Is M1 Max worth $400 extra? - MacBook Pro 14" - YouTube

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- Maxed out Macs or Max Macs with M1 Max to the max.
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The 14 inch MacBook Pro represent double the GPU
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and media horsepower the M1 Pro models.
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But this raises a very interesting question.
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How can Apple fit that much more power
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on this same architecture no less,
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into the same chassis.
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And for that matter, is there any other advantage
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to kitting out a MacBook Pro
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with an M1 Max or is it only really useful
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for video editors thanks to its expanded media engine?
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The answer may surprise you, I know it surprised me.
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But it's no surprise that today's sponsor is Jackery.
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(upbeat music)
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From the outside, there's very little to distinguish
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the M1 Pro from M1 Max.
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So we (indistinct) space gray for the MacBooks
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and silver for the Pro Books to tell them apart.
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Jonathan Horst over at Mac Address commented that
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he liked silver better than space gray this time around
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and honestly, I kinda agree.
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It's not that the space gray looks bad,
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but there's too little contrast for me,
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particularly considering the blacked out keyboard
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that Apple chose for the new generation MacBooks.
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But this is a matter of taste
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and I'm sure there are plenty of folks
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who'd like to see this thing totally stealth instead.
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There is one major external difference between the M1 Pro
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and M1 Max though, and that's in the display support
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where the M1 Pro can handle up to
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two external Pro Display XDR via Thunderbolt.
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The M1 Max can handle up to three
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while also using HDMI 2.0 port for up to 4K60 output.
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That extra flexibility could lead to some impressive
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battlestation setups for professional workloads.
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You've got the integrated mini led display,
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a span of three big displays worth of workspace
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and a large TV or color calibrated 4k display
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for output premium.
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One question that's been asked a lot
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is whether the Thunderbolt ports
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could handle an HDMI 2.1 adapter,
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and unfortunately ours didn't arrive in time
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for testing these laptops.
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I'll test them all when we review the 16 inch models,
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so make sure you get subscribed for that, it's coming soon.
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(upbeat music)
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How about on the inside?
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With these machines being otherwise so similar,
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could Apple also have given them
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the exact same cooling setup?
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Remember the M1 Pro caps out at 16 GPU cores
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while the M1 Max can double that number
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and doubles the memory bandwidth,
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which together are sure to increase the heat output.
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Let's pop the hood and compare the two.
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Oh hey, Apple color matched the screws, how thoughtful.
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And they're the same picture.
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If I hadn't told you that the space gray was the M1 Max,
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you wouldn't have been able to tell the difference
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just by looking at them,
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unless you looked really closely at that heat spreader.
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It's just a little bit wider on the M1 Max
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to cover that chips larger footprint.
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Other than that, same band, same heat pipe, same everything.
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Given how hot the M1 Pro got,
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this makes me worry that we'll see
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some significant throttling with the M1 Max.
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We'll button everything back up and give it a go,
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this time with the Zephyrus M16 repping the PC
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with it's core i9 and RTX 3060 Mobile.
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(upbeat music)
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First, we'll see if anything changed for the CPU cores
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on the M1 Max.
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And predictably, it absolutely did not.
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None of the M1 Max's CPU scores are appreciably different
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in Cinebench R23
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and this translates over to GeekBench
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where we're effectively looking at run to run variants.
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Same deal with Blender,
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where we're stuck with CPU rendering
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until Blender 3.1 releases
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with middle GPU rendering and support sometime in 2022.
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You don't have to wait that long for our new shirt designs
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and a new water bottle from Lttstore.com though.
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They're available right now.
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You may be surprised by these results though.
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Given how much faster the system memory is,
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I mean Ryzen would sure love to have memory that fast,
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but it seems Apple CPU cores
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just aren't taking full advantage of it.
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Based on these results alone,
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you might not be too impressed by the M1 Max at all,
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but the CPU's only half the picture.
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No, we don't have more CPU cores or even faster CPU cores
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but what we do get are more GPU cores
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and an expanded media engine with double the encoder blocks
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and double the ProRes blocks.
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Nowhere would this be more apparent than Final Cut Pro.
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For this test,
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we set up a five-by-five grid of 4k plus ProRes RAW files
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and set them to appear one by one in the timeline.
