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VALORANT BEST SETTINGS Benchmark - YouTube
Channel: ALBU Performance
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let's get these benchmarks underway up
first we have multi-threaded
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rendering turning this on allows
valorent to use all cores (and threads)
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of your cpu if set to off it will only
use the first core (first few threads)
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when we benchmark the options we notice
a significant drop in fps
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as expected the drop ranges from about
18 to 22 percent and will certainly be
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much higher on older cpus valorent
should really just remove the ability to
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turn the setting off
since there is no use for it whatsoever
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moving on to material quality
taking a look at the actual difference
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in render quality we can notice a very
little difference at
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all between high and medium setting we
also notice a clear downgrade
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for the low setting this certainly
doesn't justify using the high setting
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over medium
when we can boost four percent fps using
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the medium setting
using the low setting provides another
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four percent fps boost
while also removing some of the shadows
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in darker corners
which is a good thing as a result low is
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going to be the recommended setting here
for better vision in dark corners and a
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significant fps boost
moving on to texture quality we see no
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visual differences between the settings
we see no difference in fps i've also
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cross-checked with forcing the setting
via nvidia
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and the results are still the same
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this setting changes nothing so we shall
set it to
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medium for no reason at all moving on we
have detail quality
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we start to notice some bigger
differences here high setting has
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additional cosmetics like this foliage
here
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and extra texture detail below the
window over here
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these extra details come at the cost of
seven percent to our fps performance
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comparing medium and low settings we see
no visual difference
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and as expected there is no significant
difference in fps between the two either
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here we once again notice the texture
differences on the far
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wall
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we will go over recommended setting of
medium here as the seven percent fps
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increase is too big to pass up for just
some scattered wall texture upgrades
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if you're well above your monitor's
refresh rate and you have the fps to
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spare
this will be one of the settings you
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might want to bump up to high
next up we have ui quality there is
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nothing to compare here
this setting has no effect on in-game
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visuals or fps
at all
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so let's take a look at what exactly
does the setting do
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if we bring up our menu and change the
ui quality setting we notice the low
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setting
gives the menu an opaque background with
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almost zero transparency
moving to medium quality we gained some
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background transparency and the ability
to still see
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some of our game while in the menus
going higher to the high setting
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adds some blur effect visuals to the
background
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it is worth noting that holding tab to
look at the scoreboard during gameplay
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is not affected by the setting at all
given that there is no performance hit
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here at all during gameplay
we will set this to medium as that
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offers us the best visuals for
competitive play
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in the off chance that you are changing
settings mid-round
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up next we have vignette vignette has no
real effect on fps performance at all
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the visual effect added to the game by
turning this feature on
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is a very minor shade at the top and
bottom of the screen
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given there is no real benefit to this
option other than making us feel
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slightly more sleepy we're gonna
recommend setting this to off
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next up we have v-sync normally we'd
recommend setting this to off but we
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won't just skip benchmarking this
setting
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as there is some things we can measure
here taking a look at the first two
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tests we have a comparison between a 240
fps
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limit set via nvidia control panel
versus the same limit set via valorents
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menu
as is often the case in most games we
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notice a much cleaner performance with
less noise if we use nvidia control
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panel
instead of the game in order to limit
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fps if we compare the v-sync option the
same way
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we see no real difference between using
it via nvidia control panel or using the
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valorent in-game menu
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in summary if you're experiencing
tearing then it's worth giving vsync a
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try
as it will eliminate tearing but if you
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don't need v-sync
i strongly recommend setting this to off
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and taking full advantage of higher
frame rates
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up next is a very interesting one
anti-aliasing
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let's start with the performance
differences msaa
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2x gives a seven to eight percent fps
drop
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and msaa 4x adds an additional five
percent fps drop
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fx aaa provides a relatively low
performance hit of only three to four
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percent in fps
to figure out the best settings we need
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to compare the visual differences here
this first still image here shows how
