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Meta Notes | A World That Stands on Its Own - YouTube
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I recently found this fantasy map I drew when
I was 14, and was surprised to find that I had come up
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with the idea of having a giant wall in the north
years before I read "A Song of Ice and Fire,"
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though I'm pretty sure that
my wall was a solid slab of rock.
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I started writing fantasy stories around a
year before then, when I was 13.
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And ten years after that, I started drawing
a fantasy webcomic.
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But I still always say that I got into worldbuilding
just a few years ago, because the thing I'm doing now
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does not feel like the thing I was
doing before.
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When I started writing the script for my webcomic,
I set down some ground rules for my fantasy world,
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and then I just made stuff up as I
went along, often just throwing things in
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as I was drawing the page.
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And it worked perfectly well, because in a
story, every aspect of a world is there to
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further the plot, or explore character, or
set the mood, or any combination of those.
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Every single thing that exists in that world
is ultimately there in service of the story.
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Though in a visual medium like a comic, making
for a pretty visual also works,
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except that those pretty visuals are also,
ultimately, there in service of the story.
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But just as a drawing doesn't have to be there
for the sake of a story, and can be appreciated
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as a work of art that stands on its own, a
world doesn't have to be shackled to anything
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either, be that thing a novel, a comic, a
game, or something else.
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But I've seen people say that a world with
no story is pointless, that nobody really
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cares about worlds.
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That a world as a whole is this cold impersonal
thing that excites no emotion and creates
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no attachment.
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That nobody cares about anybody's cool new
worldbuilding idea, so they should just go
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write a story to make people care.
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But I know that this cannot be true, because
I've read fantasy novels where those stories
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that were supposed to be the thing I actually
cared about left me feeling completely unimpressed,
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but I loved their settings and all the awesome
ideas they contained.
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Worlds, in and of themselves, are interesting
and are worthwhile.
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And worlds grab people's imaginations and
make them write their own stories all the time.
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And just as the considerations that go into
a stand-alone drawing are different from the
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considerations that go into an individual
comic panel, building a world that is meant
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to be able to stand on its own two legs is
very different from creating a setting for
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a fantasy story.
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Fantasy and sci-fi writers are constantly
warned against falling too deep into the worldbuilding
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rabbit-hole, since it often ends up distracting
them from writing the story itself.
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Before I got into worldbuilding just for the
sake of building a world, I had no issue avoiding
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all those rabbit-holes, but now I dive straight
into them instead, because the change in goals
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changed the nature of the activity itself.
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So I don't say that I got into worldbuilding
in my early teens, because those rabbit-holes
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held no interest to me back then.
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I was excited about my characters and their
cool adventures, not about staple crops,
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timber frame houses, and convoluted family arrangements.
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In the first video on this channel, I start
creating a temperate rainforest island by
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creating 50 species of fungi, because when
building a world is the thing you're out to do,
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fungi are really just one of the many
rabbit-holes you dive into.
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And the number of those rabbit-holes is countless!
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Which makes me very excited, because every
single one of them is a wonderful opportunity
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for exercising creativity, and a fascinating
new avenue to explore.
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There are no limits to imagination,
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and that fact just leaves me in awe.
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