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Introduction to Intellectual Property: Crash Course IP 1 - YouTube
Channel: CrashCourse
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Hi, I'm Stan Muller. This is Crash Course and today we begin our miniseries on Intellectual Property.
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Hey, isn't the entire concept of
Intellectual Property illegitimate?
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I mean, how can we justify locking up the world of science and arts so corporations, publishing houses
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and other gatekeepers can control what we know and what we think! Information wants to be free, man!
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Hey, me from the past! There's a Stan from the past! This is great!
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Stan: Hey! Me from the past! There's a Stan
from the past, this is great!
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Anyway. I can tell by looking at your vacant and bloodshot eyes that you've been up all night
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downloading Chumbawumba records over a
dialup connection. I remember those days,
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and I remember desperately trying to cling to any ethos
that justified your rampant copyright infringement.
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That is if you ever participated in such activities.
And even if you had participated in said infringing
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activities, the statute of limitations has likely
run out. I don't even know what LimeWire is!
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[Theme Music]
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I like how this is getting started, because
Stan from the past raises some interesting points!
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There's a good chance that he, and
a lot of you watching this video, might think
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about aspects of Intellectual Property as
outdated and pretty much irrelevant.
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Maybe lots of you don't think of it at all!
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That line, "Information wants to be free",
has been used to argue that current intellectual
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properly laws are outdated, over-broad and
generally awful.
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The quotation is attributed to Stewart Brand and he
said this to a group of computer programmers in 1984.
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"On the one hand Information wants to be expensive,
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because it's so valuable. The right information
in the right place just changes your life.
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On the other hand, information wants to be
free, because the cost of getting it out is
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getting lower and lower all the time. So you
have these two fighting against each other."
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The full quote, which you hardly ever hear,
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actually spells out the major tension between
intellectual property and technology quite well.
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And it did it more than 30 years ago, when
the digital age was just beginning. As information
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technology becomes more and more pervasive
and important in our day-to-day lives in the
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information society, information itself becomes
exponentially more important and more valuable.
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Paradoxically, as our information technology
improves, and as our computers and connections
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get better and faster, and sharing becomes
easier, we're less able to control the copying
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and dissemination of this incredibly valuable
information. The law of supply and demand
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pushes down the information's value.
This tension is nothing new.
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Technology, especially in the context of copyright
law, has always presented challenges.
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Socrates's and Plato's 'Phaedrus' bemoaned
the advent of books, arguing that they "will
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implant forgetfulness in [human beings'] souls;
they will cease to exercise memory because
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they rely on that which is written, calling
things to remembrance no longer from within
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themselves, but by means of external marks."
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One way that humans have attempted to deal
with these new technologies, with varying
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success, is by passing laws. The scourge of the piano
roll was contemplated in the 1909 Copyright Act,
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the photocopier in 1976, and the Internet was covered
in the 1998 Digital Millennium Copyright Act.
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But we're going to try to avoid this simplified
intellectual property versus technology binary.
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The idea that we have to choose between devaluing
the fruits of intellectual talent and labor,
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or devaluing the revolutionary information
sharing capacity of our networks, is wrong-headed.
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The more interesting and more difficult question
is how we can strike a balance; how we can
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incentivize and promote this revolution in
the way we share information, while at the
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same time incentivizing and promoting the
production of creative works and inventions
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by having respect for the human beings that
actually created them.
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The difference between today's debates and
those that took place 100 years ago is that
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intellectual property pervades our lives more
and more every day.
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This is especially true for anyone viewing
this video. I know that about 90% of you view
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Crash Course in a web browser, so consider
the layers of IP in this very YouTube page.
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A lot of what you're looking at is covered
by copyright. This video, for example, is
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covered as a motion picture work. The website
itself is considered a literary work.
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The Thought Bubble, the theme song, and the
video you watched right before this one, all
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have copyright protection. The software that
streams the video is also a literary work.
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The web browser you're using is most likely
registered as a computer program, as is the
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operating system. Lest you Linux weirdos think
that you don't have a copyright on your OS:
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You do. You're just not enforcing it.
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Even your comments could be covered by copyright.
That haiku you just posted:
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"Who is this person?
What happened to Mr. Green?
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Dislike. Unsubscribe."
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That's copyright-able! When you agreed to
this [image of YouTube user agreement],
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you granted YouTube a worldwide, perpetual, non-exclusive license to use your content in any way they see fit.
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There are also patents in play here. There's
proprietary video streaming technology, and
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many of the components in your computer are patented. But wait! There's more!
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YouTube is a registered trademark, and if
you saw an ad before this video, there was
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most likely a trademark in there. This is
a trademark
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and under this sticker is an image
of a piece of fruit, also a trademark.
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And behind the camera, our most precious and
valuable mark, Mark Olsen. Mark Olsen, everybody!
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The search algorithm that got you here? That's
a trade secret. My appearance in this video,
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and subsequent marketing of commemorative
mugs with my likeness fixed on each one- that
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implicates my right of publicity.
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If you're watching this on an iPhone or an Android, there's a whole other world of copyrights and patents that apply.
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When you start to deconstruct it like this,
it's dizzying. But despite all this complexity,
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most of the time the system moves along with
a fluidity that sometimes makes it easy to
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put it out of your mind. Kind of like the
internal functioning of your digestive tract.
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But it's there. Always there. Gurgling and churning
and functioning. Did anybody order lunch?
