Joueur du grenier - AIRWOLF - CPC 464 - YouTube

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Garage sale 7:32 AM 3 minutes before the incident
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(Fred) What incident?
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(Seb) No nothing, don't worry! However, since you were looking for retro games, there are some over there.
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(Fred) Yeah, I know, but the seller looks a bit dodgy!
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(Death) Look, I'm a perfectly normal seller! Look at my wares!
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I offer many choices! And as you are my first client, it's free!
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* Demonic laugh *
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(Fred) Ok, Why are you laughing?
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(Death) No, nothing! I thought about dead children! That made me laugh !
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(Fred) Well OK, I'll take this game, but what are you-...
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(Death) Uh, what? No, sorry, I didn't hear, I was packing up my stand.
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Uh, there's some really shady guys lurking around here!
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(Opening theme that we never skip because we love it, DON'T WE, CHILDREN?!?)
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(Fred) Hello everyone! This week, we'll talk about something completely different! You know ...
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ROOM OF JOUEUR DU GRENIER, 5 SECONDS AFTER THE OPENING.
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(Fred) It's useless. I'm sorry, but really ...
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(Seb) Yeah, but it's cool!
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(Fred) Anyway, this week we will talk about something completely different.
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You know, when I talk about retro games, in general, I'm talking about... Consoles!
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But retro games weren't only on consoles.
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Perhaps some of you owned this thing!
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Or this kind of thing too!
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Yeah, huh... It's hard to imagine for young people but,
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for example, the games of that era could look like this!
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Or not like anything at all
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since there was a way to get games that you could code on your own!
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So then, you had to slog through pages and pages of code in Basic
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And if you made one single error, in the end there were errors everywhere and you looked like this:
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*Godzilla yell*
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Yes, because there was no way to correct a mistake that was far behind
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In fact, you had to erase everything up until the point where you made the mistake!
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No, but look at this book a little, honestly...
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It's hard to imagine that you could spend hours and hours on end
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as a kid typing this stuff. And to top it off, we thought it was fun!
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How times have changed!
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(2004 Child) And then, I used Magikarp to do bonus damage on his Geodude!
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That sounds super fun!
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(1984 Child) And then I used a command subroutine
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to reset to zero the Line-Input!
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You were adopted!
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You know, sometimes I wonder what became of the children that used to play around with these codes?
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Hello, my name is Lawrence. I am a programmer in Java Script
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Ajax DHTLM PHP + 3.
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Look what you did to our youth, Amstrad!
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You heartless monsters!
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But hey, it's true that the 80s were another world!
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There was even some children's programming about it on TV!
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(Programmer) Do you know that programming,
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that is, the work we do on a computer, is accessible to everyone?
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And it is also within the reach of young children like you, aged 8 years, 10 years...
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Sometimes even younger! You know that?
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(Girl) No.
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(Fred) Ah programming, it's wonderful!
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And if not, do you like Gladiator movies?
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Well, fortunately, there were tapes that allowed you to play quickly.
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And when I said quickly, I meant this:
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(Seb) Stop doing that, you're going to break it!
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(Fred) Well, "quickly"... in 8, 10 minutes, yeah!
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Beause yes, when you complain about loading times,
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look what real loading times were like back then!
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Anyway, today I'll tell you about one of the most atomic dungheaps of the Amstrad: Airwolf!
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(Funny music)
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*Classical music* Nervousness Techniques on Keyboard, by Joueur du Grenier!
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Number 1 !
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If you do not succeed, try typing insulting commands ! (On screen: FUCKING SHIT.)
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You never know, it could work!
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Number 2!
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Hold down a button to produce a loud noise!
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This will give you the illusion that you are hurting your computer!
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Number 3!
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Waltz on keyboard, in B flat!
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And if you want to avoid it all, just read the fucking manual!
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Hmm, well, until this loads, we have time to talk about something else.
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So we'll talk about the NES game. So we, in France, know Airwolf by another name.
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Now, I won't say anything, the music will remind you!
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* Airwolf Theme ("Supercopter" in France) *
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And yes, it's obviously "Supercopter",
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the series that many people my age watched at least once,
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and thus everyone knew the lyrics to it!
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* Singing * Supercorpter, ass on the ground, the--
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*censored*
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--in the air, its mission is to--
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*censored*
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--his mom!
