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Everything You Need to Know About Licensing Agreements - YouTube
Channel: inventRightTV
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(energetic Spanish guitar music)
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- Stephen Key here, guess what?
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We're on our next adventure to,
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Lake Titicaca?
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Am I pronouncing that correctly?
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I'm not quite sure,
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but it's gonna be a great time.
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Please, join us on this adventure.
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Hey, Stephen Key here,
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and Janice,
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and guess what?
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We're on our next adventure,
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heading off to where?
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- We're at Lake Titicaca,
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an amazing name to be sure,
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and we're going to visit
the Floating Islands today.
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These islands are built
completely on reeds
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and they float on the water.
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We're going to meet the
indigenous people who live there.
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See some local customs and eat local food.
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- Clearly Janice does this
much better than I do.
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- Of course.
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- So, stay tuned.
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(energetic Spanish guitar music)
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Alright, here are a few fun
facts about Lake Titicaca.
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It's a hundred miles long,
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and how wide?
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- 37.
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- Well, that's a big lake,
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and it's how high?
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- I believe we're above 13,000 feet.
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- Hah!
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- Which makes it,
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the highest navigable lake in the world.
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There are other lakes,
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maybe up in the Alps,
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or you know, high mountains,
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but,
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they're small.
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They're just little Alpine lakes,
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and this one is very large,
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and so, it can be boated on,
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used for transportation,
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- And.
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- Fishing, all that stuff.
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- And, very cold too.
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- Definitely.
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(energetic Spanish guitar music
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- Okay, Stephen Key here,
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and today I want to talk about
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how to negotiate a winning
licensing agreement,
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and of course I'm at Lake Titicaca,
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in Peru.
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(energetic Spanish guitar music)
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Okay, you've done everything right.
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You made that sell sheet.
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You created a great product
that a company wants,
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and now you're waiting for
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that licensing agreement to
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come on over to you so
you can start negotiating.
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But, I'm here to tell you negotiation
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starts way before you get the contract.
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Most people don't understand that.
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Let me try to explain.
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Number one, the way you file
your intellectual property,
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and the way you structure
your intellectual property,
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has a lot to do with leveraging
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a winning licensing agreement.
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Also, your marketing material
is extremely important too.
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How it looks and how it feels,
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and if you've taken away,
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well, not taken away but let's say
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you've got a strong point of difference.
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And the third thing is,
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identifying the right
company to reach out to,
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and making sure you're
in the right category.
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Which, there are a few,
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hopefully more than a few,
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inventor-friendly companies.
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So, you negotiating licensing agreement
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starts very early on.
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Not when you actually get
a licensing agreement.
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(energetic Spanish guitar music)
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People ask me all the time,
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how did I learn to negotiate so well?
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Well, first of all,
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as you know, I started my career
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selling things I made at street fairs
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and county fairs, and state fairs,
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all through California.
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And I learned a lot about people.
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I learned a lot about how to negotiate.
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The other thing I wanted to mention,
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people are always asking me,
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"Well Steve, how did you learn to deal
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with these big companies
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now and licensing agreements?
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"Especially when they're so large,
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and technically you're a little
bit smaller than they are?"
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I tell everyone it's called,
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Survival 101, trying to get paid -
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that's how I learned.
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Most of all about people.
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In the United States, people
are really not comfortable
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with negotiating any type of,
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contract,
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or even,
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doing a little bartering back and forth,
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at a flea market.
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They're just uncomfortable with it,
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but you have to learn to
have a good sense of humor.
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You have to learn to
leverage your strengths,
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so you can get the best possible deal.
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And most people, are
just not good at this,
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but I'm gonna give you a few tips,
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to make it easier for you.
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(energetic Spanish guitar music)
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Here's the first tip
I'm going to give you.
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And, we see this actually all the time.
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When a licensing agreement does come over,
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it has the company's name,
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the licensee,
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but the licensor, which is you,
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is actually sometimes in your name,
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and should never be in your name.
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It should be in some
type of business entity,
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and I prefer a LLC, personally,
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because you need to
protect your own assets.
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Okay, a licensing agreement
is gonna take a long time,
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and some of the issues are
pretty straightforward.
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And, if you're working with a company
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that's done a lot of licensing agreements,
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it's a little easier,
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let's put it that way.
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If you're working with a company
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that's never done a licensing agreement,
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it's gonna be a little more difficult.
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Here's a tip,
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if they ask you the licensor,
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the inventor,
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to supply a licensing agreement.
