VOYAGER'S "Hinged" Nacelles - YouTube

Channel: Certifiably Ingame

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hi Rick here and one question that
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recently came to me via Twitter was to
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explain why voyages warp nacelles are
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hinged why do they haul before the ship
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goes to warp so looking very video for
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today's upload I thought this would be a
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good topic to address please excuse the
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cold and let's have a look
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one of the first facts presented to us
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in the series is that the vessel and
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intrepid class can sustain a warp factor
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of nine point nine seven five compare
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this to a Galaxy class like the USS
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enterprise-d which capped out at nine
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point six and couldn't even hold that
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speed for more than a few minutes
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in fact the enterprise operated most of
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the time at around warp six and it's a
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good thing to or voyagers journey home
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would have taken even longer so let's
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get back to the design board and look at
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why the voyages inner-selves bend this
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system is known as the variable warp
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geometry within continuity the ability
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to create movie Boerner cells has been
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around for a while with the section 31
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vessels the type NCIA 93 having
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alterable mer cells although this was
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done to create a stealthier profile the
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earliest version of variable warp
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geometry dates to around the time of the
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great experiment the USS excelsior
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so 22 70 to 90 ish the OL ker Celsius
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only Canon appearance however was in the
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decommissioned Depot as a scrapped
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vessel but apparently featured four
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movable pylons as Starfleet grew and
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expanded the reaches of space were being
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mapped out and all that
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unknown frontier was receding further
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and further away the original design
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purpose for the intrepid class was to
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create a vessel that was fast enough to
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reach those unexplored edges of space
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but be able to return again for
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individual missions as opposed to the
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open-ended exploratory missions such as
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the famous five year ones those long
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voyages are all very epic but that's
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five years away from home in theory or
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endangering a lot of civilian lives if
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you bring them with you so Starfleet
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needed a fast vessel and it
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Star Trek that means making it look
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sleeker in universe this is because
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there is such a thing as subspace drag
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and turbulence when a vessel is at warp
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it is in effect moving through this
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realm of subspace alongside a physical
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presence in our universe so it is
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subject to the flows and currents of
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this extra dimension the variable warp
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geometry was conceptualized as a way for
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a vessel to overcome these natural
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obstacles for the longest time this was
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never considered a problem by Starfleet
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who just addressed the need for greater
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speeds with more power effectively brute
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forcing their way to higher and higher
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warp factors but that all changed in
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2370 in the episode force of nature we
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see that hakuren warp field theorists
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produced undisputable evidence that
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repeated high warp factors could damage
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subspace and too much would irreparably
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damage it by forming a subspace rift
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making warp travel impossible nearby it
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for the time the Federation had to
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impose a speed limit of warp 5 on all
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vessels and only emergencies could run
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faster however they would need to adapt
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their designs moving forwards at this
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time the intrepid class was undergoing
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its earliest testing the design was
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adapted about learning of the potential
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for subspace damage to have an alterable
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warp field that would organically change
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as it encountered variances in subspace
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rather than just power through them it's
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not clear whether the variable warp
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nacelle was present from the start of
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the design process on the intrepid but I
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like to think this was added afterwards
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as the warp field that protects the
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vessel and bends space-time is generated
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by the coils lining than ourselves the
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most obvious way to alter the subspace
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profile of a vessel is to move the
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nacelles around this changes the shape
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and integrity of the warp field on the
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fly and allows for a much smoother ride
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that combined with the sleeker profile
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meant that the warp bubble itself was
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more elongated and aerodynamic
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or not aerodynamic it's space so
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subspace dynamic this is why many ships
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from then on adopted a more adroit
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profile like the sovereign and Odyssey
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but by then the variable warp design was
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no longer needed all the time as warp
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theory had progressed enough to
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alleviate the damage to subspace in
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future starveling ships this in my
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opinion is why we have the intrepid as
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the only vessel at the time with these
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strangeness cells the understanding of
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warp travel was radically shifted during
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its development so the design was
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altered to accommodate this although we
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don't have that in cemented cannon so
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when in warp the pylons are raised to
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produce a sleeker profile that slides
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through subspace and can alter its form
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on the fly rather than shove it all
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aside with unlimited power this requires
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a lot of computational power however so
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it's a good thing that the ship also
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utilizes faster bio-neural circuitry
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this is why the intrepid can sustain
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very high warp factors without burnout
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because whereas older designs work hard
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Voyager works smart believe it or not
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this actually makes the apparent hinges
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on the vessels subject to less shear
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from subspace edges than those of a
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galaxy-class providing the intrepid
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doesn't have a computational error of
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some description and misalignment
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ourselves that would be like raising the
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main sail in a storm you're probably
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gonna lose the mast there's a lot more
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going into the fictional theories of
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subspace mechanics and lots of jargon to
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add more context to warp theory but that
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all gets really confusing and while
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based in real theory it's mostly made up
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of the show so yeah a short video but I
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hope that answers your question
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bendiness cells mean bendy warp bubbles
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which means smoother faster rides with
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less subspace damage and drag thanks for
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watching this law bubble of a video I've
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been Rick and until next time goodbye
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you