Stellaris — обновление Lem и инициатива «Хранители» - YouTube

Channel: Agress0r

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Greetings! Today I would like to share my thoughts on the last dev diary 214
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although it does not contain many game changes, it still has informational value
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and the topic raised there is very interesting
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judging by the steam online and the number of people, that gradually coming with each patch
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stellaris will exist for a long time and will not die soon
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although, as always, the developers can contribute to this
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but they can also contribute to the opposite
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first step to improvement can be the initiative of the developers called the Custodians
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As the developers themselves say after the release of many DLC its hard to support the old content and it becomes difficult to add a new one together
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I think many have noticed that the old DLCs and their aspects, although they are improving
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But this happens very rarely and this is not always noticeable.
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Therefore, Paradox will now have two teams instead of one common team.
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Expansion team
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I would call them the creators of the DLC, they will be responsible for creation of new DLC's
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and innovations for the game so that if the addition came out raw, then all the sticks and stones will fly into them
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and the other team will be called Custodians they will be responsible for the game as a whole 
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this and the support of old DLCs with new content, optimization, balance, bug fixes 
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and itself the creation of new bugs - where without this - in general, a general polish of all the content in the game
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But after reading, I had a question , so to speak yes
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the developers mentioned that the staff was staffed, i.e. most likely
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new people were still allocated for the game, but even if so then hence, other questions arise, for example
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how many people were allocated, whether it will work out so that most of the experienced developers
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went to the team to create new DLCs, and a small part of the less experienced programmers
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were left to support the game itself and whether it will work out because of the division into teams
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interval's between the releases of new dlc and patches will become even larger and, in general, what will happen to the quality of the new content
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and the fix of the old content is the main one in the polls that interested me and there are no answers to them
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but if, of course, you look at it all from the other side, then of course I
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hope that the team of Custodians will pay more attention to the opinion of the game community
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Now they do not have to be torn between different tasks, then they would like to see much more
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fixes of the old bugs and the improvement of the current aspects of balance and optimization,
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and of course I also want the programmers to pay attention to the events that have remained from ancient times
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and are still not adapted to the current game realities, that is, if we speak in a positive way
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I hope on closer cooperation of this team with the game's community, although even in the diary,
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the developers noted the fact that division into different teams is not a saving solution to all problems
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so we will see the result only after a while
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As for the new patch, the next update will be released sometime after the summer and
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will have a name in honor of the Polish science fiction writer Stanislav Lem
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Update will be completely free and larger than the subsequent patches, which will be released much more often but in terms of filling and changes with this patch, they cannot be compared
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in the patch itself, a new portion of changes will be added for such dlc as Humanoids and Plantoids species pack
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These DLCs will receive new game features for example, the collective mind will be able to play through the origin of necrophages
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the tradition system will also be reworked - now we have seven tradition branches in the game and sometimes
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they change to alternative ones depending on the type of empire in the Lem patch it will be possible
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to choose which of the tradition branches you want to see, for example, for a place of federation
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it will be possible to choose a branch of adaptability and, according to a similar principle,
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new branches of traditions will be added with the possibility of selection, some of these branches will be added to the already
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we will talk more about this at the end
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the developers also showed an unfamiliar bonus from some new or old civilian model
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which was reworked in the next patch - now your workers on goods factrories will now produce
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not only consumer goods, but also 2 units of trade value together with one unit of engineering
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Looks so so, but in some situations it may be useful, but of course we were also given noodles on the ear
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about the general balancing of most game systems about their reworking optimization but even if so
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it may be for reworking and changes so far no one knows the same about optimization improving and fixing old bugs well
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you understand where everything goes more information will be in the next diaries
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so now we can see only the general direction that was chosen by Paradox for the development of the Game
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as a bonus, I want to note the dubious reworking of the interface for displaying ships in the empire creation menu
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it seems not everyone has this new display function
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it is acceptable and visually clear, but here's a window on large resolutions looks very small
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if there was an opportunity to stretch it and make it take up more space on the screen
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it would be much more convenient and clear
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but when I sat down to record my voice, I had such a small insight
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in fact, all these improvements and new content
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can be crammed into different additions with the aim to force you to buy what was previously unnecessary
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because now, unexpectedly, these dlc have made it more necessary and useful
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now they want to add not only something new to the game, but add + bind this content to existing add-ons to make it look logical
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to make it look logical and the money can be raised on this
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you must agree it makes you think about it
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this is where the news from the diaries ends, we are waiting for more information in the new diaries, and as always
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continue to believe in the best and prepare for the worst, the Agress0r was in touch - see you soon!