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Then we set Final Cut to stop when it detects a drop frame.
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With the original M1 MacBook Pro
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stalled at just four streams
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and the M1 Pro dropped at seven,
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the M1 Max's managed 10 and 12
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suggesting that the cutdown model either
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has a slightly less capable ProRes engine
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or the extra GPU cores on the high end model
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are picking up the slack.
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Whatever the case,
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this is a truly ridiculous number of pixels being processed
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all at once with no stuttering whatsoever,
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like four or seven simultaneous streams is already a lot.
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But let's say you don't run final cut,
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you're a Resolve shop.
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Well, the good news for you too.
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When rendering the ProRes 422 HQ
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to take advantage of the ProRes blocks,
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the higher end model gets scary close
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to a sub 10 minute mark out a timeline that is stacked
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with de noising, Chroma keying and filtering.
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Not a bad result,
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and our timelines frame rate keeps up to
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where we observed as high as 16 FPS for the high end model
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scaled by about two FPS for each step down you take
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from there.
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The Zephyrus meanwhile can only roughly match
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the lower end M1 Pro.
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That's a great result
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but what if you need to render some 3d assets.
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Right now, the best solution on Mac is Cinema 4d
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with a Redshift renderer.
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Surprisingly the jump in performance from the M1 Pro
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to the lower end M1 Max is substantial,
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likely thanks to the double memoried bandwidth
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to go along with the extra GPU cores.
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The higher end Max gives us nearly a 10 minute render,
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which seems impressive up until the Zephyrus comes along
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and smacks it down with a 539.
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Of course, that is a 16 inch PC laptop.
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But, spoiler for the 16 inch review,
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the 16 inch M1 Max doesn't do that much better.
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We were told that the M1 Max
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could outperform the RTX 3060
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or even match the RTX 3080,
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and Apple calls out Redshift on their product page.
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So, M1 gotta take the L in this one
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GeekBench too, shows the Zephyrus and its RTX 3060
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absolutely pummeling the M1 Max in both render modes,
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which places the max as GPU horsepower
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further behind than Apple had led us to believe.
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Maybe there's more optimizations
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that still need to be done for non-video tasks
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on these GPU cores,
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or maybe it's just the media engine
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was doing all the heavy lifting
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in our video editing tests.
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To be clear, it is scaling relative to the M1 and M1 Pro,
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but it's just not reaching those dedicated GPU levels
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of performance we kept hearing about.
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Maybe they meant games, yeah no.
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Again, we're seeing mostly linear
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performance improvements across the lineup
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in Shadow of the Tomb Raider
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where (indistinct) makes use of Apple's metal API
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but it's not enough to catch up to the Zephyrus,
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at least not at 14 inches.
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A few other games use metal,
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so it's all downhill from here.
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And when we switch over to CS GO
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where there's no difference whatsoever
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between the M1 Pro and Max.
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Ironically this time, not because it's using OpenGL
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but because we've hit a CPU bottleneck at 100 FPS
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thanks to Rosetta.
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Since we're looking for more ways
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the M1 Max can differentiate itself,
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there's one final ray of hope.
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The venerable Dolphin emulator,
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which is native Apple silicon support
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via a universal binary.
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Unfortunately, Dolphin doesn't yet support the Metal API.
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But in testing,
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we did discover a number of interesting points to cover.
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The first head-scratcher is that
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the high-level OpenGL renderer
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is more performant than the closer to middle Vulcan API.
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This may be because Apple never embraced Vulcan
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necessitating the use of a third-party library
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called MoltenVK, if developers want to support it on macOS.
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Because Apple deprecated OpenGL
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several macOS revisions ago,
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the implementation while performant
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is missing some new features that makes Dolphin think
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that the GPU might be underpowered.
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Second, multi sample anti-aliasing
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that can be enabled in most games
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is a huge performance killer and Apple Silicon.
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It easily takes rendering speed
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from an impressive double of native speed to just half.
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Third, some titles like Rogue Squadron III
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depends so heavily on the CPU
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that they never run at full speed,
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even at native resolution just like the original M1.