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Now most of this fluidity and seamlessness
is borne on the back of hundreds or thousands
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of lawsuits, many of them against Google,
thousands of pages of intricately complex
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contracts, and hundreds of millions of take
down notices.
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The point is that none of us, or very few
of us, can go about our daily lives without
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being impacted by intellectual property. It's
only when it hits home, like when you receive that
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cease-and-desist letter from a trademark attorney
for opening a restaurant called Burger Queen,
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or digital rights management software stops you from listening to your iTunes downloads on your Zune.
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Maybe your YouTube video gets taken down
because of that T-Swizzie song in the background
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(that's what the kids call Taylor Swift).
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Maybe you get a letter from your internet
service provider, informing you that someone
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using your account has downloaded every episode
of Game of Thrones and that if it keeps up
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you may be fined or imprisoned- or beheaded!
That's when it flares up.
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Flare up! God, are we still on the digestive
tract metaphor? Somebody get me a Tums. Tums,
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by the way, registered trademark of the GlaxoSmithKline
group of companies.
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Most of us encounter IP only on its borders.
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We hear horror stories about the motion picture and recording industry suing grandmothers.
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We watch those unskippable FBI messages warning us about the consequences
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of copyright infringement, or we complain about paying thousands of dollars per pill for medicine.
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We tend to encounter intellectual property
law in places where we, as users, are basically
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being told 'no'. And being told 'no' over
and over again is irritating, especially when
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these "no's" don't seem to make any sense.
And they're really irritating when they come
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with threats of fines or imprisonment.
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So in this course we're going to focus less
on enforcement and the "no's" and more on
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the part of intellectual property that often
says 'yes', 'sometimes', 'maybe', 'it is certain',
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or even 'ask again later'.
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I'm speaking, of course, of the "Liquid filled
die agitator containing a die having raised
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indicia on the facets thereof", registered as patent
US 3119621, which you might know as the Magic 8-Ball.
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Before we get too far, we should probably
define intellectual property. This is going
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to get pretty abstract, so let's go to the
Thought Bubble.
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The theoretical definition of intellectual
property would begin by saying that it is:
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"Nonphysical property that stems from, is identified as, and whose value is based on an idea or some ideas."
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There has to be some element of novelty; the
thing that we describe as intellectual property
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can't be commonplace, or generally known,
in the society where it's created, at the
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time that it becomes property. You can't claim that
you invented the wheel or that you wrote Moby Dick.
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Even though the source material for all IP
is social -- the inputs are our education, our
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human interactions, and basically all the
sensory data around us that we take in -- the
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thing that we call 'IP' is the product of
us putting together all these social inputs
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into something that we're gonna call "the
idea".
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"Only the concrete, tangible, or physical embodiments
of the idea are protected by intellectual property law."
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The idea has to be fixed into a form and location in which humans have access to it. That could be a novel,
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or a logo, or a liquid filled die agitator containing a die having raised indicia on the facets thereof.
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Thanks, Thought Bubble. So in its purest and best form, IP is the propertization of intellectual effort and talent.
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In its most corrupt and worst form,
intellectual property can be, and has been
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used by the propertied and powerful to protect
concentrated markets and broken business models.
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At its very worst, it can be used a a censorship
tool.
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Intellectual property differs somewhat from
real property like cars or houses because
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it's limited in duration and scope. For example,
copyrights last for the life of the author plus 70 years.
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Copyrighted works can be copied under the
fair use exception for certain personal or
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publicly beneficial uses. Let's say a book
reviewer quotes long passages of a novel,
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then pans the book. It's likely the author
of the book wouldn't grant permission for
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this type of use. But we want to encourage
informed public discourse. So there's a good
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chance it would be found to be a fair use.
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Patent laws carved out a limited experimental
use exception that permits minimal use of
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a patent for amusement, to satisfy idle
curiosity, or for strictly philosophical inquiry.
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Again, the patent owner probably wouldn't like this,
but the law wants to encourage individual
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tinkering. Both these limitations exist to
serve the primary objective of intellectual
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property: that's to promote the progress of science
and useful arts by increasing our stock of knowledge.
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So in this series, we're going to focus on
the 3 main branches of intellectual property:
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copyrights, patents, and trademarks. We won't
have time to get into some of the lesser cousins
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of the family like trade secrets or the right
of publicity, but all of these are included
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under the umbrella of intellectual property.
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So in the coming weeks we're going to try
to get at some of the nuts and bolt of what
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intellectual property is, because like it
or not, IP is only going to become more and
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more relevant as our lives become more and
more digital.
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So regardless of what or how you feel about
any aspect of IP, it's probably a good idea
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to have some basic knowledge of it. It doesn't
matter if you're a consumer or a creator of
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protected content or both. Is understanding
IP going to help you?
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You may rely on it. See you next week.
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Crash Course: Intellectual Property is filmed
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in the Chad and Stacey Emigholz here in sunny
Indianapolis, Indiana, and it's made with
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the help of all of these nice workers for
hire.
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If you'd like to help us make Crash Course
in a monetary way that doesn't imply any ownership
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in the final work, you can subscribe at Patreon,
a voluntary subscription service where you
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can support Crash Course and help make it free
for everyone forever. You can get great perks,
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but the greatest perk of all is the satisfaction of
spreading knowledge. Right? So thanks for watching.
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We'll see you next week.
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