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Is M1 Max worth $400 extra? - MacBook Pro 14" - YouTube
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- Maxed out Macs or Max
Macs with M1 Max to the max.
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The 14 inch MacBook Pro
represent double the GPU
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and media horsepower the M1 Pro models.
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But this raises a very
interesting question.
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How can Apple fit that much more power
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on this same architecture no less,
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into the same chassis.
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And for that matter, is
there any other advantage
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to kitting out a MacBook Pro
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with an M1 Max or is it only really useful
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for video editors thanks to
its expanded media engine?
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The answer may surprise
you, I know it surprised me.
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But it's no surprise that
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(upbeat music)
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From the outside, there's
very little to distinguish
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the M1 Pro from M1 Max.
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So we (indistinct) space
gray for the MacBooks
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and silver for the Pro
Books to tell them apart.
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Jonathan Horst over at
Mac Address commented that
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he liked silver better than
space gray this time around
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and honestly, I kinda agree.
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It's not that the space gray looks bad,
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but there's too little contrast for me,
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particularly considering
the blacked out keyboard
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that Apple chose for the
new generation MacBooks.
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But this is a matter of taste
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and I'm sure there are plenty of folks
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who'd like to see this thing
totally stealth instead.
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There is one major external
difference between the M1 Pro
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and M1 Max though, and
that's in the display support
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where the M1 Pro can handle up to
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two external Pro Display
XDR via Thunderbolt.
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The M1 Max can handle up to three
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while also using HDMI 2.0
port for up to 4K60 output.
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That extra flexibility could
lead to some impressive
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battlestation setups for
professional workloads.
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You've got the integrated
mini led display,
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a span of three big
displays worth of workspace
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and a large TV or color
calibrated 4k display
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for output premium.
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One question that's been asked a lot
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is whether the Thunderbolt ports
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could handle an HDMI 2.1 adapter,
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and unfortunately ours
didn't arrive in time
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for testing these laptops.
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I'll test them all when we
review the 16 inch models,
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so make sure you get subscribed
for that, it's coming soon.
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(upbeat music)
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How about on the inside?
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With these machines being
otherwise so similar,
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could Apple also have given them
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the exact same cooling setup?
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Remember the M1 Pro
caps out at 16 GPU cores
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while the M1 Max can double that number
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and doubles the memory bandwidth,
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which together are sure to
increase the heat output.
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Let's pop the hood and compare the two.
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Oh hey, Apple color matched
the screws, how thoughtful.
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And they're the same picture.
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If I hadn't told you that the
space gray was the M1 Max,
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you wouldn't have been
able to tell the difference
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just by looking at them,
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unless you looked really
closely at that heat spreader.
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It's just a little bit wider on the M1 Max
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to cover that chips larger footprint.
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Other than that, same band,
same heat pipe, same everything.
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Given how hot the M1 Pro got,
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this makes me worry that we'll see
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some significant
throttling with the M1 Max.
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We'll button everything
back up and give it a go,
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this time with the
Zephyrus M16 repping the PC
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with it's core i9 and RTX 3060 Mobile.
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(upbeat music)
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First, we'll see if anything
changed for the CPU cores
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on the M1 Max.
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And predictably, it absolutely did not.
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None of the M1 Max's CPU scores
are appreciably different
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in Cinebench R23
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and this translates over to GeekBench
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where we're effectively
looking at run to run variants.
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Same deal with Blender,
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where we're stuck with CPU rendering
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until Blender 3.1 releases
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with middle GPU rendering
and support sometime in 2022.
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You don't have to wait that
long for our new shirt designs
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and a new water bottle
from Lttstore.com though.
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They're available right now.
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You may be surprised by
these results though.
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Given how much faster
the system memory is,
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I mean Ryzen would sure love
to have memory that fast,
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but it seems Apple CPU cores
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just aren't taking full advantage of it.
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Based on these results alone,
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you might not be too impressed
by the M1 Max at all,
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but the CPU's only half the picture.
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No, we don't have more CPU
cores or even faster CPU cores
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but what we do get are more GPU cores
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and an expanded media engine
with double the encoder blocks
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and double the ProRes blocks.
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Nowhere would this be more
apparent than Final Cut Pro.
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For this test,
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we set up a five-by-five grid
of 4k plus ProRes RAW files
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and set them to appear one
by one in the timeline.
