XCOM 2: Bonding Soldiers in War of the Chosen - YouTube

Channel: unknown

[0]
Hi, this is TapCat and today we're going to talk about bonding between soldiers in XCOM
[5]
2: War of the Chosen.
[6]
We finally appear to have details on all of the benefits of this new mechanism.
[10]
If you'll give me the next 7 minutes, I'll give you a full breakdown.
[20]
The potential for bonding is locked in at the time you recruit each soldier.
[24]
They'll be randomly assigned a compatibility score with every other soldier ranging from
[30]
low to very high.
[32]
Sending soldiers on missions together will give them a chance to develop a relationship.
[35]
And that applies to both the traditional tactical combat missions and the new covert actions.
[41]
At the end of a mission, their relationship may get to the point that it rises to a level
[45]
one bond.
[46]
We'll see a short scene of the two of them doing something like having a beer together
[50]
and Bradford will let us know that the two can form a bond.
[54]
It's worth pointing out that soldiers don't HAVE to have high compatibility for this to
[59]
happen.
[60]
There are events called "watershed moments" that can bond 2 soldiers that don't particularly
[65]
care for each other.
[66]
For example, if one is knocked unconscious and the other carries him to the extraction
[70]
point that has a way of cutting through old grudges.
[73]
The first level bond is easy enough, we'll just confirm that we want to do it and then
[78]
choose whether or not to celebrate with a lovely commemorative photo.
[81]
Of course, we can continue pairing the two friends on missions in hopes of forming a
[85]
level 2 bond or even shooting for the max at level 3.
[89]
Taking it to those higher levels will mean that they need to spend a little time in the
[93]
new training center facility, but you'll get new abilities that will make it worth your
[97]
while.
[98]
Ahhh, what's that you say?
[99]
New abilities?
[100]
That's right, each level brings their own perks so let's go through them.
[104]
At level one, either bondmate can grant the other an additional action.
[108]
So if one has moved and fired, the other can use "Teamwork" and he can fire again, reload,
[114]
or anything else his little heart desires.
[116]
I had thought that using Teamwork itself was a free action but after watching 2 different
[122]
streams where it was used, it became clear that it's not.
[125]
The soldier granting the extra action is giving up one of his own and transferring it to his
[130]
friend.
[131]
And this can only be used one time per mission.
[134]
Not once by each of the two bondmates, once total.
[137]
A second level bond grants 3 abilities.
[141]
First is Stand by Me.
[142]
End a move adjacent to your bondmate and that soldier will be automatically cleansed of
[147]
ANY negative mental effects.
[150]
This could come in handy in the early game when Sectoids run rampant with mind control
[154]
and we know the Chosen will be dazing our squad every chance they get so that might
[159]
also be a good use for it.
[161]
Overall, though, I'm not sure soldiers are plagued by these effects often enough that
[165]
I'm all that worried about it and even then this will only be helpful if the bondmate
[170]
is near enough to move next to his friend and then you're either clustering together
[175]
which can be a very bad tactical move or using your next action to move. In which case you've
[182]
burned a soldiers entire turn.
[184]
I'm not saying this will never be useful, but don't fall in love with this until you
[188]
have a chance to see it in action.
[190]
Another second level bonding perk is Spotter and I'm quite a bit more optimistic about
[194]
this one.
[195]
Soldiers are given an aim bonus when their bondmate has attacked or been attacked by
[200]
the soldier's target.
[201]
Okay, let's just throw out the part about getting fired upon because we can't control
[206]
when or if that will happen anyway.
[208]
But it's extremely common that enemies will only be killed after multiple shots.
[214]
So being able to use first one bondmate and then the other to attack and get a bonus for
[219]
something you would have done already is a clear plus.
[222]
And if we can get this early enough, it could be a big help with the potato aim we all know
[227]
and *ahem* love about low level soldiers.
[230]
One final note on Spotter, there's an additional aim bonus if the two soldiers are standing
[235]
adjacent to each other when the shot is fired.
[237]
Now, I'm not going to pretend I've never had two soldiers standing side by side, but this
[241]
really is a dangerous tactic if done regularly.
[245]
You're giving your enemies a perfect target, for grenades and poison spits along with any
[249]
other area of effect grief they may throw your way.
[252]
So if there's a reason you need to huddle up then by all means group two bondmates side
[257]
by side, but my advice is don't overdo it or the day will come when you'll be a sad
[262]
panda.
[263]
And the third ability is the one that just might have the biggest impact on our campaigns.
[269]
Covert Operators will cut the completion time of a Covert Action by one day when the bondmates
[274]
are both on the mission.
[276]
We'll cover Covert Actions in a future video but it appears that we'll be wanting, and
[281]
needing to run Covert Actions constantly and the cumulative impact of reducing their length
[287]
by a full day each time could give us a big leg up in building influence with the factions,
[293]
slowing down the Chosen, and more.
[295]
And finally we come to level 3.
[297]
Interestingly, we have what amounts to a repeat of level one as our first ability.
[302]
Advanced Teamwork is literally a second charge of Teamwork.
[306]
One bonded soldier can give up one of his actions so that his friend can take another.
[310]
Instead of getting one shared use for the mission, you'll now get two.
[314]
One final note on teamwork.
[316]
If the plan is to use that extra action after an attack, then only use teamwork AFTER you
[321]
do attack.
[323]
To give two specific examples, if your grenadier moves, attacks, and then is given a teamwork
[329]
boost from his bondmate he could attack again or do whatever else you choose.
[333]
But if you move him, then give the teamwork boost, and THEN fire, his turn will end.
[339]
Having that extra action won't stop his turn from ending if you give it to him too early.
[345]
The other level 3 ability is Dual Strike.
[347]
Simply put, this is a combined standard shot attack by the soldier and his bondmate.
[352]
Either one can invoke the ability, and when he fires, the other will as well.
[357]
The key here is that the bondmate won't have used an action point to take that shot and
[362]
can still take their turn as normal.
[364]
I couldn't find confirmation of this, but I strongly suspect that it will one use per
[369]
mission.
[370]
Finally, I know some fans want to imagine the bonds going... well, a bit deeper than
[375]
simple camaraderie and that's not going to be included in the game.
[379]
But there's nothing to stop you from filling in the blanks about what happens off-screen
[383]
at the base in whatever way you see fit.
[385]
Like the old saying goes, what happens aboard the Avenger stays on the Avenger.
[389]
Or... something.
[391]
That's my take on Bonding but feel free to share your own in the comments.
[395]
Are you looking forward to keeping bondmates snuggled together tighter than a newlywed
[398]
couple sharing a sleeping bag throughout every mission?
[401]
Already working on your romantic storylines between the lonely specialist and the ranger
[405]
who's too consumed with the job to notice him or her?
[408]
Let us know!
[409]
If you found this video interesting, then please give it a like to help other people
[412]
find it.
[413]
Especially for a channel my size, it does help.
[415]
And if you're not already subscribed to the channel, you might want to do that as I will
[419]
continue to cover War of the Chosen through it's release on August 29th and beyond.
[423]
That's all for now, thanks for watching.
[425]
I hope we see you next time.