PacM̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ | The horror ending of a creepy, damaged Pac-Man ROM - YouTube

Channel: iwanPlays

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hello and welcome to
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p̴̸̶̵̷̪̉a̶̶̸̶̸͉͊c̷̷̸̵̷̠̒-̴̷̷̸̴̴̶̸̴̴̸̭͎̭̺̀̀̅̈́
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-̷̭͎̭̺̀̀̅̈́m̶̢̢̥͈̄̐͌̚͜á̶͕̪n̴̩̠͔͔͋̇
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so this starts like pac-man but we have field of view
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and the spawn sound is
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horribly loud
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which is incredibly annoying because you
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actually need to use audio to
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keep track of where your enemies are
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so that's
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gonna be a problem because I don't want to put my headphones on my head because
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the freaking sound is so annoying
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anyways first level as you can see at
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the top left quite easy
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there's only one enemy and he is moving randomly or rather
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taking random turns
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okay here's... here is he
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as opposed to normal pac-man
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we cannot eat the enemy
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we just have to stay away
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so these pills we can take
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in the corners - they are just for visibility
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well let's get out of here
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yep so we're
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nearly done we have to clear all the pills
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and then we can continue
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and this enemy
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as I said has random
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moving patterns except I think it never
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turns back
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it always moves forward
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okay good
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it's somewhere in the south
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and if I'm close enough
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there we go if we're close enough to this enemy then we will hear a
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glitch sound that's its gimmick and that way we can stay away from it
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frickin sound I hate it
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now we are in level 2
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and there should be a new enemy
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as you probably well okay this one's a red one
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yeah did you see that you just
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turned it to a regular
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ghost
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okay good
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because I was listening and not talking
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what the...
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okay that sound that beep it freaked me out
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because I was listening
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*woah* so good he doesn't see me
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you'll find out what the red one does in a second
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okay
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okay I hear I hear of a glitch guys so
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let's get out of here
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I want to stay alive
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okay so when the red guy sees you
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he does that
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it kind of flies towards you
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okay good good good
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I wonder if you can do that through walls
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oh it was a frickin
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how many more
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okay okay we're close to the end
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ok good okay so that level is done
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very nice no deaths yet
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and now we probably
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have a third enemy let's see how we can handle that
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freaking sound I hate it
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don't know why but I prefer/tend to do the bottom part first
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okay I'll keep
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that one for later look I just pressed and oh okay we have
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a where the orange guy you might have noticed when you see the orange guy
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everything turns quiet which might be a problem for tracking the blue guy whoa
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he does a creepy one isn't he and he teleports so I have to be careful
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not to run ten okay okay you're coming this way so no thank you
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okay good you go no no if when you lose track of him her then at least at least
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you can you can make him disappear yeah that was close and I don't know if
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anything happens if you just keep staring at it
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whoa whoa whoa whoa so I don't think if anything's gonna happen if we just keep
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looking at it but I don't think there is I think it's just quiet
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okay we're nearly done that one guy was orange for a second that creeped me out
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okay yes
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okay we're done that gook a level four and now the fourth and final ghost
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should appear okay I'm trying to figure out there is a button MMS from mute but
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we don't want that I just pressed them to demonstrate whoa why don't you why
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don't you just not appear in front of me just just don't okay behind me is fine
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whoa nearly run into this guy oh and again oh and here's the fourth the
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tentacle guy flying around me okay what that that doesn't make sense
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whoa whoa whoa whoa that also doesn't make sense
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all right let's ok pressing Q kills the game I didn't want that okay so we're
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back in level 4 and as you can see with the G key I can switch between this CRT
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cathode erode tube and just 2d mode so an additional glitch post-processing
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effect can be disabled and this looks a bit more retro this looks looks a little
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more original so we're gonna play this level in this mode now oh and there's of
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a floaty ghost and remember we cannot use this exit for some reason nope nope
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let's get out of frickin here
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oh yeah also this the pill doesn't show me where the the white ghost is yeah
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this one is only visible when you're close enough so that is a problem no I
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don't want to see you either okay we're pretty much doing well in
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this level nope nope you are no you aren't no maybe not as good as I was
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thinking oh man that guy is annoying what the heck was he yeah
