Your Gaming PC Has A Bottleneck! - YouTube

Channel: unknown

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- Do you know what your last PC upgrade,
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complete waste of money, why?
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'Cause it's not about nanometers, it's not about Giga Hertz,
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it's bottlenecks, the bottlenecks are going to eat them all.
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They don't want you to know about this because the truth is
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every PC has a bottleneck, more than one.
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I mean, you could upgrade and upgrade
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and upgrade and get nothing.
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Haven't you been reading between the lines?
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The cron sheeple, just look, look!
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Look at our sponsor!
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Seasonic has got you covered no matter what kind of system
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you're building and what kind of power supply you need.
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They've got up to 80 plus titanium efficiency
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and warranties that go for as long as 12 years.
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Go check them out at the link in the video description.
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(Electronic Dance Music)
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A lot of you out there are probably
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perfectly happy with your PC.
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You built it and now you're gaming, working
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or streaming away with minimal hiccups.
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But what about those of you who crave unlimited power?
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Well, for an enthusiast, it can be absolutely devastating
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to finish a rig only to realize that one key part
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is holding back the performance of all of the others.
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If only you'd spent a little bit more or alternatively
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if only you'd saved a bunch of money on the rest of it,
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or is it really that straightforward?
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In our most thorough investigation into system bottlenecks
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to date, we took three games, three CPU's
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and four graphics cards and put them on our test bench.
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First up one of our favorite games for showcasing
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smooth scaling across both CPU and GPU
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shadowed the Tomb Raider at 1080p.
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Well as it turns out, when you're low end consumer graphics
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card can only get you about 17 FPS at high settings, you're
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really not going to get a big boost from upgrading your CPU.
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In our case, the core i5-9,600k actually
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performed worse than the core i3-8,100
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and then the 9,900k hardly made any difference at all.
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Now upgrading to a 1050 Ti doubles our view RAM
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from two gigs to four and gives us a faster GPU, and yet
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we still don't see any major improvement from a better CPU.
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As you can see from the next graph however, the second we
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swapped for something beefier like an RTX 2060
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with six gigs of I-RAM and more than
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double the CUDA cores, we're off to the races.
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Now, there isn't a huge gap between our six core i5 and our
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eight core i9 but the performance gains for moving to a CPU
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that's both significantly faster and has an extra two cores,
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and two threads is a staggering 18% gain in terms of FPS.
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What's even more interesting,
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is that when we upgrade to an RTX 3070,
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we see almost zero gain on our poor little quad core i3.
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So maybe it actually doesn't matter if you can't get
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your hands on a 3070, because for a lot of you out there,
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there won't be much of an improvement if any.
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As you can see though, with our higher end processors,
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the gap does widen as the core i9
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starts to leave the i5 in the dust.
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Now this is a perfect illustration of why reviewers
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configure their test benches the way they do.
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We've been criticized many times over the years for using
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let's say an extreme edition processor
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in a review of a mid-range graphics card.
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And it usually goes a little something like
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WTF are you guys doing?
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Nobody buys a $300 GPU and a $1000 CPU.
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And that's a fair point, sure but the thing is reviews live
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online indefinitely and a faster CPU will eventually come.
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We might even review them, get subscribed by the way.
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And the thing is by alleviating these bottlenecks
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proactively using the best hardware we can get our hands on,
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we get a much clearer picture of the true capabilities of
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that graphics card even if it might take a little while
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for a mid-range gaming tower to realize them.
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One of the other things you've probably noticed is that
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reviewers tend to benchmark games at different resolutions,
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depending on what's being tested.
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CPU reviews tend to focus on 1080p numbers while GPU reviews
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can include performance data for 1440p, 4k and beyond.
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Let's look at why.
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On the same setup at 4k, yeah look at this graph.
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When both the 1030 and 1050 Ti are asked to render
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such a high fidelity scene, they end up
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so bogged down that any CPU can keep up with them.
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Even the 2060 hardly cares which CPU it's paired with.
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And as for the 3070, while it certainly gains a few frames
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from higher end processing power, really it isn't
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gaining anywhere close to what it was at 1080p.
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So at the end of the day at either resolution you have to
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ask yourself, is it really worth spending almost double
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the money on your CPU to eke out just a few more FPS?
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Is a bottleneck really all that bad?
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Well it can be.
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Some programs inherently load
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certain components differently, take CSGO.
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CSGO is a game so it needs a good graphics card or whatever.
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But the thing is, it's an older game that was tuned
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for professional gameers to run it at very high frame rates
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on previous generation graphics cards.
