
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something I like to call the innovation
village now when you look at this if you
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notice there's something like a team
lead now that could be a CEO if we're
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talking about something that's a very
small company a start-up if you will
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and they may have different types of
groups around them so typically there's
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some type of marketing professional
there's an industrial designer that
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isn't necessarily part of the core team
they do show at the core team here
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sometimes that's something where they
get a consultant for those types of
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things
same with mechanical engineers
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Electronics Engineers if they're part of
the core team then they here they call
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them designers which they are but
usually you just call them engineers and
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that's for an electromechanical system
usually some type of physical widget
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purchasing specialist that's not quite
the best term for it that's the term
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they're using in the book but somebody
who can handle kind of accounting is
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probably a better way to look at that
and again that could be somebody
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in-house or something that you
specialize out and then of course we
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come full circle back to manufacturing
now if you're looking this what do you
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suppose is really missing that would
bring this diagram more into the 21st
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century because when you're kind of
going through this concept you see
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mechanical designer electronics designer
industrial designer
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they're really kind of missing a key
element that is part of many many
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technology companies and today what's
really missing is the software piece
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which is usually integral to having the
mechanical and the electronic systems
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working together because oftentimes
you've got to have the hardware talking
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with the software and everything to work
in unison so software is really what's
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missing out of this and typically in any
type of company you want to have a
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software lead that will also have a
whole bunch of software developers
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underneath that that realm so without
going too much further into it this is
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in general what you're going to see in
most technology companies which again we
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call innovation village now the other
thing that you're looking at is the
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different factors of how does your
product and/or service or whatever it is
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that you're designing fit within
dimensions of competition so you're
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constantly balancing things right you're
you're balancing what's our
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manufacturing costs what's our quality
and and how can we leverage you know
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lower cost but still maintain high
quality and you have to be very careful
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about that because if you drive down
cost too much quality oftentimes is
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sacrificed so be cognizant of that
because if what you're touting in the
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marketplace is that your quality is
going to be better than your competitor
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you don't want to be cutting cost to the
point where it's really not that that
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can really bite you in the butt
on the flip side we also have product
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development and in this case this is
where we've done lots of research on
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what the customer needs are and
converting those customer needs in to
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what our features and functions and
really how the product has to operate or
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work what are the necessary items what
are the nice-to-haves that's good to
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know but what are the gada house the
things that the customers absolutely
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need to be able to sell this product and
use this product so competitive his
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competitiveness is very important based
upon these things so it kind of brings
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up an idea though there's some people
that say well you got to pay attention
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to your competitors that's true but more
often than not but
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if you look at a lot of the
entrepreneurs of today they say you know
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don't focus on your competitors the
problem is because then you stare at
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your competitors and look at what
they're doing that becomes a real issue
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because if that's all you're doing
you're not paying attention to creating
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value and really we want to create value
and how do we do that it's through the
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product development and it's about the
product or service experience so I want
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you to think for an example what is a
product or service that you've
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encountered where you had an absolute
horrible experience maybe the product
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was poor what happened in that
experience did it not work did it fall
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apart did it just not have a good look
or feel everybody can kind of think of
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something where they've had a product
that they thought was going to be great
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but they just had a really poor
experience with that product so that's
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one side of the coin I always think
about your product from your customer's
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point of view and we're going to talk a
lot more about that as we move forward
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but that gives you a sense of it's not
just does the product do the function a
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lot of Engineers get hung up on does it
just do the function that becomes a
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problem because you're really missing
the whole other side of the about of how
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do people experience your product how
does it make them feel and and
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oftentimes that's not something in
engineers like to think about but it's
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actually very salient to the
conversation and if you go back to
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thinking about a product that you really
had a rough time with would you ever go
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purchase one again that's kind of your
telltale sign if you would never
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purchase that same product cuz you had a
horrible experience with it that's not
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good for the company it's not going to
last
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so versus now think of a product or
service where you had a fantastic
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experience where it was great you just
loved using the product what did they
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get right in that product or service
that made it feel that way or was it
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their service that made you feel like
you know what they're really taking care
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of me even when things don't go perfect
they I feel like the company really has
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their customers best interest in mind so
those are things you want to think about
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in creating the whole value not just in
the design of the product or service
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but everything that surrounds it okay
and there's other classes where we dive
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into more about that whole surrounding
piece let's look at some examples now so
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for example most people can see this I
probably didn't even have to put the
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name Apple on top for you to know that
this is the company Apple so looking at
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these products now we've got several
different products right so we've got
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their laptop on top we have an iPad and
iPod or iPhone these days and if you
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just have the look and feel you can
almost aesthetically tell that it's an