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Then we set Final Cut to stop
when it detects a drop frame.
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With the original M1 MacBook Pro
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stalled at just four streams
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and the M1 Pro dropped at seven,
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the M1 Max's managed 10 and 12
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suggesting that the cutdown model either
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has a slightly less capable ProRes engine
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or the extra GPU cores
on the high end model
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are picking up the slack.
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Whatever the case,
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this is a truly ridiculous
number of pixels being processed
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all at once with no stuttering whatsoever,
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like four or seven simultaneous
streams is already a lot.
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But let's say you don't run final cut,
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you're a Resolve shop.
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Well, the good news for you too.
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When rendering the ProRes 422 HQ
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to take advantage of the ProRes blocks,
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the higher end model gets scary close
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to a sub 10 minute mark out
a timeline that is stacked
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with de noising, Chroma
keying and filtering.
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Not a bad result,
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and our timelines frame rate keeps up to
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where we observed as high as
16 FPS for the high end model
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scaled by about two FPS
for each step down you take
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from there.
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The Zephyrus meanwhile
can only roughly match
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the lower end M1 Pro.
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That's a great result
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but what if you need to
render some 3d assets.
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Right now, the best
solution on Mac is Cinema 4d
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with a Redshift renderer.
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Surprisingly the jump in
performance from the M1 Pro
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to the lower end M1 Max is substantial,
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likely thanks to the
double memoried bandwidth
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to go along with the extra GPU cores.
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The higher end Max gives us
nearly a 10 minute render,
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which seems impressive up
until the Zephyrus comes along
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and smacks it down with a 539.
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Of course, that is a 16 inch PC laptop.
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But, spoiler for the 16 inch review,
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the 16 inch M1 Max doesn't
do that much better.
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We were told that the M1 Max
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could outperform the RTX 3060
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or even match the RTX 3080,
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and Apple calls out Redshift
on their product page.
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So, M1 gotta take the L in this one
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GeekBench too, shows the
Zephyrus and its RTX 3060
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absolutely pummeling the M1
Max in both render modes,
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which places the max as GPU horsepower
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further behind than Apple
had led us to believe.
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Maybe there's more optimizations
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that still need to be
done for non-video tasks
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on these GPU cores,
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or maybe it's just the media engine
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was doing all the heavy lifting
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in our video editing tests.
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To be clear, it is scaling
relative to the M1 and M1 Pro,
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but it's just not reaching
those dedicated GPU levels
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of performance we kept hearing about.
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Maybe they meant games, yeah no.
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Again, we're seeing mostly linear
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performance improvements across the lineup
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in Shadow of the Tomb Raider
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where (indistinct) makes
use of Apple's metal API
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but it's not enough to
catch up to the Zephyrus,
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at least not at 14 inches.
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A few other games use metal,
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so it's all downhill from here.
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And when we switch over to CS GO
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where there's no difference whatsoever
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between the M1 Pro and Max.
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Ironically this time, not
because it's using OpenGL
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but because we've hit a
CPU bottleneck at 100 FPS
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thanks to Rosetta.
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Since we're looking for more ways
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the M1 Max can differentiate itself,
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there's one final ray of hope.
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The venerable Dolphin emulator,
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which is native Apple silicon support
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via a universal binary.
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Unfortunately, Dolphin doesn't
yet support the Metal API.
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But in testing,
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we did discover a number of
interesting points to cover.
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The first head-scratcher is that
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the high-level OpenGL renderer
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is more performant than the
closer to middle Vulcan API.
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This may be because Apple
never embraced Vulcan
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necessitating the use
of a third-party library
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called MoltenVK, if developers
want to support it on macOS.
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Because Apple deprecated OpenGL
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several macOS revisions ago,
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the implementation while performant
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is missing some new features
that makes Dolphin think
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that the GPU might be underpowered.
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Second, multi sample anti-aliasing
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that can be enabled in most games
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is a huge performance
killer and Apple Silicon.
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It easily takes rendering speed
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from an impressive double of
native speed to just half.
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Third, some titles like Rogue Squadron III
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depends so heavily on the CPU
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that they never run at full speed,
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even at native resolution
just like the original M1.
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This makes sense though,
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because the main differentiator between
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the M1, M1 Pro and M1 Max CPU cores,
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is that there are more
performance cores available
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and Dolphin doesn't utilize
more than a couple at a time.
