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XCOM 2: Bonding Soldiers in War of the Chosen - YouTube
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Hi, this is TapCat and today we're going to
talk about bonding between soldiers in XCOM
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2: War of the Chosen.
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We finally appear to have details on all of
the benefits of this new mechanism.
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If you'll give me the next 7 minutes, I'll
give you a full breakdown.
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The potential for bonding is locked in at
the time you recruit each soldier.
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They'll be randomly assigned a compatibility
score with every other soldier ranging from
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low to very high.
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Sending soldiers on missions together will
give them a chance to develop a relationship.
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And that applies to both the traditional tactical
combat missions and the new covert actions.
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At the end of a mission, their relationship
may get to the point that it rises to a level
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one bond.
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We'll see a short scene of the two of them
doing something like having a beer together
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and Bradford will let us know that the two
can form a bond.
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It's worth pointing out that soldiers don't
HAVE to have high compatibility for this to
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happen.
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There are events called "watershed moments"
that can bond 2 soldiers that don't particularly
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care for each other.
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For example, if one is knocked unconscious
and the other carries him to the extraction
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point that has a way of cutting through old
grudges.
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The first level bond is easy enough, we'll
just confirm that we want to do it and then
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choose whether or not to celebrate with a
lovely commemorative photo.
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Of course, we can continue pairing the two
friends on missions in hopes of forming a
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level 2 bond or even shooting for the max
at level 3.
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Taking it to those higher levels will mean
that they need to spend a little time in the
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new training center facility, but you'll get
new abilities that will make it worth your
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while.
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Ahhh, what's that you say?
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New abilities?
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That's right, each level brings their own
perks so let's go through them.
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At level one, either bondmate can grant the
other an additional action.
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So if one has moved and fired, the other can
use "Teamwork" and he can fire again, reload,
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or anything else his little heart desires.
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I had thought that using Teamwork itself was
a free action but after watching 2 different
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streams where it was used, it became clear
that it's not.
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The soldier granting the extra action is giving
up one of his own and transferring it to his
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friend.
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And this can only be used one time per mission.
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Not once by each of the two bondmates, once
total.
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A second level bond grants 3 abilities.
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First is Stand by Me.
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End a move adjacent to your bondmate and that
soldier will be automatically cleansed of
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ANY negative mental effects.
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This could come in handy in the early game
when Sectoids run rampant with mind control
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and we know the Chosen will be dazing our
squad every chance they get so that might
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also be a good use for it.
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Overall, though, I'm not sure soldiers are
plagued by these effects often enough that
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I'm all that worried about it and even then
this will only be helpful if the bondmate
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is near enough to move next to his friend
and then you're either clustering together
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which can be a very bad tactical move or using
your next action to move. In which case you've
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burned a soldiers entire turn.
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I'm not saying this will never be useful,
but don't fall in love with this until you
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have a chance to see it in action.
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Another second level bonding perk is Spotter
and I'm quite a bit more optimistic about
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this one.
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Soldiers are given an aim bonus when their
bondmate has attacked or been attacked by
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the soldier's target.
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Okay, let's just throw out the part about
getting fired upon because we can't control
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when or if that will happen anyway.
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But it's extremely common that enemies will
only be killed after multiple shots.
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So being able to use first one bondmate and
then the other to attack and get a bonus for
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something you would have done already is a
clear plus.
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And if we can get this early enough, it could
be a big help with the potato aim we all know
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and *ahem* love about low level soldiers.
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One final note on Spotter, there's an additional
aim bonus if the two soldiers are standing
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adjacent to each other when the shot is fired.
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Now, I'm not going to pretend I've never had
two soldiers standing side by side, but this
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really is a dangerous tactic if done regularly.
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You're giving your enemies a perfect target,
for grenades and poison spits along with any
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other area of effect grief they may throw
your way.
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So if there's a reason you need to huddle
up then by all means group two bondmates side
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by side, but my advice is don't overdo it
or the day will come when you'll be a sad
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panda.
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And the third ability is the one that just
might have the biggest impact on our campaigns.
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Covert Operators will cut the completion time
of a Covert Action by one day when the bondmates
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are both on the mission.
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We'll cover Covert Actions in a future video
but it appears that we'll be wanting, and
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needing to run Covert Actions constantly and
the cumulative impact of reducing their length
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by a full day each time could give us a big
leg up in building influence with the factions,
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slowing down the Chosen, and more.
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And finally we come to level 3.
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Interestingly, we have what amounts to a repeat
of level one as our first ability.
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Advanced Teamwork is literally a second charge
of Teamwork.
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One bonded soldier can give up one of his
actions so that his friend can take another.
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Instead of getting one shared use for the
mission, you'll now get two.
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One final note on teamwork.
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If the plan is to use that extra action after
an attack, then only use teamwork AFTER you
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do attack.
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To give two specific examples, if your grenadier
moves, attacks, and then is given a teamwork
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boost from his bondmate he could attack again
or do whatever else you choose.
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But if you move him, then give the teamwork
boost, and THEN fire, his turn will end.
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Having that extra action won't stop his turn
from ending if you give it to him too early.
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The other level 3 ability is Dual Strike.
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Simply put, this is a combined standard shot
attack by the soldier and his bondmate.
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Either one can invoke the ability, and when
he fires, the other will as well.
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The key here is that the bondmate won't have
used an action point to take that shot and
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can still take their turn as normal.
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I couldn't find confirmation of this, but
I strongly suspect that it will one use per
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mission.
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Finally, I know some fans want to imagine
the bonds going... well, a bit deeper than
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simple camaraderie and that's not going to
be included in the game.
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But there's nothing to stop you from filling
in the blanks about what happens off-screen
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at the base in whatever way you see fit.
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Like the old saying goes, what happens aboard
the Avenger stays on the Avenger.
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Or... something.
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That's my take on Bonding but feel free to
share your own in the comments.
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Are you looking forward to keeping bondmates
snuggled together tighter than a newlywed
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couple sharing a sleeping bag throughout every
mission?
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Already working on your romantic storylines
between the lonely specialist and the ranger
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who's too consumed with the job to notice
him or her?
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Let us know!
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If you found this video interesting, then
please give it a like to help other people
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find it.
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Especially for a channel my size, it does
help.
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And if you're not already subscribed to the
channel, you might want to do that as I will
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continue to cover War of the Chosen through
it's release on August 29th and beyond.
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That's all for now, thanks for watching.
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I hope we see you next time.
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