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Ahhh... We were very creative as youngsters!
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So Airwolf, released in '88 in the US, so, ok,
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it's a Top Gun-like, as were many others on the NES.
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It's not bad, per se, but frankly, this game is as sad as an empty fridge.
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All you need to do is adjust the direction and that's it. It's done. The game is over!
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You go from point A to point B,
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the enemies suicidally line up with the crosshairs of your helicopter,
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so good, it's no problem.
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And unless you are completely stupid, or only have 2 fingers on each hand,
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you can not actually lose the other levels, since, well, take a look:
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the path you have to take to pick up the lady down there, it's this:
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And the thing to avoid, it's here. So yeah, it's ok. It's doable!
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Ok, all the missions are the same, but don't worry,
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you will not have time to get bored since this game can be won in 10 minutes!
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There's 5 missions! Each mission ends in 2 minutes flat! No kidding!
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Yeah, at 500 francs for a new game, you do the math! (500F circa 1988 = 134US$ circa 2016. Dang.)
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The game costs you 50 francs per minute! (50F circa 1988 = 13.4US$ circa 2016. Daaaaaaang.)
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Geez, if you're gonna pay 50 francs per minute, at least spend it on something much more interesting!
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Eh, if you catch my drift ... Such as ...
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* Springs squeaking * (erotic music)
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...Rent a squeaking bed!
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Why did I do this?
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So, number 2, I'll tell you about Airwolf 2 released on Amstrad, so ...
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Why am I talking about 2 before 1, well it's because
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the second is slightly better than the first! And I keep the best for last!
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So then, this game is an extremely classic shmup,
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and frankly not nice to look at, even for the capacities of the Amstrad,
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it looks like a game that was made on ZX Spectrum!
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So we still control Airwolf, which from the description of the game,
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was sent into space!
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Huh? Uh yes, why not! Except, well, of course, if you send a helicopter into space
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not only will it not fly, but in addition, the pilot will die.
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In short, we simply move by wrecking what shows up and avoiding obstacles,
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so it's not terrible, but then again, special mention will go to the music,
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it's great! It's super weird to have great music
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in a game that's completely rotten!
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* Heroic game music *
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Ah, it puts you in the mood! It sounds like a super heroic ditty!
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(Singing) * Airwolf Copter, Helicopter,
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* You'll save the Earth, and the universe *
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* You make us proud and punish the worst *
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* of all criminals, and conquerors! *
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(Voiceover) Airwolf, sung by Bernard Minet! Coming soon!
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(Fred) However, it's a shame that they put the crazy music on crappy passages!
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It's as relevant as having epic music in an elevator!
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* Epic music *
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Anyway, Airwolf on NES and Airwolf 2 on the Amstrad were good.
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Evidently, not great games, but they were games you could
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play while keeping your sanity!
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Because before that, there's been another Airwolf!
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Airwolf, first of the name! Shipped in '85 for the Amstrad CPC 464,
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also made by Elite, the same studio which, I remind you, gave us Dragon's Lair!
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So to summarize this game a bit, I would say
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if Hitler had become a video game developper,
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he would have participated in the creation of this game!
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It's a bit of a Best Of of all the worst things game have to offer.
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First the music: it's the Airwolf theme,
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you will hear it ad nauseam until you're completely sick of it.
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And like with all the songs that piss you off, you'll go through all the steps!
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First, step number 1: you're tired of it.
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After that, step 2: you hate this song,
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but, not knowing why, you start to sing along!
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* Singing * Doodoodoo doodoodoodoo doodoodoodoo, doodoodoo...
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And finally, step number 3: You sing it,
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but you replace all the words with insults!
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* Singing * Airwolf shit! Holy shit ...
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So yeah, eh, let's be fair, there is a button to stop the music, but it only lasts for one life!
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Each time you die, you have to re-press the button to turn off the music,
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but because in this game you die every 5 seconds, you're permanently pressing it!
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I swear, before this video, I loved the Airwolf theme. Now I just say: SHUT UP!!!!
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Well then, the game itself is to steer your helicopter into a cave
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through the different screens to retrieve these white spots seen here.
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So, once and for all, sirs game designers,
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I am not a military expert
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but I think that when an enemy is hiding in a cave, we don't send helicopters in!
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Already the first thing that gets on your nerves when you start this game is the gameplay! Well I mean ...