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Tell them no.
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It never works out well,
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because they really need to know
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what they need to be successful.
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So, the licensee needs to
write their own contract,
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and it's gonna be awful.
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When the first one comes over,
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and most likely it's
going to be a boilerplate,
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they're kind of testing you
to see how much you know.
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And even though you've
talked on the phone,
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or even if you've gone through email
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on some of the issues,
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when you first see that boilerplate
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it's gonna be so ugly
you're gonna want to run,
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but it does get better.
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With a little bit of time,
a little bit of experience,
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you can change most of
the terms in your favor,
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or at least get it balanced.
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(energetic Spanish guitar music)
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There's gonna be many
hard issue to negotiate,
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and I'm gonna go through
with just a few of them.
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I think one of the hardest
things to negotiate,
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or, basically comes up
in a lot of contracts,
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and we're seeing a lot of it lately,
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is that company wants to own
your intellectual property,
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in exchange for a royalty rate.
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And then, later on in the contract,
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they want to be able to control
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the filing of that intellectual property,
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but also in that contract it states
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that they don't have to file at all,
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if they don't want to.
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Well, that's a big conflict,
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because here they're saying they want
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to own the intellectual property,
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but then they're saying
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that they're gonna take care of it,
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and then they say,
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basically we don't have to do anything.
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That's huge problem and you need to
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negotiate out of that situation,
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or you're gonna end up,
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maybe with intellectual property,
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of course, that you don't own,
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and guess what?
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They don't do anything with it.
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And, guess what?
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You don't get paid.
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Alright, here's another issue
that comes up all the time.
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Improvements,
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there's going to be improvements.
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I can guarantee it,
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and most of the licensees want
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to own all of those improvements.
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Here's the problem.
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If they own those improvements,
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and for some reason
the contracts breaches,
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and you get it back.
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You're gonna have to either license
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those improvements from the company,
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and that can present a big problem.
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Alright, here's another issue.
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Let's say, somehow,
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someone,
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infringes on your intellectual property,
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and some of these contracts
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your licensee wants you to defend it.
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You never want to be able to,
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or have to,
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or be required to defend
any type of lawsuits,
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that could get extremely expensive.
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It should be balanced.
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You should have the option if
you want to defend it or not,
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or they should have the second option
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if they want to go forward or not.
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So, don't get boxed in
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that you have to defend
your intellectual property.
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It could be extremely expensive,
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and you're not gonna like it.
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(lively pan flute music)
(rhythmically playing drum)
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Here's another thing I see
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in licensing agreements all the time.
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The company, of course,
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wants you to file intellectual property,
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and they list all the countries
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they want you to file it in.
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And, you're required to file it
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in all those countries.
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Holy smokes, that can
get extremely expensive.
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What you want to do,
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is stay away from this contract,
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this licensing agreement.
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That really states,
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that it's all about patents,
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it's all about claims.
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You want to make it broad enough.
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It's really about your product.
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You want to license your product,
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not your intellectual property.
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Indemnification, this
is really interesting.
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Typically both sides want
to indemnify each other.
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In other words,
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the company is going to indemnify you
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over any type of loss,
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or any type of exposure financially,
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and they should because they're doing
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all the manufacturing,
selling, and distribution.
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But, when they want you to indemnify them,
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if there's a third party lawsuit,
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that's asking quite a bit.
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Especially, because you're
only collecting a royalty.
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So, you have to negotiate
around that term.
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(lively pan flute music)
(rhythmically playing drum)
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Audit clauses, I see 'em all the time.
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Sometimes they're pretty vague.
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There needs to be more clarification.
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Typically you can audit them once a year,
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but if there is a discrepancy
they usually pay for it,
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then they'll pay for the audit,
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and sometimes they'll even pay
the interest on that money.
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So, make sure you have an audit clause
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that specifies all these little details.
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Don't make it too vague,
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because they try to make it very vague.
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Insurance, they have to have insurance,
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and you want to be named on the policy.
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It's pretty standard.
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All retailers require insurance.
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So, if there's no product
liability insurance,
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make sure it's in there,
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and you're on the policy,
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and make sure it's in
the millions of dollars.
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(lively pan flute music)
(rhythmically playing drum)
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How do we get the highest royalty rate?
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I hear this all the time.
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You can, but you have to
have a few things in place.
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You have to
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take a little bit of risk away to
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negotiate a higher royalty rate.
