BEST RAIDEN SHOGUN BUILD! Updated Raiden Guide - Best Weapons, Teams, Artifacts (Genshin Impact) - YouTube

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This video covers everything you need to know  about Raiden Shogun who is now getting her  
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1st rerun banner and since she’s been out for a  while, I’ve been using her almost on a daily basis  
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and have cleared many Abyss rotations with this  character. So, in this video I will show you  
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how to get the best value out of Raiden,  how to play her optimally and of course,  
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show you how to build her with  every weapon ranking included. 
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So the first thing that’s important to look  at is Raiden’s playstyle and talents. Now her  
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elemental skill isn’t going to be amazing  when it comes to dealing damage, however,  
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it’s the utility and support that you need to  care about. After activating it, anyone else,  
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including Raiden herself, will have their burst  damage multiplier increased, depending on how much  
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energy it costs. This bonus can be improved  by raising the skill all the way to level 9  
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and here’s an example of damage you can gain from  it when using someone like Yae with 90 energy and  
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Albedo with 40 energy burst costs. You usually  want to always start every fight by activating  
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her skill but keep in mind because of the way  Internal Cooldowns and Elemental Gauges work,  
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you might want to actually avoid hitting the  enemies with the initial skill attack. A good  
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example is running Raiden in a team with Vaporize  – if you use Raiden’s skill, then Bennett’s burst,  
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you’ll notice the enemy ends up with Electro  status on them and this is not ideal if your  
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next followup attack comes from someone like  Childe who won’t be able to Vaporize his burst.  
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So instead, use Raiden’s skill but make sure it  doesn’t hit the enemy, then use Benny’s burst  
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and now the enemy has Pyro aura and you’re able to  Vaporize them. But otherwise, I highly recommend  
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to always start fights with Raiden’s skill so  that her team mates can boost their burst damage. 
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Now when it comes to her burst, the majority  of its damage comes from the initial slash  
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but with the right combos you can also dish out  a lot of damage. My own personal favorite that  
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I’ve been using for a long time is just spamming  one Normal hit followed by a charged attack or  
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simply called N1C and I can do this about 6 times  before her burst ends. There are however better  
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ways of doing it but the difference in damage is  marginal, although you might sometimes need it,  
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so a combo like the one shown here has been known  to be pretty strong when trying to squeeze out  
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her damage. Still, what I do not recommend  doing is just spamming her Normal attacks  
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because adding up all of it leads to significantly  less damage that you could otherwise do with my  
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other previously mentioned combos. Just remember  – Raiden gains insane stagger resistance  
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so no one can interrupt her when she’s doing  her charged attacks and it’s really easy to  
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get into the flow of chaining combos together. Finally, regarding the Resolve mechanic – this  
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ring around her basically indicates how strong her  burst is going to be when unleashed and you build  
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her Resolve by using other party member’s bursts.  The amount of resolve she gains depends on how  
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expensive their burst was, so in a scenario when  using her popular Rational team, you can expect  
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to see about 44 Resolve out of 60 which is the  maximum but thanks to her 2nd passive, it’s going  
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to end up somewhere around 48-50 Resolve. And  remember how I said you want to start fights with  
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her skill? Well, that’s the whole idea – by first  unleashing everyone’s bursts besides Raiden, they  
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provide her with Resolve and then her own burst in  return becomes much stronger. So in almost every  
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rotation you start fights with Raiden’s skill,  then keep switching to everyone else before  
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getting back to her and then activating her burst.  Also, I’ll talk about her energy generation in a  
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few moments but for now, just keep in mind that  you want to hit enemies with her burst attacks to  
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restore energy, which can be done up to 5 times. Oh and one last thing – when it comes to talent  
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leveling priority, make sure to first focus  getting her burst as high as possible,  
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then raise her skill to at least level 6 but don’t  bother with her normal attacks because they do not  
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contribute damage to her burst and ideally,  you want to end up first maxing out burst and  
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then skill afterwards at around level 9 so they  both provide the best value for the whole team. 