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We did get performance data however.
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B|y firing up Super Mario
Sunshine at 8X Native resolution
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and an uncapped frame rate
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to place the burden squarely on the GPU.
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Bearing in mind that the
game is native to 30 FPS,
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the starting area runs at about 67 FPS
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on the lower end M1 Max
and 77 on the high end.
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That's a pretty good
improvement from the M1 Pro
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that topped out at 47 with the original M1
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taking up the rear at the sub-native 21.
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Except then we look at the Zephyrus again
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and it's a slaughter.
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That right there is over four times
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the native frame rate for this game
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and nearly double what the
best M1 Max can put out.
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In laptop that costs a little
over half as much at retail.
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(upbeat music)
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So again, we're seeing
differences between the chips
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and their performance is objectively good,
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but we're just not coming
up to the performance claims
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Apple made during their unleashed event
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no matter what we do.
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We're legitimately not sure
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if this is an optimization problem
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or if Apple over promised
with cherry picked data.
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Because as we've seen,
it's quite difficult
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to find anything that runs
Metal on Apple Silicon
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to take full advantage of the M1 Max.
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Now let's take a look at
thermals for a test we could run.
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In our M1 Pro video, we focus on the CPU
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so we'll be looking at
the GPU this time around
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for the M1 Max by running Redshift.
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The fact that it hovers around 90 degrees
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isn't too surprising.
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But given how much surface
area the GPU occupies,
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the rest of the SOC
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is also brought up to those temperatures,
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which indicates that we're
probably at the threshold
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of what the cooler can manage
without maxing out the fans.
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Those only ever got to around 50% speed.
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So there's definitely still some headroom
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if you want to max the fans out manually.
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We'll be doing a more strenuous
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combined CPU plus GPU torture tests
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when we test out the 16 inch
form factor in our next review.
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So, stay tuned to find out by how much.
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When we look at the FLIR, it
becomes clear that the M1 Max
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is really pushing the upper limits
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of the 14 inch chassis cooling capacity.
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Easily hotter than even the CPU test
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we did on the M1 Pro chips
in our previous review,
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we're seeing over 50
degrees in the hotspot
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and well above that
exhausting out of the display.
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The bottom is still within
the relevant comfort
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and if it's sitting in your lap,
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chances are the undersides hotspot
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won't be touching your skin,
so points to Apple there.
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Now let's talk battery.
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Last time we showed that
the M1 Pro's endurance
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was nothing short of amazing
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while doing YouTube video playback.
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Easily beating out contemporaries
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like the Surface Laptop Studio
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with a literal all day
battery life result.
[678]
For the M1 Max, we matched all the screens
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at four ticks of
brightness and let them go.
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This time around, both
of the M1 Pro models
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lasted a little over two hours longer
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than both of the M1 Max models.
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So while battery life is still phenomenal
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at about 20 hours in this test,
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you do give up a little bit of endurance
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for the extra horsepower
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even when you're not making use of it.
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Depending on your priorities though,
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this could be a side grade,
a net benefit or a net loss.
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A fun fact to this test, failed once.
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And these endurance
figures being what they are
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made that a huge pain.
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Overall for an extra $200
for the 24 core variant,
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M1 Max is not a bad upgrade.
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It's just difficult to
recommend in general,
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unless you've got a need for
more than 32 gigs of memory.
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The extra GPU, horsepower
and memory bandwidth
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seem very situational,
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particularly in light of the dearth
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of Apple Silicon native
applications with Metal support.
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This may change moving forward,
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but it's a teething pain
that's going to hamper
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these higher end SOC for the coming years.
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Rosetta can only do so much as we've seen.
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As such, M1 Max only really shines
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in high-end video editing as of right now.
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For everything else,
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we're looking at something much more akin
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to the RTX 3050 TI, much less
the RTX 3080 we were promised.
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Apple's leaning heavily on
special purpose Silicon here.
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And while that's an approach
that may work out for them,
[760]
they run a very real risk of
having purpose-built hardware
[762]
that becomes dead weight once
consumers inevitably move on,
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Thanks for watching guys.
[801]
The 16 inch review is going
to include both processors.
[804]
So go check out a review
of the M1 Pro MacBooks
[807]
for a little more on the whole
platform before the finale.
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