My second game's revenue 6 months since launch - YouTube

Channel: unknown

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hey guys ivan is here and um it's been a while聽 it's been really a while and today i wanted to聽聽
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share with you some cool stuff about what was聽 happening with my second release game endurance聽聽
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within the six months i'm going to tell you聽 the numbers i'm going to tell you the revenue聽聽
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everything and in the end as a bonus i'm going聽 to share with you some information about how聽聽
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much my first game is still earning every聽 month and first of all uh for the most imp聽聽
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patient of you i want to tell the final聽 number so they can just be happy and they聽聽
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can just leave if they want to so uh in聽 total within the six months i've earned聽聽
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thirty thousand six hundred and forty united聽 states dollars so yeah that's the final number and聽聽
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for the rest of you who are more interested in聽 the like more detailed breakdown i'm gonna start聽聽
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right now so again as i've just said i've earned聽 thirty thousand six hundred and forty dollars and聽聽
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that includes the revenue from ios and android聽 versions and as well as from consoles and the聽聽
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85 percent of that comes from mobile versions it's聽 been six months since endurance has been released聽聽
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on mobile and at the moment it has around 500 15聽 000 downloads so i get around two thousand two and聽聽
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a half thousand a day and ninety percent of that聽 comes from google play and the rest is from ios聽聽
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and yeah it's not doing that great on ios so for聽 the first two weeks since launch i was using only聽聽
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admob as ad network yeah for the ad revenue and聽 after i've signed with the other one company that聽聽
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sent me their sdk with a lot more different ad聽 networks included in that such as unity ads admob聽聽
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facebook ads etc they charge around ten percent聽 of the total revenue so it's not too much and that聽聽
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basically increased my ecpm from two dollars to聽 six seven dollars uh and then it got even higher聽聽
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at some points i was getting nine to ten dollars聽 per 1000 views this company but for the last two聽聽
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months i did get back to six seven dollars per one聽 seven views i talked about this more detailed in聽聽
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my other video which is uh down here the amount聽 of use of ads i get every day varies between 13聽聽
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16 000 and on the weekends it's usually higher聽 i guess because people have more time to play聽聽
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that gets me around 80 to 100 united聽 states dollars for the last couple months聽聽
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it was better with the higher cpm in september聽 uh where i was getting around 100 150 dollars a聽聽
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day a part of ads i've got enough purchases in my聽 game which gets an average 20 35 dollars per day聽聽
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and when i was making my last video it was more or聽 less the same was 25 35 united states dollars so聽聽
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it didn't change much with time even though i was聽 trying to implement different monetization stuff聽聽
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such as limited time offers additional in-app聽 purchases and different bonuses and to sum up聽聽
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it's around 100 135 dollars per day as a聽 revenue that i get from my second game endurance聽聽
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but that's not everything i get from it because i聽 also have paid version of endurance on google play聽聽
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which is exactly the same as the free one and聽 the only thing it doesn't have ads and in-app聽聽
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purchases and that version gets around聽 500 600 dollars per month i get around聽聽
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10 15 downloads a day from it and i also do a聽 week of sales once a month which is 50 uh off聽聽
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that is most profitable part of the month i can聽 say due to nda i cannot talk about console revenue聽聽
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but i will include it in the total amount of the聽 game revenue within the six months so again to sum聽聽
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up the total amount is 30 600 for the united聽 states dollars it's within this six months聽聽
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since launch that's basically around 5100 united聽 states dollar per month and i think it's pretty聽聽
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cool for cello death um i don't buy any ad traffic聽 all of the downloads i get are organic downloads聽聽
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i've tried to run ad campaigns couple times with聽 adsense but in my case it wasn't profitable so聽聽
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i've dropped this idea and focused on organic聽 traffic which is dropping from time to time聽聽
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but i've managed to retain it and even increase聽 after those drops just by improving aso聽聽
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for the game and for that i'm using app聽 raider i've tried different solutions such聽聽
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as sensor tower app annie and some others and聽 i find app rather the most convenient for me聽聽
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and don't think it's ad placement i wish i'll聽 give you a quick example of downloads drop at some聽聽
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point game was getting around 1000 downloads a day聽 and then it changed aso and within a couple weeks聽聽
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it got back to two two and a half thousand per day聽 and as a as promised as a bonus i'm gonna tell you聽聽
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how much i still get from my first game ailment聽 which i released uh last year in may and it still聽聽
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gets pretty good amount of downloads even though聽 i didn't update it too much and it's around 1300聽聽
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1500 a day and it's been one and a half years you聽 know but um what i do i also change is so to get聽聽
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some more organic downloads so in total from all聽 of the platforms ios android pc nintendo on xbox聽聽
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i get around one thousand three hundred uh you聽 know that's six dollars per month and i think聽聽
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it's pretty cool alright guys so that's pretty聽 much it for today and um i wanted to tell you the聽聽
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one last thing if you're working on your first our聽 second game and you you're struggling and you're聽聽
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you're looking for some inspiration i just聽 wanted to tell you that you gotta finish it聽聽
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it's it's going to be so cool it doesn't matter聽 how much revenue is going to get but you're going聽聽
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to be so excited and going to give you so much聽 experience so just finish your game and publish it聽聽
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that's the most important for you alright guys聽 have a good one and see you in the next video