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Making certain artifact choices for Raiden is  extremely important and there’s a lot popular  
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questions I want to cover quickly, so let’s just  start with the first one: how much Energy Recharge  
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does she need? Now the reason why a lot of  people ask this is because of her passive talent  
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that for every additional 1% Energy Recharge,  Raiden will restore more energy for the team when  
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using her burst and increase her own Electro DMG  Bonus. Without getting too much into the details,  
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I highly recommend to aim for 200% Energy  Recharge which will translate to 20 Total  
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Energy you will restore for the team when using  her burst and 40% additional Electro DMG bonus  
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that she will gain. Also keep in mind this is  flat energy she gives to the team, so their own  
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Energy Recharge won’t increase it further. Now  going past this breakpoint is only recommended  
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if you have Engulfing Lightning on her and that  would still be about 250% before you’d have to  
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stop and focus on other stats. In fact, I would  say that because of this passive, Energy Recharge  
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for Raiden is like a nice to have until a certain  breakpoint stat and when you’re using her with  
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other good characters that provide energy, well,  you can even go lower than 200% as long as Raiden  
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is able to get that burst ready off-cooldown. And I think this is the perfect time to mention  
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the other big thing players worry about – should  you go for Energy Recharge or ATK Sands? Well, as  
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I’ve already told you, it’s all about that certain  break point in Energy Recharge that you want to  
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reach for Raiden, so if ER Sands helps you do that  – it’s worth going for but generally speaking,  
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most end-game players tend to go for ATK Sands  just because this stat scales better with damage  
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boosting characters or team weapons but again,  if you have Engulfing Lightning, ER Sands will  
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provide about roughly the same value as ATK. Lastly, regarding Goblet and Circlet – just  
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go with Electro DMG Bonus on Goblet and  either Critical Rate or DMG on Circlet,  
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no questions asked. The only time you should  consider ATK over Electro DMG Bonus goblet is  
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when it has really good substats and you literally  have no decent Electro Goblet to show for. 
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Speaking of artifacts, Emblem of Severed Fate  4-set is hands down best in slot for her,  
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there’s nothing else that comes close and the  only time you should look for alternatives  
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is when you’re still working towards Emblem  set which in that case, a combination of  
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2-sets that provide either ATK, Electro DMG  Bonus and or Burst DMG are your best bet. 
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But to summarize everything, these are  all the recommendations I’ve mentioned  
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about artifacts with a special note about  substat priority, which as you can see,  
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it’s nothing special, basically as usual, just  go for the highest value Critical Rate or Damage,  
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followed by ATK, then Energy Recharge and anything  else afterwards. The biggest takeaway about  
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Raiden’s artifacts is to be mindful about her  effective Energy Recharge breakpoint and to have  
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a healthy 2:1 ratio so you can see those beautiful  purple numbers fly off in all directions. 
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I think it’s about time we get into weapon  rankings for Raiden. But before we begin,  
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I want to let you know that it takes only few  seconds for anyone, especially a content creator  
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to just search up the numbers about Raiden’s  weapons and present them as it is, which is  
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fine but since you’re watching my video, I’ll  be honest to you about some of the choices and  
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rankings that I’ve seen so far floating around. First, we need to draw the line where the  
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comparisons begin and for this job, the baseline  weapon is going to be a fully refined Catch since  
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you can obtain it for free at any time in  the game and the only thing it costs are  
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10 hours of sucking out the fun out of you. But it’s definitely worth grinding for this  
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polearm because the passive is tailor made  for Raiden and not only will it boost her  
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overall burst damage but it will also increase her  burst critical rate by 12% which makes it so much  
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easier at closing the gap towards that golden  2:1 ratio. Now the Energy Recharge substat is  
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also nice but the base ATK is a bit low and it’s  crucial to understand that to see her swing for  
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at least 80,000 damage will require some team  mates who can boost her ATK. See, the thing is,  
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I’ve seen a lot of players in the community  underestimate ATK and a lot of people tend  
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to get blinded by this obsession of getting  that perfect Critical Rate and Damage ratio  
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when in fact, for something like The Catch, you  really benefit a lot from ATK, which is why having  
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ATK Sands is a great idea as well as bringing  more team mates that can boost ATK as well. 
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But this is where I want to talk about 2  other 4-star options that kind of address  
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this situation. First we have Deathmatch, a  polearm that you mainly use as a stat stick,  
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while the passive is a nice to have thing but I  would only recommend using it if you severely lack  
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Critical Rate or you have it at fully refined,  otherwise, in almost every other scenario The  
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Catch is better unless you want to give it  someone else in the team like, this chef here. 
