🔍
Learn Chess Notation - The Language of Chess! How to Read & Write Chess Moves! Basics for Beginners - YouTube
Channel: Chess Talk
[0]
Once you have understood all the basic rules
of chess, the next step is to learn chess
[4]
notation.
[5]
You might ask, “Why is this so important?”
[7]
Well, if you want to play a chess tournament
over the board or even if you're just a player
[12]
learning the game, you need to know how to
record your games.
[16]
Algebraic chess notation is an official method
recognized by FIDE for recording & describing
[22]
the moves in a game of chess.
[23]
This is what we generally call the language
of chess and this is how we read, write & talk
[28]
about chess.
[29]
So let’s start with the absolute basics.
[33]
Look, each column on the chess board is called
a file and each row is called a rank.
[39]
Every file on the chessboard is given a letter,
starting with the letter 'a' on the left side
[43]
of the board and going all the way to the
letter 'h' on the right side of the board.
[48]
Each rank is assigned a number from 1 to 8,
just like you see here.
[53]
Remember, at the start of a chess game, all
the white pieces are placed on ranks 1 & 2
[59]
and all the black pieces are placed on ranks
7 & 8.
[63]
Based on this concept of files & ranks, every
square on the chess board is assigned a unique
[68]
name & identity.
[69]
Each square is simply named after its coordinate
pair.
[73]
Which means, this square on the lower left-hand
corner is known as a1.
[78]
We identify it by simply putting together
the file letter & rank number.
[82]
Similarly, this square is called d6 since
it belongs to the d-file and the sixth rank.
[89]
This square, for example, will be called f7.
[92]
And this one is h8.
[94]
In this way, we can easily assign a name to
all these 64 squares on the chess board.
[100]
Now let’s see how we can notate all the
chess pieces.
[103]
It’s actually quite straightforward.
[105]
We just need to use the first letter of each
piece to describe that piece in chess.
[110]
Which means the King's letter is a capital
K, the Rook is a capital R, the Queen is a
[115]
capital Q, the bishop, a capital B, the knight
however, is a little different.
[121]
Since the letter K is already reserved for
the king, therefore, for the knight, we use
[125]
the letter N.
[127]
Now finally, you may think that pawns would
be represented by a capital P. But for the
[132]
pawns, we don’t use any such letters so
keep that in mind.
[136]
Now that you know the names of the squares
& the notation of the pieces, it’s time
[140]
to learn the notation of actual moves in a
chess game.
[143]
To write a move, we simply combine the notation
of the piece with the notation of the square
[148]
it moves to.
[149]
Remember, you only need to mention the square
where the piece moves to and not the square
[154]
where it was originally.
[156]
Let’s take an example.
[158]
In this game, when white plays this as the
first move, then we will write it as Nf3.
[165]
The capital ‘N’ is for the knight & f3
is the square where this knight moves to.
[171]
Another thing to remember is that a piece
is always written in uppercase, whereas the
[176]
letter of the square is always in lowercase.
[179]
Now say, for example, black plays this move,
then how will we write this?
[184]
Yes, it will be written as d5.
[187]
As I mentioned earlier, there is no letter
for the pawn.
[190]
And since the square it moves to is on the
‘d’ file & fifth rank, therefore, we write
[195]
this move as d5 only.
[197]
Similarly, this move will be written as Nc3,
which means knight has moved to c3.
[204]
And this one will be written as Bf5, which
means the bishop has moved to the f5 square.
[210]
As you can see, for every move, we first write
down white’s move followed by black’s
[215]
move.
[216]
We keep doing this till the end of the game
& this is how we can record all the moves
[220]
in a game of chess.
[222]
Okay, now let’s talk about some special
symbols that we use in chess notation.
[227]
Look, we have different symbols for captures,
pawn promotion, checks & checkmate.
[232]
Let’s look at them one by one.
[235]
To show a piece capture, we use a small ‘x’
symbol between the piece and the square.
[241]
For example, in this position, if white takes
this knight on c6 with his bishop, then we
[247]
notate it as a capital ‘B’ for the bishop,
followed by a small ‘x’ for the capture
[252]
& finally c6, for the destination square where
this bishop moves to.
[258]
Similarly, if this black pawn captures this
knight, then we will write it as f, which
[263]
means we are talking about this pawn on the
f file, then a small x for the capture, followed
[269]
by e3 – the destination square, which ultimately
means that the f pawn captured on e3.
[275]
Okay, now let’s talk about pawn promotion.
[279]
When a pawn moves to the last rank and promotes
itself, we generally use the symbol of ‘is
[283]
equal to’ & after that, we indicate the
symbol of the piece it is promoted to.
[289]
Say, for example, in this position, if white
moves this pawn from e7 to e8 and promotes
[295]
to a queen, then we write it as e8 is equal
to Q. Similarly, if this black pawn captures
[303]
this bishop on d1 and promotes to a knight,
then we will write it as e cross d1 is equal
[310]
to N. I think you got the point.
[313]
Alright, now let’s look at the symbol for
a check.
[316]
For a move that places the opponent's king
in check, we generally use this ‘+’ symbol
[322]
at the end.
[323]
Here’s an example.