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So as you can see from our benchmarks,
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if you were to read on the internet that CSGO is so CPU
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bottle-necked and then run out and buy a shiny new CPU,
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you might end up sorely disappointed.
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That is until you also upgrade your graphics card.
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This quad core 3.6 gigahertz manage i3 manages very
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solid frame rates with our 2060, but then look at this
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stepping up to an i5 straight up doubles that performance.
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That's right, double!
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Don't you love it when your CPU does that?
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Show it some love by rocking a processor t-shirt
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or CPU pillow from lttstore.com.
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Finally, step up to a 3070, and spending
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even more money starts to look like an okay idea.
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Our 9,900 lead gets even longer when it's paired with a
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powerhouse of a graphics card like this one, gaining over
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50 FPS while our core i5 lags behind with an increase
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that could be described as benchmark margin of error.
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This illustrates why the suite of applications
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used to evaluate a product is so important.
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We've taken flack, again many times for including
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games that no one plays, instead of just
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testing the most popular titles on Twitch.
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But the reason we do it that way is to demonstrate how
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different types of games might run on a new product.
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The thing is we don't need the exact FPS of every single
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E-sports game to know that if it gets 250 FPS in Dota two,
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it's probably going to run League of Legends okay.
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We also want to know how it holds
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up in a more visuals focused game, right?
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Of course, while our testing focused on gaming today,
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bottlenecks occur in all types of computing processes
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and operating system for example,
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can limit your file transfer speeds.
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You take the same computer throw Linux on it
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and all of a sudden, boom, you're copying files faster.
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Your onboard network port might not fully utilize your ISP's
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new two gigabit service or your CPU might be sitting there
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with absolutely nothing to do while you're opening up a
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program, because your hard drive is struggling to deliver
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it any data that it needs to work.
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Thermals can also be a silent bottleneck.
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Taking a system that normally runs fine
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and then throttling it down under heavy workloads.
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And then there's scientific computing.
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That's an area where unlike gaming, you might need hundreds
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of gigabytes or even terabytes of system memory
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in order to keep an extreme multi-core processor
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like an AMD Thread Ripper or Epic fed with data.
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Speaking of lots of cores, do you need more for gaming?
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Well, the answer is yes, but only to a point.
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While modern games have been moving in that direction
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since the last generation of home consoles included eight
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core CPU's there's just a limit to how much can be done in
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parallel in a game because the work of one core is so often
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dependent on work that another core hasn't yet completed.
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So while it's notorious for performing best on a 16 core
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Ryzenine 5950 X our Ashes of the Singularity: Escalation
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tests didn't actually see as much of an improvement in terms
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of FPS, as you might think after we
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moved from a respectably powerful quad core.
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So in many cases, the performance gains that you see
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on a chart where the higher core count one outperforms the
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lower core count one really come down to the manufacturer,
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tuning the turbos of the individual cores so that
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those higher end ones turbo up to higher speeds.
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On AMD at least this is something you might be able to
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overcome on your own with basic software like Onesmus'
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Clock Tuner for Ryzen, so there you have it.
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The answer to the age old question of what do I upgrade
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first CPU or graphics card is, it depends.
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That's because if you think about it every system has a
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bottleneck because if it didn't have a bottleneck,
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the performance would just keep going to the moon.
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And the crazy part is those bottlenecks shift around
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depending on what you're doing
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and how the rest of the system is configured.
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That's where the title came from.
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And that's one of the main reasons it's so important to look
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at multiple reviews when you're considering spending money
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on a gaming PC, 'cause no one can test every workload
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with every combination of hardware, while also considering
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every upgrade path that may or may not be available to you.
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But one thing you probably won't need to
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upgrade is your power supply.
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Seasonic power supplies are built with the future in mind.
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They've got everything in their lineup up to 1300 watt
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80 plus platinum power supplies.
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They've got units that have 12 year freaking warranties.
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So clearly there's a great degree of confidence in the
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product that it's going to last you like three to four
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upgrade cycles of the rest of their gear.
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And they've also got a bunch of unique products, too.
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If you want a quiet build
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you can go for one of their fanless options.
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If you need something for an all white build like the one we
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just put together, they've got you covered there too.
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And the bottom line is man, Seasonic just makes good stuff.
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So go check them out at the link in the video description.
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Thanks again, Seasonic for sponsoring this video
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and guys let us know what other kinds
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of bottlenecks would you like us to explore in the future?
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Leave a comment and then maybe take a look at some of the
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best 240 Hertz gaming monitors that we've been looking at.
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So you can make sure you're not missing
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out on all those FPSs is your system's making
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after you upgrade the rest of your hardware.