Why Game Companies Can't Always Talk To You - YouTube

Channel: Make2

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Hi guys!
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Welcome to Make2 and a discussion of how certain video game companies handle early access and
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information leaks around their products and updates.
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Most people who are longtime gamers are aware of the update cycle -- that time when new
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content drops, either for free or for sale.
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We're always waiting for the next new thing, and since a lot of developers and community
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managers have social media accounts, some of us even like to talk to them directly to
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ask for stuff we want in the game.
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The flipside of this is that it can be frustrating when the game producers are silent about upcoming
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content or just don't answer certain questions.
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Players feel there's a lack of communication and transparency, and especially for paying
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customers, it feels like we're being unfairly ignored.
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But what we may not realize is that information about certain updates or new releases can
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actually be very harmful if it's not handled correctly.
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And this is why the producers behind some of our favorite games take information and
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access very seriously — because it can actually get them and their employees in trouble.
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The things they're allowed to say, and sometimes even the things players are allowed to say
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on the producers' official channels, are literally regulated by the law.
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Now before I get into the main part of the video, please note that I'm going to be summarizing
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some aspects of the law in an extremely simplified and condensed way.
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I’m also talking about United States federal law only, although many of the 50 states and
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also many countries have very similar laws about this kind of stuff.
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I’m definitely not giving legal advice, and I'm purposefully avoiding a lot of technical
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terms because I want to make this video as clear to understand as possible.
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I will do my best in the video description and also in the comment section to link to
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more information for anyone who has questions.
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You might be wondering why the law even matters when it comes to video game updates.
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The context here is that the gaming industry is so huge right now that many producers are
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publicly traded companies.
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That means shares of companies are bought and sold on the stock market to investors.
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EA, Activision Blizzard, Take Two, Nintendo, Ubisoft -- all of these companies are available
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for investors to buy in various stock markets around the world.
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Even ordinary people like you or me or your grandparents can become investors and own
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a piece of these companies as well as a piece of their future profits.
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Buying shares in a company and buying products from a company are different.
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Buying a copy of Star Wars Battlefront from EA doesn't mean you'll get any of the company's
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future profits, but you do get a copy of Battlefront.
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In comparison, buying a share of EA as an investor doesn't mean you get any of their
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games, but it does mean you could potentially make more money in the future depending on
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how many copies of Battlefront EA sells to other people.
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Or The Sims, or Madden, or any other EA game.
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Because investors could be any member of the public like you or me or your grandparents,
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the government wants to protect us and our money by making sure we have accurate information
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about these companies.
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During the Great Depression, a lot of people ended up losing their money and starving -- and
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even dying -- all over the world because certain companies weren't fully transparent and truthful
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with their investors.
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The government then passed a bunch of laws and regulations which required any publicly
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traded companies to be extremely careful with any information that could affect their share
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prices.
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A share price is basically whatever investors are willing to pay for shares at any given
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time, based on what they know about the company's financial situation.
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It could be a higher price if an investor believes a company's in a good financial position,
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or a lower price if the investor believes the company's in a bad financial position.
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How do they know what the company's financial position is?
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Mainly because the government makes the company explain it to the public.
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Every three months a company has to make a small report and every year they make a big
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report.
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They have to talk about a lot of things in these reports, but what most investors care
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about is how much revenue the company made from selling its products, and how much the
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company's expenses were -- stuff like salaries, taxes, research and development.
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Because when you subtract expenses from revenue, you get the company's profit, and based on
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these numbers you can then make some reasonable estimates about how much profit you could
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potentially get a piece of as an investor, or how much money you might make if you sell
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your shares, or how much other investors would charge you if you bought shares from them.
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So okay, how does all of this affect gaming companies?
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Remember how I said that a publicly traded company has to report their financial information
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every three months as well as every year?
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Many gaming companies end up linking their update and release cycles to this timing,
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because new updates and new releases mean more sales, more revenue, more profit.
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That looks great to investors, which hopefully increases the share price and makes it seem
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like the company in general is worth more.
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But remember how I also talked about the Great Depression and companies not being fully truthful?