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the fxaa
settings shines by providing the
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crispest image of the knife edge
the image improvement provided by msaa 2
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and 4x
seem rather minuscule in this next test
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we will take a look at the performance
of these settings during movement
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here we notice fxaa provide worse
flickering
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of texture edges and the worst clarity
when reading text
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coincidentally this is also where msaa 2
and 4x
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really shine msaa 2x reduces some of the
slickering
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but forex almost completely eliminates
it
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given that valorent is a third-person
shooter we can safely exclude fxaa as a
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choice
since it will degrade visuals and
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performance unless you're standing still
camping a spot msaa 2 and 4x provide
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substantial visual improvements that
will help us see more clearly especially
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when trying to accurately
aim at long distances but this
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improvement comes at a
reasonable fps cost if your fps is high
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enough
that you can run msaa 4x and take the 12
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to 13
fps hit then it is highly recommended as
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it provides a necessary improvement for
aiming clarity
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especially at long ranges however if
your fps is cause for concern
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or you're not reaching your monitor's
refresh rate then you might want to
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consider msaa 2x at the cost of only
seven to eight percent fps drop up next
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we shall take a closer look at
anisotropic
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filtering visually we see a difference
of
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absolutely nothing excluding the fact
that 2x seems to always be a couple of
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frames lower than expected even after
repeat tests
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the trend seems to be a slow linear fps
drop totaling one percent fps from 1x to
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16x
but the real question here is what does
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anisotropic filtering
actually do for us i'm glad you asked
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because it's a subtle one
taking a look at this still image
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reveals an improvement
in crispness of the neon lights on this
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vandal from 1x to 4x
unfortunately there is no visual
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improvement between 8x and 16x
making 4x the clear and uncontested
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winner here
next up we have improved clarity this is
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the most interesting
and controversial setting taking a look
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at the fps performance we see a
substantial drop in fps
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ranging from 4 to 11 depending on what
is being rendered
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so what do we get in return for this
performance drop
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one would expect an improved visual
clarity as the name implies
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unfortunately if we take a still image
and zoom in to see this controversial
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clarity
we end up seeing no difference
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to further verify this result we set up
a camera on a tripod and took still
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images to compare
zooming in on these images again shows
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no visual improvement
finally busting the myth that improving
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clarity actually improves clarity
now we can confidently set this one to
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off knowing we are gaining a lot of fps
and losing
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nothing in return moving on to bloom
we see there is definitely a noticeable
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fps drop
it seems to range from one to two
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percent fps so how does bloom actually
affect us
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taking a look at this still here we see
the bloom effect creating a brightness
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effect
on the vandals neon trim even though
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bloom on
might make the game look slightly more
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realistic the truth is it only gets in
the way of clearer vision
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we can confidently set this one to off
and save that extra one to two percent
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next up is distortion the pattern is a
very slight fps drop when turned on
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which is usually below one percent
difference so what does distortion
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actually do
likely distort some visual elements of
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the game but whatever they are
we struggle to find them we can
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confidently set those on to off for the
extra couple of frames
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and possibly get rid of some subtle
distorting up next we have
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first person shadows lowering our fps
between
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two to three point five percent for this
one we can only hope for something in
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return
unfortunately this setting has no effect
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on the game world and even more
unfortunately the character models in
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this game have no ground shadows
so what does first person shadows
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actually do it adds shadows and lighting
effects to our hands and firearm
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which you need to pay special attention
to in order to even notice
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we're going to recommend off for the
setting as it is not needed and the 3.5
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fps is a more welcome boost to our game
before we wrap this one up there's one
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more benchmark i'd like to do
since i know lots of us prefer to game
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in windowed borderless mode
so we can watch youtube or twitch during
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those lengthy warm-up periods
without doubt as expected we see a drop
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in performance in the range of three to
four percent
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fps
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if you'd like to further increase your
valorem performance i have another video
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on improving performance
through windows settings if this video
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helped you at all a sub would be amazing
thank you and i wish you all many happy
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frags
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