[325]
In this position, if white checks the black
king with his rook, then we can simply write
[330]
it as R for the rook, followed by a8, followed
by this plus sign which signifies a check.
[337]
Now in this same position, if white takes
this pawn with his queen, then we can simply
[342]
write it down as Q for the queen, followed
by a small ‘x’ for the capture, followed
[348]
by c5 for the destination square, followed
by the ‘plus’ sign for the check.
[353]
So that’s queen takes on c5 with a check.
[357]
Okay, now let’s talk about a checkmate.
[359]
A checkmate is represented by the hash symbol,
just like this.
[364]
For example, in this game, when this rook
takes this knight on h4, it’s a checkmate.
[370]
Therefore, we will write it as R for the rook,
followed by a small x for the capture, followed
[377]
by h4, which is the destination square, followed
by this hash symbol, which means it is a mate.
[384]
Now let’s move on to some special moves
like castling & en passant.
[389]
If you are not aware of these rules, then
again, I would recommend you watch my ‘how
[392]
to play chess’ video by clicking on this
‘I’ button above.
[395]
Let’s talk about castling first.
[398]
For kingside castling, which is the short
castle, we use the special notation 0 dash
[403]
0 or O dash O, however you want to say it.
[407]
On the other hand, for queenside castling,
which is the long castle, we use the special
[411]
notation 0 dash 0 dash 0 or the 3 Os.
[416]
It’s quite straightforward.
[418]
Now let’s look at en passant.
[420]
In this position, if black plays pawn to f5,
then white has the right to capture this pawn
[426]
en passant.
[427]
Therefore, when white takes this pawn, we
will go by the same logic as we discussed
[432]
earlier.
[433]
We begin with the letter g where this pawn
was earlier, followed by a small x for the
[438]
capture, followed by f6 and not f5 because
f6 is the destination square for this white
[445]
pawn.
[446]
It’s nothing different, just that you need
to be careful about the destination square.
[451]
Alright, now let’s look at some unique positions
where two or more identical pieces can move
[456]
to the same square.
[458]
Let’s understand this with the help of an
example.
[461]
In this position, it’s white’s turn & say
for example, he wants to move this knight
[466]
to e4.
[467]
Generally, you would simply notate this move
as Ne4, but the problem is that even this
[474]
knight could move to the e4 square.
[476]
So if we write just Ne4, then how will you
identify which knight has moved to e4?
[482]
Well, in such situations, where two or more
identical pieces can move to the same square,
[488]
we need to specify either the file, rank or
even both after the notation of the piece.
[494]
In this case, both these knights are on different
files.
[498]
This knight is on the c file & this knight
is on the g file.
[502]
Therefore, when this knight moves to e4, we
will notate this move as N for the knight,
[509]
c for the C file where this knight was, followed
by e4, which signifies that the knight on
[515]
the c file has moved to e4 and not this one.
[519]
Let’s take another example.
[521]
Now let’s say black wants to capture this
a6 pawn with this a3 rook.
[527]
How will you notate this move?
[529]
You cannot use this ‘a’ here since both
these rooks are on the ‘a’ file.
[534]
In this case, since the files of both the
pieces are same, you will now need to check
[538]
the ranks.
[540]
This rook is on the third rank & this one
is on the eighth.
[544]
Since both these rooks are on different ranks,
we will use the notation of the rank.
[548]
Therefore, we will notate this move as R for
the rook, followed by 3 for the 3rd rank where
[553]
this rook originally was, followed by x for
the capture, followed by a6 which is the destination
[560]
square.
[562]
In summary, for such situations, you need
to check in the following order of preference.
[566]
First, you will check the files of both the
pieces.
[570]
If they are different, then you simply use
the file name.
[574]
If the files are the same, like you see here,
then you need to check the ranks of both the
[578]
pieces.
[580]
If they are different, then you will use the
rank number.
[583]
And in some rare cases, where both the file
& rank are not sufficient individually to
[588]
identify the piece, then you need to use both
the file & rank in the notation.
[593]
Here’s a unique example.
[595]
White has these three queens because of multiple
pawn promotions.
[599]
In this position, it is white’s turn & he
wants to capture this knight with this h4
[604]
queen.
[605]
So we start with Q for the queen.
[608]
Now we cannot use ‘h’ since even this
queen is on the ‘h’ file.
[612]
We cannot use ‘4’ either since this queen
is also on the fourth rank.
[616]
Therefore, we will have to specifically use
h4 to identify this queen.
[622]
After this, we use ‘x’ for the capture,
followed by e1 which is the destination square,
[628]
followed by this hash because it is also a
checkmate.
[631]
This is one of the most complicated examples
you will see when it comes to chess notation.
[636]
Now that you have learnt all this, here’s
a quick test for you all.
[640]
How will you notate this move by white?
[642]
Let me know the correct chess notation in
the comments section below.
[645]
Let’s see how many of you get this right!
[648]
If you liked this tutorial, then hit the thumbs
up button below.
[651]
And don’t forget to Subscribe to our channel
& for some interesting chess content, follow
[654]
me on Instagram at Chess Talk Official.
[656]
Thanks for watching & I shall see you in my
next video.
Most Recent Videos:
You can go back to the homepage right here: Homepage





