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Star Citizen 2.6 Loadouts - Super Hornet Loadout - YouTube
Channel: SquidofLove
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Hello i am SquidofLove welcome back
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we have taken a very good look at
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most of the weapon categories in 2.6 and
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we know now how most of the weapons work
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in this new patch, what is working and what
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is not working, so before we go ahead and
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take a look at the rest of the
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categories i thought it would be nice to
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share some interesting and fun to use
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weapon loadouts, weapon combinations with
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your Super Hornet in order to have
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fun in the arena commander and the
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persistent universe.
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The super hornet is a very strong and reliable
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space superiority fighter but also because
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of the hardpoints it has and the size
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of these hardpoints it give us the
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option to experiment with different
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weapons and create some interesting and
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unique loadouts. When we are creating a
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loadout there are some things that we
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must have in mind like what kind of loadout
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we want to create, a laser,
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ballistic or mixed loadout and what is
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the purpose of that loadout, are we trying to
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have high DPS or just raw damage
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going for the alpha strike, one of the
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most important factors for me personally
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when creating a loadout is the projectile
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velocity of the weapons, I always try to
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use weapons that have the same projectile
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velocity or at least very close one
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to each other and this because in that
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way we can achieve one targeting pip,
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this will make our life a lot easier
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and it will be easier to use all of our
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weapons at the same time. So let's go
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ahead and take a quick look at some
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weapon combinations i have created for
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the super hornet in 2.6, my goal has been
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to use weapons with the same projectile
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velocity or at least as close as
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possible one to each other and the
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highest size weapon in every hardpoint. In
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our first combination we are going to use
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only tarantula weapons and create a
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ballistic loadout
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we are going to use three size 3 tarantula
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that have a projectile velocity
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at 1710 m/s and their damage is at 200
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and two size 2 tarantula that have a projectile
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velocity at 1700 meters per second,
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almost identical and their damage is at 100
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with their projectile velocity being almost
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identical is very easy to use these
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weapons together and create a nice loadout, this is my primary ballistic loadout
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for 2.6 especially since the 11-series broadsword
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are not that good anymore, the tarantula Mk3 have replaced them in this
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loadout and its goal is raw damage mostly
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you can achieve up to 800
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damage with these five weapons when
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you are firing at your targets and it can
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later be turned into a decent dps loadout if the
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fight continues for longer, a very
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strong ballistic loadout that can have some
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great results. We will continue with
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ballistic loadouts but this time we are going
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to create high dps loadouts and for
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this we are going to use three size 3 mantis GT-220
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plus two size 2
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sawbucks and this is the only time we
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can see the sawbucks being used because
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they are not that good, they don't have
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very good stats to be used alone but
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they seem to be perfect if you combine
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them without other high dps weapons, both
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of these weapons have the same projectile
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velocity at 1222 m/s and the same damage
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at 32, the mantis has the best rate of
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fire and dps at 60 seconds in the size 3
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category and the sawbuck has the
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second best rate of fire in the size 2 category
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so using them together you can create a
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very powerful and deadly loadout, the only
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problem with this loadout is that you
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will have to be very careful with your
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aim or else you are going to waste a lot of
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ammo, it is a very good combination if
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you are after high dps loadouts. If
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creating a ballistic loadout with high dps
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is your goal then it can get much better
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we are going to keep the three mantis Gt-220 and we are going to add a size
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4 apocalypse arms revenant ballistic
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gatling, its projectile velocity is at
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1180 m/s not the same as the mantis but
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quite close, its damage is at 44 but
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its rate of fire is at 1300 shots
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per minute.
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A deadly combination that can decimate pretty much everything in front of you
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thanks to the very good rate of fire
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that both of these weapons have the mantis gt-220
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and the apocalypse arms revenant and of
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course thanks to the insane dps they can
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achieve together, the same problem with
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the previous loadout remains so you will have
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to be very careful with your aim in
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order to not waste ammo.
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What about some laser loadouts, we can
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use three Panther repeaters, size 3
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panther repeaters and one size 4 M6A
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laser cannon in order to create a very
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strong laser loadout , their projectile
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velocity is at 1297 m/s for the panther
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repeater and at 1178 meters per second for
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the M6A laser cannon, not the same but
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definitely close enough to use both of
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these weapons without any real problem
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they both have some very good damage
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95 for the panther repeaters and 270 for the
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M6A laser cannon, so that means that
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we can achieve a damage up to 555 with
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these 4 weapons,
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it is a very strong combination if you
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are looking for a laser loadout and
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despite the fact that the difference in
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projectile velocity is obvious when we
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are a bit farther from our target, when
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we are getting closer it is not much of a
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problem we can use these two different
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weapons together and destroy our opponent
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easily, it is a very strong loadout with
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high damage and decent dps and you also
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don't have to worry about replenishing
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your ammo.
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Unfortunately the other lasers in size 2
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and size one category don't have a
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projectile velocity close to the panther
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repeaters so despite the fact that you can
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use them like this, it is going to be a bit
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problematic, it is going to be a bit confusing
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with having two targeting pips, so let's
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go ahead and take a look at a couple
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mixed loadouts using the panther repeaters,
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in the first one we are using 3 panther repeaters
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and an apocalypse arms revenant
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ballistic gatling, we can have very good
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firepower with this combination and I
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do
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like the apocalypse arms revenant, it is a very
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strong weapon against the hull of our
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targets which we can attack and damage
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while we are destroying the shields of our
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enemies with the panther repeaters. In the
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second mixed combination we are using
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again three panther repeaters with two sawbucks and i have to say surprisingly this
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was the most fun, the most entertaining
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combination and quite effective as well,
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it seems that the sawbuck although not
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a good weapon to be used alone is an
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excellent choice if you can combine it
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with other decent weapons, with
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specific weapons like the mantis or the
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panther repeater and I do prefer this
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combination more than the mantis and the sawbucks because it is easier to use and also
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more forgiving if you make some mistakes
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if you are looking for a gimballed loadout
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then i would recommend you to use five
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sledge II mass driver cannons or five
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tarantula gt-870, you can even go with five
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strife mass drivers for the raw damage
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if you want and if you like this weapon.
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These were some weapon combinations for
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the super hornet in 2.6 for different loadouts,
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for different purposes and i hope that you
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can experiment with all of them or with
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those that you prefer and have fun.
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Obviously you can use every weapon in
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the game not only the ones i have shown
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you in order to create a unique and
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interesting loadout and have fun in the game,
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create something that will suit your playstyle
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the most. So which one is your
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favorite combination in the game right
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now, please let us know i would love to hear
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your opinion.
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Thank you very much for joining me, if
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you enjoyed the video please don't
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forget to leave a like and subscribe for
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more
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I am SquidofLove and i will see you
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around the verse, bye-bye
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