How Quickly Can You Make Money in Sims 4? - YouTube

Channel: Carl's Sim Guides

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Hello, YouTube.
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When you put your play out there for others to see, you sometimes get some odd comments
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about how quickly you make money.
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Truth is, I don't normally seek to play optimally because I'm pretty old school with The Sims.
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I enjoy following a routine and going with different skills as a backbone of my play.
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Getting rich should take time, because otherwise I find my Sim in a big house with nothing
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new worth doing.
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I'd intended to explore what skill is the best money maker in the game by pitting them
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against one another, and when I mentioned I knew Flower Arranging is up there several
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people reminded me to try out the digital sketch pad.
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This thing came came with the Style Influencer career in a free patch.
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It's found in misc electronics in sort by function.
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I knew the sketch pad completed paintings quickly and discovered that when it came out.
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It's really obvious on speed 3.
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But, I forgot about it as other content came and didn't really go back to test it.
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I compared the sketch pad against regular painting and found it's about 40% faster than
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normal.
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But, see, there's something else about it.
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The end result goes in your inventory, which means that if you pause before your Sim ever
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touches the thing you can queue up about 7 paintings and have them all complete.
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In about 3 hours.
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I immediately wanted to see how far I could take this.
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I set up a Sim that has the Dance Machine, Perfectionist and Loner traits to give me
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some big advantages.
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I gave her a tiny house with everything in one room, so that she wouldn't need to walk
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for 10 minutes to reach the toilet.
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It's a disgusting environment for sure, and I'd hope it's well ventilated but she'd probably
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be immune to the smells.
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God help us if we have company.
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Anyway, the first thing I set out to do was not actually paint at all.
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I got her focused and worked on woodworking.
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I'd remind you that with just about anything that puts the final product in your inventory,
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you can queue up multiple items and have them all go there.. just can't do it once the Sim
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has started.
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Getting to level 4 handiness w as really fast.
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Only after I'd done this did I realize I should get out the lot traits to give my Sim every
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advantage I could.
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I picked celebrity home to stop idiot Geoffrey Landgraab from knocking at my door when I've
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never met him, home studio for obvious reasons, and Study Spot.
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If that last one seems odd realize it's telling a whopper of a lie when it says it modestly
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improves skill gains, it's 25% for all skills.
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The fact I can just slap this on with no points or anything required is just... (groans).
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As for why I took the Dance Machine trait..
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Disco nap is absurdly powerful.
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It gives more energy recovery than even sleeping - 0.5 per minute vs 0.31, and on a comfortable
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bed it's boosted by about 30%.
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Were it not for Playalot telling me, I wouldn't even know about it as I thought it was just
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a renamed activity.
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It's not even mentioned in the description of the trait.
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I did a string of large classic paintings to see how long they take, and also work on
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the first tier of the painter extraordinaire aspiration.
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Perfectionist slows it down a bit, but she's making good paintings straight away.
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They take about 50 minutes each compared to up to 90 for an easel painting.
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I upgraded the sketch pad, which is definitely new to me.
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I mean I'm upgrading and electronic at level 4, which is weird, and then there's also the
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idea of of me opening a tablet and somehow replacing its CPU with a screwdriver.
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This is a really unbalanced reward as it takes another 30 or 40% off the time it takes to
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make a painting.
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Now I need to do some emotional paintings... and the sketch pad is for some reason not
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set up to do that.
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This is why I have a regular easel.
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Other moods get in the way, but I use research pick up lines to get flirty.
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Only need three, but they take a few hours.
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Selling them gets me to the third rank of the aspiration and it's only Monday.
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Now just to quickly stop by the museum, view 3 paintings to check it off.
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Now I just need to make 10 excellent paintings.
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Something of note is, for loners being a troll is wildly appropriate.
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Troll the forums gives them some fun and enough social to get through the day and never actually
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need to talk to anyone.
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I guess this explains the lovely comments held for moderation on every channel (laughs).
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To help me get to 10 excellent paintings I hang all the paintings I've made, which gets
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the room up to +2 decorated.
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The upgrade to the sketch pad makes this trivial.
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Every single painting I make is excellent, because why not.
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All difficulty has left the building with the click of a couple buttons.
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This knocks out the third milestone of the painting aspiration.
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Now I want this build to take advantage of everything, so I hang all the paintings on
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that wall you noticed out back.
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Yeah, it's there just for this one reason.
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I sell them and get my first celebrity rank.
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I can't do this from the inventory for some reason.
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Anyway, this gives me a perk.
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I'm actually looking for rank 2 celebrity for a reason and I'll get to that.
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While I'm making those 10 paintings I buy my first reward trait - Creative visionary.
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The last rank needs you to make 5 masterpieces, and they don't come quickly until you're level
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10 painting.
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But this helps a lot and I finish that pretty quick.