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Now the other 4-star is Wavebreaker’s Fin. This  is definitely a strong gacha weapon for Raiden  
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but only after about 3rd refinement I would  say it gets on the same level as The Catch  
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but if the team you’re using have really  high burst costs and you can get some DMG  
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boosts for Raiden – the results will speak  for themselves and at full refinement,  
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it’s almost as strong as unrefined Staff of Homa. Now moving onto 5-star options, Skyward Spine  
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is actually an interesting weapon because  while you cannot utilize the whole passive,  
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she still benefits from ATK Speed and Critical  Rate increase, which some would argue are worse  
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than the Catch and it is kind of true, however,  the base ATK is good and if you are especially  
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interested in learning more of her burst  combos, gaining that ATK Speed boost does  
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open to few new ones that you can do but I would  say that the best benefit is actually just having  
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an faster and easier time doing the combos you  already know as you will notice the difference. 
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Another quick mention goes out to Calamity  Queller – it’s better than the Catch but again,  
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I would only recommend this if you have  strong artifacts with good critical stats. 
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Now Primodial Jade Winged Spear is  a slightly better option but it’s  
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mainly thanks to big 22% Crit Rate you  get from the substat while the passive,  
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kind of works but because you cannot build the  stacks with her skill when she’s off-field,  
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her initial slash won’t benefit from the weapon  passive, although further burst attacks will do. 
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Staff of Homa is also in a similar situation  – Raiden will rarely fall below 50%  
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health, especially if you use a healer  but even then, that massive Crit DMG  
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and sizeable ATK boost puts it into second  best place in overall weapon ranking. 
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Finally, we have Engulfing Lighting which  is obviously her best in slot weapon,  
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although, something that I don’t see a lot  of content creators talk about is that this  
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weapon is primarily designed for end-game  players who have really strong artifacts  
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and can reach good critical rate and  damage ratio because otherwise, you’re  
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better off with something like good old Homa. But these are basically my weapon rankings and  
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thoughts about them, you can look at a quick graph  here and just soak it all in but overall – if you  
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can, just use a fully refined Catch if you  don’t have any other 5-star alternatives,  
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while Wavebreakers Fin is only really worth  going for if you have it fully refined. And  
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if you do end up getting Engulfing Lighting,  well, have fun using her best in slot weapon! 
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So with everything that’s been covered so far,  it’s time we take a look at Ei’s team building  
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options. First of all, it’s important to  understand that she doesn’t really have a  
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specific role because of the way her entire  kit works but a good way to describe would  
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be that she’s an on-field hyper carry but only  when she’s using her burst mode. You could say  
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that’s exactly what Hu Tao or Xiao can do as well  but the key difference here would be that Raiden  
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also provides support for her allies through her  elemental skill and burst, so think of her as a  
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support that basically becomes your main damage  dealer for about 7 seconds after using the burst. 
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But what does it mean for you? Well, in almost  all cases, you want to build a team around  
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Raiden even if she is sort of considered to be a  support character but think of it like this – the  
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remaining team mates scratches Ei’s back and she  scratches them back with her energy generation.  
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Now aside from this horrible idiom, there’s  actually a pretty basic core team foundation you  
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can follow when building any team with Raiden. You first want to always start with an Anemo  
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character with Viridescent artifact set –  almost anyone here is a great choice but the  
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ones that stand out is Kazuha who provides  the best damage boosting for her as well as  
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some really good enemy grouping, then Venti who  helps her charged attacks reach all the small  
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enemies in his vortex and then Sucrose who even  though doesn’t have the best grouping, she can  
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help Raiden with Thrilling Tales. Also, if your  team ends up without a healer, you can use Jean. 
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Anemo has always been strong in many team comps  but with Raiden, it really helps with her bursts’  
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initial slash and attacks, so if you want to  push her damage to the limits, you’re going  
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to want to stick with these green characters. As for the remaining two positions, grabbing a  
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healer or shielder is highly recommended, even  better if they can also provide damage boosting  
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for her or the team, since Raiden’s sword mode  let’s her completely ignore stagger from enemy  
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attacks and you’ll want to focus on just dealing  as much damage as possible without, well dying,  
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so bringing a support that can keep her alive is  essential. Finally, a sub damage dealer that can  
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deploy a skill or burst when using Raiden is  your best bet because she does take about 7-9  
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seconds of field time and a deployed skill  that can create reactions is recommended.  
