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Will More RAM Make your PC Faster?? (2020) - YouTube
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- Since our last video on this topic,
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a lot has changed.
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AMD took the CPU core
wars to the next level.
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NVIDIA turned RTX on
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and Apple dropped the new Mac Pro.
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But has RAM usage changed?
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Do you, Wanda, really need
1 1/2 terabytes of RAM
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or will just a dab do yah?
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To find out, we tested
a variety of workloads.
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Everything from opening
browser RAMs in Chrome,
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(chuckles) excuse me, browser tabs,
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to high resolution gaming,
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to 4K video editing,
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to complex Flow Simulation
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on a single four-gig stick of RAM,
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the smallest available for DDR4,
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all the way up to a monstrous 256 gig kit
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and everything in between.
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And how much do you need?
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Well, as always the answer is, it depends.
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And as always, here's
a segue to our sponsor.
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without a green screen.
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We're gonna have that linked below.
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(bright music)
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Just like last time,
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we're gonna track page file usage
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with performance monitor and open up tasks
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until we notice activity in the page file.
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That threshold where the system starts
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to swap data out of RAM
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and onto the boot drive is important.
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Not because you would
instantly see your system
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slow down to a crawl,
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but because that's where
you could see a dip
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in system responsiveness
when switching between apps
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or even an increase in load times
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for programs that have been paged
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to your SSD or hard drive.
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Before we begin though,
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I wanna talk through one of
the most important choices
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for a video like this.
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For our CPU, we went with the
24-core AMD Threadripper 3960X
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because it allowed us to test
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every one of our RAM configurations
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on the same ASUS Zenith
II Extreme motherboard,
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eliminating that as a variable.
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We also went with that
because we wanted a system
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that was reasonably representative
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of what will become available
to general consumers
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over the next few years.
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We could have plunked a 64-core processor
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onto that same motherboard,
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but that ain't going mainstream.
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While the way things are going,
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24-core actually might, thanks AMD.
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We went with an RTX 2080
SUPER graphics card,
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a Corsair MP600 1 terabyte boot drive
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and a variety of Corsair
Vengeance Memory that was chosen
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simply because Corsair has an
incredibly broad memory lineup
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that covers any config we could want
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and they sent it over to us.
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At four gigabytes, everything
is about as you would expect.
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We're sitting at around 50% usage
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after logging into Windows
before we've even done anything.
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Simply opening Chrome and
watching a 4k YouTube video
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immediately pings the page
file crossing our threshold.
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If you avoid video,
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the good news is that you
can open six to seven tabs
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of various text and image-based sites
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before you see page file use
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and we got to about 125 tabs
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before Chrome decided it had had enough
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and completely pooped itself.
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Eight gigs was much better.
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We comfortably handled
three 4K videos from YouTube
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and 27 tabs at the same time
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before we saw any page file usage.
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630 tabs later, we saw the
system become unresponsive
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and laggy anytime we tried
to load or reload a page.
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Maybe on Linux, four gigs would be okay,
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but eight gigs looks like
the lowest we'd recommend
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for a good Windows 10 experience.
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With 16 and 32 gigs,
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we stuck with the three 4K YouTube videos,
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you can only watch so many
videos at the same time,
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and made it to 430 and 730
other tabs respectively
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before tapping that page file.
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Now Chrome wasn't very happy
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when we hit our max tabs in either case,
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but as long as we didn't
touch anything else,
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the computer was actually still usable.
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It's safe to say that anything beyond this
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is pretty much colossal overkill.
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Onto the games.
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Shadow of the Tomb Raider
calls for eight gigs of RAM
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for its minimum spec and 16
for its recommended spec.
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Rainbow Six Siege wants
six gigs of RAM minimum
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and only eight gigs recommended.
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And finally, we've got CS:GO
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that needs just two gigs of RAM, just two.
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You can basically run on
overclocked potato at this point.
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All of our games were ran at
1440p in the highest settings
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with no motion blur, obviously.
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Starting at four gigs of RAM,
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CS:GO (chuckles) as advertised
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ran just fine at 278 frames per second
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with no noticeable issues.
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But while both Tomb Raider
and Siege seemed to run well
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at 90 and 154 FPS respectively,
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what's interesting here is that
these great looking numbers
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did not translate to a
great gameplay experience
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due to occasional frame rate dips.
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Both games reached about
60% page file usage,
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so I think we know what to blame.
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Tomb Raider jumped to 103 FPS
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when we switched to eight gigs of RAM
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and smoothed out considerably
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with almost no stutters
or hitching to be seen.