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This makes sense though,
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because the main differentiator between
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the M1, M1 Pro and M1 Max CPU cores,
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is that there are more performance cores available
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and Dolphin doesn't utilize more than a couple at a time.
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We did get performance data however.
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B|y firing up Super Mario Sunshine at 8X Native resolution
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and an uncapped frame rate
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to place the burden squarely on the GPU.
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Bearing in mind that the game is native to 30 FPS,
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the starting area runs at about 67 FPS
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on the lower end M1 Max and 77 on the high end.
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That's a pretty good improvement from the M1 Pro
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that topped out at 47 with the original M1
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taking up the rear at the sub-native 21.
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Except then we look at the Zephyrus again
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and it's a slaughter.
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That right there is over four times
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the native frame rate for this game
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and nearly double what the best M1 Max can put out.
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In laptop that costs a little over half as much at retail.
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(upbeat music)
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So again, we're seeing differences between the chips
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and their performance is objectively good,
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but we're just not coming up to the performance claims
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Apple made during their unleashed event
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no matter what we do.
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We're legitimately not sure
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if this is an optimization problem
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or if Apple over promised with cherry picked data.
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Because as we've seen, it's quite difficult
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to find anything that runs Metal on Apple Silicon
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to take full advantage of the M1 Max.
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Now let's take a look at thermals for a test we could run.
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In our M1 Pro video, we focus on the CPU
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so we'll be looking at the GPU this time around
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for the M1 Max by running Redshift.
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The fact that it hovers around 90 degrees
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isn't too surprising.
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But given how much surface area the GPU occupies,
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the rest of the SOC
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is also brought up to those temperatures,
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which indicates that we're probably at the threshold
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of what the cooler can manage without maxing out the fans.
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Those only ever got to around 50% speed.
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So there's definitely still some headroom
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if you want to max the fans out manually.
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We'll be doing a more strenuous
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combined CPU plus GPU torture tests
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when we test out the 16 inch form factor in our next review.
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So, stay tuned to find out by how much.
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When we look at the FLIR, it becomes clear that the M1 Max
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is really pushing the upper limits
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of the 14 inch chassis cooling capacity.
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Easily hotter than even the CPU test
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we did on the M1 Pro chips in our previous review,
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we're seeing over 50 degrees in the hotspot
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and well above that exhausting out of the display.
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The bottom is still within the relevant comfort
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and if it's sitting in your lap,
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chances are the undersides hotspot
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won't be touching your skin, so points to Apple there.
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Now let's talk battery.
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Last time we showed that the M1 Pro's endurance
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was nothing short of amazing
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while doing YouTube video playback.
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Easily beating out contemporaries
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like the Surface Laptop Studio
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with a literal all day battery life result.
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For the M1 Max, we matched all the screens
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at four ticks of brightness and let them go.
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This time around, both of the M1 Pro models
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lasted a little over two hours longer
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than both of the M1 Max models.
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So while battery life is still phenomenal
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at about 20 hours in this test,
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you do give up a little bit of endurance
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for the extra horsepower
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even when you're not making use of it.
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Depending on your priorities though,
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this could be a side grade, a net benefit or a net loss.
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A fun fact to this test, failed once.
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And these endurance figures being what they are
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made that a huge pain.
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Overall for an extra $200 for the 24 core variant,
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M1 Max is not a bad upgrade.
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It's just difficult to recommend in general,
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unless you've got a need for more than 32 gigs of memory.
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The extra GPU, horsepower and memory bandwidth
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seem very situational,
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particularly in light of the dearth
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of Apple Silicon native applications with Metal support.
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This may change moving forward,
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but it's a teething pain that's going to hamper
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these higher end SOC for the coming years.
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Rosetta can only do so much as we've seen.
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As such, M1 Max only really shines
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in high-end video editing as of right now.
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For everything else,
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we're looking at something much more akin
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to the RTX 3050 TI, much less the RTX 3080 we were promised.
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Apple's leaning heavily on special purpose Silicon here.
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And while that's an approach that may work out for them,
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they run a very real risk of having purpose-built hardware
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that becomes dead weight once consumers inevitably move on,
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Thanks for watching guys.
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The 16 inch review is going to include both processors.
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So go check out a review of the M1 Pro MacBooks
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for a little more on the whole platform before the finale.