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Unlike other games of the same genre, here we have a gravity effect.
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So whenever you release your joystick, your helicopter falls.
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So that means that throughout the game, constantly,
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you're forced to compensate by giving small light upward strokes
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to make sure you aircraft doesn't get grounded!
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And that's really what's going to ruin your life throughout the game! Let's look at these blue bars, for example:
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To pass by these bars, you have to break them by shooting at them.
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And obviously, it's not like, "you hit it 5 times and they go away", eh...
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They must be destroyed, PIXEL. BY! PIXEL!!!!!
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Now imagine how much it sucks when there is only a single pixel remaining
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with your helicopter going up and down all the time!
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It's like doing archery on a fucking trampoline!
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COME ON!!!!!
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OHHHH!!! MY GOD!!!!!!
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AAAAHHHHHH!!!!!!!
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And besides, seriously, you saw it, sometimes it shoots quickly and sometimes no!
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Well, it's because, in this game, you can only shoot
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one bullet at a time!
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You have to wait until the bullet fired by your chopper
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goes out of the screen or hits a wall in order to shoot another!
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That's why when I miss the target, we have to wait
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for the bullet to exit the screen before shooting the next one!
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Obviously, if you have only 1 pixel left, you can not proceed, it eats up all your life in one shot!
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Oh, they have ... I forgot to say this but there is indeed a life bar!
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Yeah, it's down there. But seriously it could be some idiot dancing
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and it would be the same, it's so useless!
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You know, in many games, when you take damage
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there's a small time of invincibility where your character flashes. Here, there's nothing! Absolutely nothing!
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Here, when you touch a wall, your life is obliterated in less than a second!
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Seriously, but, in this game you're constantly hitting the walls.
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Look at your helicopter, it's the size of the cave, geez!
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Even with screen transitions! Even when all goes well, the game surprises you!
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Like here, for example: You go down a screen, all is well.
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And presto, below, at the end of scrolling, BAM!! You crash in the wall! And you die!
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Same here: You're avoiding the wall, you're going up,
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and actually, no! At the change of the screen, you're dead! Hey ! There's no continuity between the screens!
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Really, the guys who did this, they had to be programming with one hand!
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(Seb) But seriously! You already managed to code while holding a diaper?
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(Joke Failed)
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(Fred) Seriously, I swear to you that I hate, I detest the maneuverability in this game!
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To pick up the white dots, which are the objective of this game,
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you have to face forward, which is the only position that allows you to shoot downwards.
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There we go, just like that! And now you see
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the usual situation of this shitty game
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is that you miss by one pixel! And thus, it doesn't work!
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Obviously, there's no way to move sideways,
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you are forced to make large, wide movements to try to place yourself over it!
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Come on, we're licking the walls, we miss by a hair, come on ladies & gentlemen,
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the party continues! WOO-HOO!!!!!
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Come on, since we're not afraid, we'll try another,
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we'll try to place ourselves to the left. Now we're on the left!
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We hit to the left! Still not well placed! Is it there ... No, now we're on the right!
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Right side now! We try to place ourselves! No, still to the left! To the left!
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To the right! To the right! To the left! To the left! To the right!
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To the left and to the right! Yay, it's good! Come on!!!
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Airwolf comes free with a noose! Hooray!
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AAHHH!! So much fun we're having! And wait, you think this is a difficult passage?
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But this is an easy passage!
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It's very easy! Look at what is a real difficult passage in this game!
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Right here! Your copter has to go through it! This is not a joke! I'm serious... Completely serious!
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You know, I often use the term "right down to the nearest pixel" in these videos.
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Often wrongly. But here, it's literal!
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That's the nearest pixel! The real one-pixel margin!
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Here, there is absolutely no margin! Total lack of wiggle room!
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To go there, you have to touch the pixels
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of the weird floating thing!
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And then, we must, as always, compensate
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so that we don't hit the ground, because your helicopter continues to drop down, of course!
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And we must also not overcompensate by going too high because otherwise
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the tail of your helicopter will hit the flames you see here,
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coming from a rocket, which kill you in one hit!
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OK, so now, look at the flames of the rocket.
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Eh, you know there's often passages like this in video games,
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with something that reaches down and goes up at regular intervals, like in Dragon's Lair, for example.