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After that crisis, the government wanted to make sure ordinary people like you and me
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and your grandparents would have some protection before we spend our hard-earned money buying
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pieces of companies on US stock markets.
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And also because even if people like you and me and your grandparents are not actually
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investing in anything ourselves, we can still be affected by things that happen on stock
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markets and by the behavior of companies which are bought and sold on stock markets.
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See for example, the last eleven years of the global economy.
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As I mentioned, information is something that really affects the stock market.
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The government will punish a company severely if any information is used in an unfair or
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shady way to affect their financial positions or their share prices.
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That includes information which only insiders of the company know, and also information
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which becomes public about the company.
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This absolutely affects what gaming companies are allowed to say about their updates and
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new releases, and what they can allow other people who are involved with them to say.
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There's a lot of careful timing involved in when a gaming company can announce certain
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kinds of content compared to when they can tell investors about the money they earn from
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releasing that content.
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The rules for how they have to do their financial accounting versus their announcing are complicated.
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But the basic idea is that investors need to be able to depend on the company’s reported
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numbers when they're trying to decide what to do with the company's shares.
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So the company has to be open and clear and precise about exactly when and how they’re
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making money and spending money on updates and releases.
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And they need to make sure any information about what's coming up in the future is also
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as correct and accurate as possible.
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For example, look at what happened with Tesla and its CEO Elon Musk in 2018.
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Tesla makes fancy electric cars and Elon Musk is the billionaire who started the company
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and runs it.
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In August 2018 he made a big mistake.
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He posted on Twitter that the company was about to get all this money from another source
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and they were going to take all their shares off the stock market.
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So that made the price of the shares go up and down like crazy, which really messed with
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investors' money.
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Then it turned out that the tweet wasn't even accurate, because Tesla wasn’t able to get
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this money after all.
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Elon Musk said something he thought was going to happen, or hoped was going to happen, and
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then it didn't.
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And a lot of people lost money because they relied on what he said.
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Ordinary people.
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People like you and me and our grandparents.
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So some investors sued, and the US government investigated, and they decided that Tesla
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the company would have to pay $20 million in fines.
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And also Elon Musk personally would have to pay $20 million in fines.
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That's $40 million over a single tweet!
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Because the stock market acted on a piece of information which the head of the company
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posted on social media.
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Why the hell did Elon Musk run his mouth like this on Twitter?
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I'm going to go ahead and assume he either didn't listen to Tesla's lawyers, or he didn't
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have lawyers who knew how to make him listen.
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Actually, that is basically what the government *said* happened, and then they apparently
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required Tesla to hire a special lawyer to monitor all of Elon Musk's public communications
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about the business going forward.
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Yes, he apparently needs a lawyer to look at his tweets.
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The United States government -- at least this particular branch of it anyway -- does not
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mess around.
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Like Tesla, a number of video game companies like EA and Blizzard and Take Two have shares
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which are bought and sold on stock markets in the United States.
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Nintendo is publicly traded in Japan and Ubisoft is publicly traded in France, and as I mentioned
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earlier, the laws and regulations they'rre subject to are very similar.
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Which means they all need to be careful about the news and information they post on Twitter,
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on Instagram, on Reddit, on YouTube, on anything that the public can see.
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By the way, smaller companies may not have to worry as much about these laws applying
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to them since they’re not traded on stock markets.
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But some of them still have private investors who expect their money to be used wisely.
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And they still of course have customers.
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Being careful about what you say and how you say it, and how you manage expectations -- that’s
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just always good business practice.
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Because these companies’ products are the main things that lead to their revenue and
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their profit, and for publicly traded companies, they’re the main things that affect stock
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price.
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If the wrong information gets out, or gets out at the wrong time, or is just wrong, then
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all of these numbers could be affected.
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Maybe the information reveal gives their competitors and rival companies an edge.
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Maybe players hate it and don’t want to play.
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Sidenote: Honestly, I think it’s debatable how much players’ opinions on particular
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game titles actually affect the stock prices and investors’ decisions over time.
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But the important part is the information, and how the government wants companies to
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properly explain anything that has even the potential to have an effect.
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Badly timed information, uncontrolled information, incorrect information — all of this could
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potentially affect the company’s stock price and investors could suffer.