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And Rainbow Six also improved to 155 FPS,
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so okay, not really.
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But just like Tomb Raider,
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all the stuttering was gone.
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CS:GO added a whopping six frames.
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But sarcasm aside, it
was a solid experience
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with no issues as we'd expect.
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So eight gigs then is
still plenty for gaming?
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Well, here's the thing.
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On a sanitized benchmarking
Windows install,
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nothing else is gonna be
running in the background.
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That's not representative
of the real world.
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And when Tomb Raider
and Siege were running,
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they were using seven to 7 1/2 gigs of RAM
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and the page file hit
20% usage on occasion.
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So having Chrome, Discord,
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and or a music app open in the background
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would likely affect
performance to some degree.
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Fortunately, moving up to 16 gigs
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gives us plenty of room to work with.
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Just like there's plenty
of room in your closet
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for our merch, lttstore.com.
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Average frame rates either
stayed steady or improved
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and we had plenty of headroom
to record our gameplay
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or stream in the background.
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Past this point though,
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there was no real
performance gain or loss.
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Adobe Premiere cut four and
eight gigs down pretty quick
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with the four-gig setup
crashing on a regular basis
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anytime we tried to render
just a one-minute test clip.
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And as for our eight-gig config,
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it did manage to render the clip
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but it took a hot minute, as the kids say.
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The video that we're using
is a mix of edited 4K
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and 8K footage from
one of our past videos.
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At 16 gigs, Premiere was usable
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with our render taking just
three minutes and 23 seconds
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but scrubbing and playback
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was like watching an
old movie picture real.
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Remember guys, this is on a Threadripper
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and at both 1/4 and 1/8 scale.
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So we'd say this is okay
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as long as you're willing to wait around
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to create proxies before you edit.
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So those are lower resolution
versions of your clips
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or if you stick with 1080p.
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32 gig and beyond
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is gonna help bring your
render times even lower
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and work with much larger
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and more complicated project files.
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A lot of the usage here
though is gonna come down
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to your individual workflow needs.
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Our editors, Mark and A.Prime
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have slightly different machines.
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With Mark's having 64 gigs of
RAM and Prime's having 128.
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Both of them have Premiere, After Effects,
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Photoshop, Chrome, Word and Excel open
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while editing a video
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and depending on the video,
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Mark will see 85 to 95%
usage while he edits
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and A.Prime will see 60 to 70%
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sometimes spiking to 90%
utilization or 115 gigs.
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Now up until this point in the video,
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I would forgive you for
thinking that 256 gigs
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is overkill for anything.
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But while nothing that
average folks are likely to do
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will ever touch it,
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engineers and scientists
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will often have huge
amounts of data to deal with
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to the point where such a system load-out
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might not even be a luxury,
but rather a necessity.
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Check out our RAM Punisher
Flow Simulation benchmark.
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The more memory you have,
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the more variables you can account for,
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improving the airflow calculations
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around this Cybertruck model.
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This thing can easily
suck up 256 gigs of RAM
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and actually prefers to have more.
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Shout out to Flow Joe, by
the way, for this benchmark.
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Another example is a
professional composer and mixer
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like Neil Parfitt,
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who regularly has projects
reach upwards of 215 gigs
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thanks to all of the tracks
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and instrument sets that he needs loaded.
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Having them in memory
means instant access.
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Now one thing our test was
not able to account for today
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was the increase in memory bandwidth
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as we scaled from single channel to dual
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and quad channel configurations.
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That's why we focused page
file usage as our threshold
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rather than on the
performance differences.
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But stay subscribed
because that is something
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that we would like to
explore going forward.
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So then in the end, conclusion.
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You're probably fine
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with just a solid eight to 16 gigs of RAM
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for your everyday use and gaming.
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If you do photo and video editing,
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bump that up to 32 or 64 or 128
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if you do it professionally.
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And beyond that, well, it's
probably just bragging rights
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unless you know for a fact
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that you're doing something
that benefits from it.
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Which we're not judging.
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Bragging rights is okay too.
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Just like you'll have bragging rights
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We're gonna have that
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All right, if you guys
like crazy RAM videos,
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maybe check out our recent one,
[618]
opening up Chrome tabs
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on a system with two terabytes of ride.
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It's a wild and sometimes
very tedious ride.
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But don't worry, we cut out the tedium.
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It's just, it's a fun video.
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Stop, what do you people want?
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Everybody's messaging me.
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