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And remember – team mates with high burst costs  help Raiden build her Resolve faster which in  
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return ends up boosting her overall burst damage. So with all of that said, an example team could  
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be Lisa, Raiden, Jean and Xingqiu. You open up  with Raiden’s skill, switch to Xingqiu and use  
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his skill and burst, go to Jean and activate  her burst to shred the enemies’ resistance,  
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followed by Lisa’s burst and then finally  going back to Raiden and unleashing her burst. 
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It’s a pretty simple rotation that maximizes on  Viridescent Venerer, a top meta unit like Xingqiu  
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and Lisa. In fact, what I really like about  this librarian is that she provides a ton of  
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value for Raiden, since you can equip her with  Thrilling Tales, give her a Noblesse 4-set and  
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if that’s not enough – her passive will enable  her burst to shred away 15% of enemy’s DEF,  
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which is almost half of what Raiden’s second  constellation offers. I think people have been  
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sleeping on Lisa for far too long and I hope that  if you do decide to build a strong Raiden team,  
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Lisa is actually a really good choice for her.  And yeah, she does have an expensive 80 burst cost  
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but guess what – this only helps Raiden build more  Resolve and in return, she helps reduce Lisa’s  
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burst cost with the flat energy she provides. But enough shilling for Lisa, as I want to just  
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quickly run down some of the best  meta teams you can use right now. 
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Now the first one is, of course, Rational  which is the highly popular National team  
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renamed with Raiden and it’s made up of Xingqiu,  Xiangling and Benny boy. Previously, the biggest  
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problem with National was Xiangling’s high burst  cost which made meta players go for more Energy  
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Recharge substats but thanks to Raiden, you can  now have an easier time building Xiangling with  
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more offensive stats and in result – this is  the easiest and one of the most powerful meta  
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team comps currently available in the game. The second meta team is called Hyper Raiden  
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and it’s made up of Kazuha, Benny boy and C6  Sara. You don’t need to have Constellation 6  
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Sara but it’s highly recommended to at least have  her 2nd constellation unlocked but even then,  
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the calculations have shown that you’re  then better off running Lisa with previously  
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mentioned loadout instead of Sara and you can  also swap out Kazuha with Sucrose but it’s going  
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to reduce Raiden’s overall damage potential. Finally, there’s Electro-charged comp that  
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doesn’t really have one set in stone team but  with Yae Miko’s arrival, the foxy lady and  
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Raiden have become a common duo, while Xingqiu  or Kokomi and either Kazuha or Sucrose or even  
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sometimes Venti are the remaining choices.  Personally, I’ve been running Raiden, Yae,  
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Sucrose and Kokomi so that I can leave Kazuha  and Xingqiu available for my 2nd abyss team. 
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As an honorable mention, Eula with Raiden also  work really well since Raiden’s elemental skill  
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provides excellent Electro application and the  most popular variation currently used in Abyss  
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is made up of Eula, Raiden, Benny and Rosaria. But that’s pretty much all you need to know  
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about team building. The key takeaway here  would be to utilize team mates with expensive  
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bursts costs who can also support Raiden when  she goes into her burst mode so that she in  
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return provides flat energy for them and this  creates a powerful and easy to use rotation. 
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Overall, I believe Raiden is one of the best  units you can get right now because not only  
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does she offer amazing damage but also works as  a top choice for restoring your team’s energy.  
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And I think with the way Hoyoverse have been  releasing new characters with expensive burst  
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costs and enemies that steal energy away, well,  you’ll definitely want to have her if that’s  
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an issue for you. Finally, I want to quickly  address the whole debate around C2 Raiden – yes,  
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this is a powerful upgrade that puts her in the  same league with almost any other C6 character,  
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so if you really like her, getting her second  or even third constellation is worth it and I  
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personally have these constellations but just  to be clear – I managed to beat several Abyss  
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rotations with just C0 Raiden so it’s not  a must have upgrade in order to play her.  
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In the end, it’s the team mates and artifacts  that matter the most and I really hope you first  
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consider your financial situation before  trying to push for more copies of Raiden. 
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Anyway, I hope this video helped you. I’d  appreciate if you could subscribe to my  
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channel and like the video as it will help me  big time. Thanks for watching and see you soon.