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If investors suffer, the government tends to want to step in to figure out whether they
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suffered because the company was sloppy with information.
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If it turns out something illegal happened, the government gets all kinds of happy with
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their fines and their punishments.
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Sometimes the people who were sloppy with information end up losing their jobs, and
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sometimes they get sued.
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Sometimes they even go to prison.
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So, you know, when you're on Twitter asking the game developers and other company employees
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about when updates are going to be released, or if something you want will ever be in the
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game in the future, it can definitely suck to feel like they're not listening.
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But remember, they’ve most likely got lawyers and accountants telling them what they're
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allowed to reveal, and when, for all the very good and important reasons I’ve been discussing.
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And this doesn't just affect the game developers and employees.
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It affects what players can say, too.
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For one thing, it affects certain players and influencers who get early access to game
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updates, such as EA Game Changers like us.
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These players, in exchange for getting special access, have to sign strict contracts -- also
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known as Non-Disclosure Agreements or NDAs.
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These contracts keep us from releasing any information about updates or games or products
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until the company is ready to tell the public about it.
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We also agree *not* to talk about things which the company tells us not to.
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Usually this is because the company has a particular plan they've worked out with the
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marketing department and the lawyers and accountants to make sure they're doing everything right
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by their investors.
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Now this is just my own speculation because they don't usually tell players what the plan
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is.
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Which is fine, since we don’t work for them.
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But basically, all we get told is a date and time, and if we break the agreement and reveal
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things too early, or reveal things we’re not supposed to -- then we could get in real
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trouble.
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People who have authorized early access aren't the only ones the companies are concerned
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about.
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This also affects people who leak information they get in unauthorized ways.
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Maybe they do this by hacking -- which, by the way, is a violation of the terms of service
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and user agreements which players automatically consent to by playing these games.
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Or maybe information gets leaked by an insider with a big mouth, who knows?
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Either way, unauthorized reveals flat-out go against the company's legally prepared
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plan.
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If unauthorized reveals get posted to the company's official channels, it could potentially
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look like the company's okay with that information being out there, like they did in fact authorize
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it.
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And that could put them in a bad spot if the information is actually wrong, or if the company
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has to change something at the last minute.
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And like we've been saying, bad information, or information which investors perceive to
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be bad, could potentially affect the company's expected revenue and profit and share price.
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The questions then would be, how much did the information actually affect investors’
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decisions?
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how was the information revealed and distributed and who was able to see it? did it unnaturally
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affect the company’s share price? did investors lose out because of it?
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And if investors lose out in a way they shouldn’t have, well, rewind to the part where I talked
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about Tesla and Elon Musk.
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I mean, I don't think punishments for video game companies would be as much as $40 million,
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and maybe the government would accept a defense if, for example, EA explained that it wasn't
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the company's fault, it was just that the game got hacked or somebody talked too much
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and it wasn't in their control.
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But maybe the government would say, too bad for you, but you should have had better controls
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in place.
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So you still need to pay up some big money.
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And by the way, look out for separate lawsuits from investors!
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What I’m saying is, a lot of money is on the line when it comes to information, especially
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and most importantly when it comes to revealing future plans to the public.
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Careers and livelihoods could also be at stake.
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So it shouldn't be a surprise when companies come down hard on people who put them at risk.
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They have to do this to protect themselves under the law.
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I mean, it shouldn't be a surprise now that you hopefully know a little more about the
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law.
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We obviously understand that players get really excited about our favorite games, and we also
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find it so hard to wait for whatever’s coming up next.
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And as content creators on YouTube, we also understand when people want to be the first
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ones to release videos or pictures or walkthroughs of the new stuff.
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Information is powerful, and so is timing.
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But sometimes, it's just not worth the risk.
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If you've watched all of this video and you've still got questions, of course you do.
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Like I said, this is all really complicated and there was no way I'd be able to summarize
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everything in a single video.
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People go to school for years and work for years before they fully understand even a
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percentage of this stuff.
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But please do check the video description and the comment section for more links.
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And in the meantime, if you're new to our channel, please feel free to subscribe because
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we've got plenty of actual video gaming stuff on the way.
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Thanks for watching!