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Apple product even without having to
read it so that's serious industrial
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design work and serious branding they
have spent decades building that image
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into something that is identifiable
without you having to even know what the
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name is so these int these intangible
elements drive a lot of the success of
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Apple products very few products do you
see other people who lined up around the
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bend to get the new version of something
so that's something that is kind of a
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unique thing that you see with Apple
it'll be interesting to see in the
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future if they can if they can maintain
that so other types of products that
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have a certain look and feel black and
decker
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now this is completely technology and
the other landscape of hardware but
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black & decker if you look at their logo
and look at the colors they use they
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actually have threaded they're color
schemes throughout their product lines
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so if you look at it here we've got this
orange and black theme that goes across
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almost all of their products so it's
something that's very familiar and it
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creates the signature look of these
types of products the other thing for
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products like this is there's probably
much more of a functional expectation
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they've kind of built their brand on
these products are Hardy you can drop
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them they'll keep working you can use
them in in difficult situations and
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they're easy to use so there's a lot of
things they built in here that are very
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different than from some from say the
Apple products where we're really
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looking for
rugged system and then we have other
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types of things so it's not just about
ruggedness it may be about
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innovativeness so this is called the
Good Grips angled measuring cup and as
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you can see it's a measuring cup that
you can look at from the side so you
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don't have to how many of you've ever
had to hold up a measuring cup and
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you're like trying to line yourself
right with the line to see if you're
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actually there now us as engineers we
like to do that sort of thing
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my wife just laughs at me when I sit
there and I try to line something up
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she's like you don't need to know it
that well but hence that's the problem
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if you have all of your all of your
scale on the side we're here if you
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notice they have this horseshoe type
innovation where you can actually see it
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from the top so you don't have to do
your guesswork from the side so it
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actually was driven by customer feedback
so this is where the customer redefined
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the design and they made something more
elegant and and different so it embodied
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a differentiation in this product that
you don't see another things and people
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might be willing to pay more for this
than a standard measuring cup so let's
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take a different example here's
something that's functionally different
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now at first blush this target
prescription pill bottle seems kind of
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odd so what are some of the first things
you notice about it well maybe one of
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the first things you might notice is it
looks like it's upside down and you'd be
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right but from the feedback they got
from a lot of customers particularly
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older patients this was actually
preferable the other thing is they made
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the lid much wider with the ability to
be able to open it much easier because
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particular when you're talking about
people with some extreme arthritis that
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can be a problem the other thing is they
wanted to make a surface so that you
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could easily read the pill bottles so
the problem with some of the small ones
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is people can't read them and they can't
figure out what the dosage are often
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they have to take it so they tried to
change that and make it readily visible
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as to what the medicine is so you know
what you're taking and then how often
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you take it the other thing they did if
you notice you can see the little
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patient info card you can actually pull
that out so you can read the rest of the
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information that you need to know in
much larger font
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and how it is on a normal like pill
bottle so there's a lot of innovations
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in this design and of course target did
put a little branding on here by having
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kind of the red container and those
types of things so there's a lot of
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thought that went into the redesign of
this prescription bottle now how does
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that different or how does that
functional difference look from a design
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like this in this case if you look at
this called the botom Pavini glass and
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most of us probably don't even have one
what does this tell you what do you kind
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of get from this type of a design so
it's very different if you notice we're
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not going for massive function
improvement or anything like this this
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is called design of elegance and design
of aesthetic and this is much more an
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industrial design component and this
you're looking for simplicity and
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elegance and just something that is
almost like a work of art to look at and
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that's kind of what they're going for
here so it's kind of a unique look and
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feel and it distinguishes their glasses
from all the other glasses out there so
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in this case people might be willing to
pay a little more for this unique
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looking glass and unique style of glass
and finally we get things like function
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and again this is going back the other
way
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here what's the value proposition why
would I buy a robot to vacuum my carpet
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well if you're the person who normally
has to clean your floors and clean the
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carpets maybe you're really sick of
doing that and you have to do it often
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or you have pets and it's like a daily
routine they have to sweep up things so
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this actually can do that for you so the
value proposition is that doing some
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work for you that otherwise you would
have to do and saving you time so the
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value here is the time saved by you not
having to do that and so this is a
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technology company again so it's a way
they were able to take something in
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robotics and apply it to everyday use
and this isn't the only one this is just
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really one of the first ones from iRobot
that really came about
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okay so really what we're looking at is
a whole bunch of different topics now
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the textbook that we're using has
massive amount of topics way more topics
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that we can go through so what we're
really going to focus on is the ones
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that are in yellow as we move through
we have other courses that cover some of
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these other aspects but for this course
this is really what we're going to focus
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on in TM 250 so with that we will
explore the next chapter in the next
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video
thank you for watching take care
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