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Bath soaks, excellent meals, eating harvestables, browsing art on the computer, it's all keeping
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my Sim Very Inspired really frequently.
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Once I've hit that fifth masterpiece, I am set.
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I have 30 large classic paintings to hang on the wall out back, so switch aspirations
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around to fabulously wealthy and mansion baron to get some free satisfaction.
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Selling these nets me around $23,000 Simoleons.
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Yeah...
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For about a day's work.
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Yet I'm not even max level yet, so we are not quite there.
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Overnight, Vlad pays me a visit because not everything could go well for my Sim.
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This is the only challenge the game throws at me during this week and it's trivial because
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I just sleep it off.
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Whether I want to or not (laughs).
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Now for another exploit of mechanics.
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Ok so selling all those made me a 2 star celebrity, and with that comes a fame quirk.
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Oh no.
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Well, since my Sim ONLY eats Excellent quality meals I stand at the fridge and stuff her
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face with grilled cheese until she gets the refined palate quirk.
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I know each time I eat there's a chance, and it only takes a few tries.
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There's no penalty to this quirk for me, in that I can just choose not to eat bad food
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and... somehow Excellent grilled cheese counts.
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Even from the fridge.
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Now, I'm sure the rich appreciate a nice melty sandwich now and again but, the thing is it
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comes with a +3 happy for 6 hour moodlet that will make it easy to stay very inspired.
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Every time I grab leftovers cold from the fridge.
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Oh yes.
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Refined palate (laughs).
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If you thought the initial sell of 30 paintings was good, you haven't seen much yet.
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I buy the Marketable Reward which boosts sell values by double on average.
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Yeah..
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It can go to triple.
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Once my Sim hits level 9, she can now do high quality surrealism paintings and won't get
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much further benefit but does need some more rewards.
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I get out the incense so that when she drops to happy I can trigger inspired at will.
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I set it in the middle of the floor in an effort to prevent fire hazard to her or something
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else, though I'm not sure it's quite far enough for that.
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Anyway, at long last, I've finished the aspiration.
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Over the course of 24 hours, my Sim makes about 30 Surrealism paintings, all of excellent
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or higher quality and all boosted by marketable.
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I'm sitting on only 32k and by the time I'm done selling them all on my wall to gain fame,
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the stack is worth a whopping 89,000 Simoleons.
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So, when one can make $89k in a day, on only the 5th day of play, things have probably
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gone awry somewhere.
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This feels a lot like the experience I had with Realm of Magic, where I managed to master
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caster in only 1 hour of play.
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This took only 1 hour 10 minutes and in total my Sim bagged $279,000 Simoleons by day 8.
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So yes, random rude people I know how you play.
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Thankfully, you can choose how you play The Sims, and I tend to prefer a slower pace.
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The goal of this was to investigate money making, so I'll say directly, even if Flower
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Arranging benefits from Marketable, it can't do this.
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While it can really reliably make a base value of $6k flower arrangement it's not going to
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be able to compete with the sketch pad.
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It is however extremely consistent and that's why I chose it for my Let's Play.
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Now that The Sims 4 has all the packs players frequently ask for, University, Seasons and
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all that...
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I seriously hope that the developers will look at money in the game.
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Nah, you don't need to cut down on what we make necessarily.. but the simple fact is,
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and I've complained about this in other places... there are not enough high value items to buy
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that are worth caring about in this game.
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Gameplay objects that give Sims unique benefits, or add some fun, but cost a lot in order to
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give us a reason to care.
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If they can't think of any, let me build up a rental empire and collect weekly cash from
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the goths or from owning the local museum.
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Yes, it's just a way to make more money but passive income is always nice and it certainly
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takes time to get to where you own everything in the game.
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I'd suggest a real estate system as a side attraction in some pack or a free update because
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it doesn't take a lot of coding if you do it in a simple way, but letting us decorate
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and get perks and such for our business could be fun and worthy of a pack.
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I just want some things to cost tens of thousands and hundreds of thousands so that at times
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when I choose to play this way, I can make use of this money.
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Otherwise I'm done with the game in a couple Sim weeks.
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A mansion can only get so large, and in fact playing in a mansion is stupidly inefficient.
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With that amount of money made all you have left to work on are relationships and we all
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know how deep the relationships are.
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Anyway, this was a fun experiment.
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I'm pretty sure that because of this sketch pad that painting does win the highest money
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maker award.
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At least in the beginning.
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Being a spellcaster and duping money trees is probably the most profitable activity possible
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it's just not 'highest money making skill' because it's not attainable by only leveling
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a skill.
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We are very very close to 50k and that's pretty exciting!
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So, share this if you liked it.
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I'll resume my Let's Play soon but want to brush up on mood management, skilling and
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all that because I want to share little strategies while I do it.
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All right, well - Thanks for watching and have a great day!