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frickin AK so sometimes getting killed yeah the thing that happens when you get
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killed is not always the same last time when I died by the red guy he
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would just be fullscreen this time not so much mm time to find the last pose I
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really hope I will not have to die for that freakin heck well that sucked
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yeah freakin annoying respawn
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look what yes okay we're done with this frickin level let's see what's gonna
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happen now okay so the walls are just disappearing cool why not shush silence
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okay we're just gonna navigate nonetheless because we know that levels
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so well yep we can totally handle this
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without getting stuck I hope what I don't know I don't know where I am now
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okay I guess this is fine what Hawk so the walls just keep disappearing more
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and more and it gets harder and harder to figure out where where the pills are
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and the sound just keeps cutting off because you are in the why is this thing
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turning green I have net haven't seen that before
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I see maybe it's teleporting ability just get nastier nastier and that's what
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the green indicates okay we have four lives we can we can totally do this
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can't we come on now gotta get those pills and not die I
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think we can do it there's one yeah this one guy I just need to collect whoa
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greedy being greedy but it works D'Arnot there's one pill left no no not gonna
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not gonna go down there for up there for this one guy ah if only I could figure
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out a safe place no freaking hick okay I was too greedy their free lives we've
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got free lives we can totally do this stop screaming at least with sideways
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teleport works okay that was the last one wasn't it
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what's level six gonna do I don't expect oh okay okay well let's
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try to take the pills and see what happens now we're gonna just keep those
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big ones for later I wonder if ace oh this is a good time
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so check out this ghost of pac-man moving about that is creepy isn't that I
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think he's faster than us too I don't know if we have a chance to win
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at all I figure no there yeah it says run run run run at the top sounds like a
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good idea this guy is freaking fast I would run if I could okay and now we are
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in free D and the freaking music still plays and have to wait for it to finish
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problem is I am not collecting any of these pills so I am now a ghost I think
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so I guess I'll have to find pac-man and munch on him let's do that or maybe
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where this pack goes to knows anyway so a game is free d now if you haven't
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figured oh I see something in front of me
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hello are you running away from me I think you are
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and now i respawned for some reason well as far as I remember we had for our soul
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lives when when we finished playing as a pack man
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so I guess I have to kill him three more times maybe I'd have to just go by sound
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to figure out where he might be all right that was to one or two left I
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think even though my spawn point I think indicates I might be a not a ghost but
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my ability to deduct were on the map I am right now
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not so great weird sounds right now also what happens if peckmon wins miss
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Leveaux I wonder I wonder so much but I don't have a patience for us to to let
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it play out because I don't think it's actually gonna be I think he moves
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randomly just like blue ghost man I can't hear him at all also be super
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anticlimactic if he does win because I wouldn't see it unless there's some
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special animation to show me all right oh it just turns off well I guess we
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were a good ghost and we successfully eliminated to the pokémon the game is
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not turning off by the way the screen stole black evil pac-man has some
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official lore let's read that a rom of an apparently damaged game board found
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locked in a safe in the back of an old arcade game play appears relatively
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consistent with a classic pac-man primary differences our player cannot
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see what pac-man cannot see ghost behavior are unique players who finish
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the original arcade game board suffer severe psychological and occasionally
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psychological trauma up to and including death of a subject
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Rome's affect is significantly reduced report March 27th 2015 repairs were
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completed on original arcade PCB sections a 16 through a 19 technician
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casualties a Roberts cardiac arrest K Alex missing presumed deceased new
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Rahm compiled noticeable changes ability to disable CRT effect with G key red
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entity designated screaming no longer occasionally remains in one place
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super pills animation no longer freezes after player death also in order to
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maximize potential subject exposure a windows compatible download has been
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authorized end of report report April 8 2015 additional repairs were completed
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on original arcade PCB sections k2 through l9 technician casualties l
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Baskar suicide note left by base care indicates connection with project new
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rom compiled noticeable changes ghosts now emit a faint sound when in proximity
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of a player level 6 anomaly now occurs on level 5 game over screen anomaly no
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longer consistent windows compatible download now begins in full screen
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appears to substantially increase subject immersion end of report report
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october 16th 2015 additional repairs were completed on
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original arcade PCB sections and one through our six technician casualties m
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harper fell into a catatonic state during testing declared brain-dead new
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rom compiled noticeable changes unknown end of report
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very nice remix of the art very nice atmosphere very annoying loud spawn
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sound thanks to outer reef for suggesting it time for me to delete all
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these folders but subscribe by the way if you haven't yet until next time ciao
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you