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Moreover, note that in Dragon's Lair, the thing stays up long enough to pass under, there's some margin.
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Now look at the pace of the flames here!
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Ok, so, we can't touch the ceiling, can't touch the ground, can't touch the barrel,
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and we can't touch the flames. Let's follow the rhythm of the rocket!
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Tac, tac, tac, tac, tac... tac, tac!
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(Sigh) Tac!
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WHAT DID YOU SMOKE?!?!?
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But how!? HOW?!!?
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Look at the rhythm of the flames here! Who the fuck do they think I am, Naruto?!?
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And then too, but ...
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But what's a fucking rocket doing in a cave?!?
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Go, c'mon, squeal! SUFFER, YOU FUCKING PIG!!!!
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The only time I made it was luck! Nothing other than luck!
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Look at that, I zoom in to the extreme on the video
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to make you understand the absolute delirium of this passage!
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Look at the photo finish!
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There's a one pixel margin!!!
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I hope you realize how small a pixel is, eh?!
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Over here the rotor blades of your helicopter touch the roof's pixel
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and the bottom is at one pixel of the floating thing!
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This is ridiculous, and...
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it was the first time I passed this, so what was my reaction?!
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Damn, I passed! Shit, what do I do now?!? What do I do!?!?? AAAAHHHHH!!!!!
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And wait up! Christmas isn't over! Because not only is this passage, which is the real path, impossible
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but the designers of this game also set up a fake secret passage!
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Right here! To make you believe that this is the way to take, you never know!
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When in fact this isn't doable because you can't break the blue stuff without touching the ceiling!
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Ok, good. This time it's clear, Elite System, I add you to my list of enemies!
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Well then, I recap!
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So you have to pass through the various screens of this level
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I showed you 5 or 6, but there are 11 in total!
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In these screens here, you have to get those white dots by pulling on them.
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I think you understood just how much of a hassle it is to pick just the first!
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It takes me 30 seconds already just for that one!
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And now, the final joke:
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You must finish the WHOLE LEVEL IN UNDER 50 SECONDS!!!!
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Wait, no, no, no! I'm saying bullshit here! Even that's been fucked up!
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They couldn't even code a simple fucking countdown without bugs!
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Sometimes the timer adds 10 seconds, and sometimes removes 10!
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All this without any logic! Look at the clock!
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THIRTEEN!
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TWELVE!!!
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ELEVEN!!!!!!!
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ZERO!!!!!!!!!!!!!!!!!
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* Singing the tune to Auld Lang Syne * LA LA LALA !!!
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* LALA LALA * !!!!
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*Pan*
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So frankly, I'm sorry, but no, I can't! I really can't!
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This game, there's only 11 screens!
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Yet there are 4 errors per screen! It's incredible!
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Even on purpose, you can't put as many bugs in a game like this!
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Besides, I went to check on the Net afterwards,
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I really wanted to see what the end of this level looked like.
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Even see level 2, but...
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But you know what!? This game has no end!!!
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When you get to the last room of the level,
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The game freezes and hangs! It's inevitable!
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The game crashes... As soon as you arrive in the last room! It's incredible !
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It's like if there's a higher power that's keeping you from finishing the game!
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It's like if... As if you weren't supposed to finish the game, as if...
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The game was not designed for mere mortal humans!
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I don't know, maybe that ... That beating Airwolf will create a kind of rift
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in the space-time continum that will bring about the end of the universe!
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I'll get it!!!!
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OOOhhhhh!!!!!
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I got this! I got this!!
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I'll beat Airwolf!! Holy shit, I'll beat Airwolf!!!
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(Zeus) Ulysses! I mean... Joueur du Grenier!
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You challenged the gods!
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This game was not intended for mortals!
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Anyone who defies the power of Zeus will play Dragon's Lair!
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(Fred) Uh ... I did it 2 months ago!
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(Zeus) Uh... Ninja Turtles!
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(Fred) That one was done a while ago, wow!
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(Zeus) Dark Castle!
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(Fred) That one I finished!
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(Zeus) Fuck, you really have a shitty life! And E.T. as well?
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(Fred) Oh, it wasn't that bad!
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(Zeus) Barbie! Barbie? Don't tell me you played Barbie?
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(Fred) Ummm...
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(Zeus) My poor man, you have endured a lot!
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* "The 3 Musketeers" cartoon theme *
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***