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But, there's one thing I
heard from Richard Levy, the
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famous toy inventor,
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and he told me one of the best ways
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of getting a higher royalty rate is:
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Just ask.
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Minimum guarantees.
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Yes, you need a performance clause,
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to make sure they're selling your product.
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It has to be in there.
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If you give someone an inclusive,
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which all the companies want,
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and there's no minimum guarantees.
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Guess what?
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They don't have to sell one unit,
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they completely own it
without selling one.
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So, you have to negotiate
minimum guarantees.
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Most companies hate this.
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There is a strategy to this.
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(sighs)
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It takes a little bit of time,
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but make sure there's
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some type of performance clause,
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and I prefer minimum guarantees,
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and that's related to sales.
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(lively pan flute music)
(rhythmically playing drum)
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Bankruptcy clause.
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Oh geez, if you're dealing
with a company potentially,
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especially a small company that can,
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or potentially can go in bankruptcy.
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You better have some
good language in there
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that states if they go into bankruptcy,
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they have to give everything back to you.
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That breaches the contract.
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So, you don't get caught up in court
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with some licensing
agreement with some company,
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that you can't get it back.
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And here's one of the last things.
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A lot of these contracts
don't have definitions,
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and I don't really like that.
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Definitions really make it very clear,
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what the words mean.
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So, if you can, make sure
your licensing agreement
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has definitions with all the terms.
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(energetic Spanish guitar music)
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As I said this before,
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this is not easy to do,
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and I've been doing it for over 30 years.
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So, you're going to need someone.
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If you need us, contact us,
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but make sure you have someone
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that knows the business terms.
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Before you sign any licensing agreement,
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make sure you have a
licensing attorney review it.
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I believe you do that at the very end
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so you can save some money,
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but you're gonna need
someone that can help you,
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because this is not easy.
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Like I've said,
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I've been in it for over 30 years,
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and it's still difficult for me.
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I'm currently writing a book on this,
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it's called One Simple Idea:
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How to Negotiate a Winning
Licensing Agreement,
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and if you're interested
when that comes out,
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please send me your email
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and I'll make sure to notify you.
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It's gonna take a little bit of time.
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There's a lot of topics,
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and I'm gonna cover every
topic in every category,
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and how to negotiate around
those difficult terms.
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So, you can come out on top,
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or at least make it a
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pretty balanced licensing agreement.
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(energetic Spanish guitar music)
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Incredible, I'm on a floating island.
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Where there's five
families that live here,
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and they explain how they
build these floating islands.
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I'm completely blown away.
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(sighs)
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What a great experience.
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(energetic Spanish guitar music)
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I cannot believe I am
here on Lake Titicaca.
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I started my career doing
arts and crafts sculpture,
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and I saw this wonderful piece,
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of a young lady on one of
the boats that they make,
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and I just fell in love with it.
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And here is the artist, here,
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and I just have to bring it home.
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What a treasure.
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(energetic Spanish guitar music)
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(group laughing)
Janice and I
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are taking a little boat ride.
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Okay we're heading home.
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We've had a great day on the lake,
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and we found a lot of things.
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First of all, we visited,
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an island,
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and we got to meet some amazing people,
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and also.
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- Well we had lunch on a different island
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and it's called Pachamanca,
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and it's where they cook
the food in the earth,
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with hot stones, and
they cook it in layers.
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So, there were potatoes,
on top that was chicken,
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followed by fish, followed
by bananas, that were cooked,
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and it was delicious .
- But Janice, just getting
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to the restaurant,
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we had to walk through a farm,
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and kind of a cow patty
situation going on.
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- Well we we're stepping around some,
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significant items that you
wouldn't want to step on.
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- But, the food was fantastic,
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and then we ended up going
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to this wonderful floating island.
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Spent some time with
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five families on that floating island,
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and then we got in this,
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kind of special little boat
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that we took a little ride in.
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- Absolutely, and we saw how they made
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these floating islands
out of cutting reeds,
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and stacking them.
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How they made their boats.
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How they use them to hunt birds,
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and collect eggs, and
of course go fishing,
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since they live in a lake.
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Very different lifestyle,
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but they do have solar panels now.
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- And, I think they have a cell phone too.
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- I don't know, but there were light bulbs
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inside their little tents.
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So, it was an unusual mix
of technology and nature.
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- So, we had a great day on Lake Titicaca,
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what a name,
[987]
and we're heading back to the hotel.
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So, thank you everybody
for watching this video.
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(energetic Spanish guitar music)
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