Why is Fortnite so popular? - YouTube

Channel: Polygon

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Fortnight is everywhere. Musicians are name-dropping it. Sports stars are
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imitating it. New York tourist shops are t-shirt-ifying it. To understand how
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it got here, and how it became this phenomenon, you need to understand three things.
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Back in 2013 Brendan Greene, under his handle
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PlayerUnknown, created this battle royale mod for ARMA 2. It was based on the success
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of another ARMA mod, the hugely popular zombie survival game DayZ. Greene was
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inspired by the Japanese thriller Battle Royale, this controversial hit from 2000
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where a group of schoolchildren are forced to fight each other to the death
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on an island. The movies kill-to-survive concept inspired a bunch of
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Japanese games, like Fate/stay night and the Danganronpa franchise. In America,
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The Hunger Games franchise – book and movie – proved that that concept had
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appeal here too. Greene's Arma 2 mod tapped into this
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fascination and found a huge following with the Arma community. In 2015,
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Bluehole Ginno Games – best known for the MMORPG Tera – got in contact with Greene.
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The South Korean publisher wanted to expand into the games-as-service model,
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kind-of similar to League of Legends. Instead of releasing a bunch of
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self-contained games, the games-as-service model makes it so that you concentrate
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on one game, and then just extend its lifetime through subscriptions,
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microtransactions and events. Bluehole and Greene partnered up and
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development on PlayerUnknown's Battleground – PUBG – began early 2016.
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The early access version released on Steam in March 2017. Within three months, the
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game had sold 5 million copies. It was a huge success.
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Within 5 months, it was up to 10 million copies sold and had reached a peak of
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1.3 million concurrent players, beating out other popular games of the same time
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like Fallout 4 and DotA 2. Before launch, Bluehole gave an early version of the
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game to a bunch of really popular streamers, sort of helping it to gain
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ground on Twitch. Afterwards it spread like wildfire. Popular streamers were
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given access to special custom servers so they could make their own sort of
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bizarre, unique, very fun gameplay styles – like zombie mode, which became part of
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the base game. PUBG proved that battle royale could capture a huge player base...
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but it also had a lot of flaws in early access,
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like bugs, unreliable servers, and kind of generic visuals – all of which attracted
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competitors who saw an opportunity.
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These days,Epic Games is known for creating
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Fortnite. But at the beginning of this decade, they were a much different
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company. In 2011, Epic just wrapped Gears of War 3 and were entering a
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period of change. In 2012, it lost one of its most recognizable creators – Cliff
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Bleszinski – and then in 2014, it sold the Gears of War brand to Microsoft. Work on
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Fortnite began in around 2011 with a prototype that combined building and
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shooting, but development slowed over the years as a studio adjusted to
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all of these internal changes. Gradually Epic return to the Fortnite concept
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and began to experiment with a bunch of other projects inspired by the big
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trends in gaming at the moment. This included a free-to-play multiplayer
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online battle arena game called Paragon. They also had a version of the Unreal
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Engine that incorporated user-generated content, and this updated spin on Fortnite.
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They were really inspired by art styles like Pixar and Tim Burton, and
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this revamped take on Fortnight was supposed to be a mix of Minecraft and
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Left 4 Dead, so like a co-op base defense game about gathering materials, crafting
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structures, and fighting off monsters. After years of development, the game was
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finally released to early access in July 2017 –
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to basically... no fanfare. But Epic
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was still looking for the next big trend in gaming. When PUBG blew up, they
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pivoted their large, highly-skilled workforce to bring their own battle
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royale mode to market faster than any competitor could. According to Ed Zobrist,
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Epic's Head of Publishing, Fortnite Battle Royale was developed in only two months,
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releasing in September 2017. Owing to Epic's experience developing games across
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platform, the mode was released simultaneously to Windows, Mac OS,
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PlayStation 4 and Xbox 1. Fortnite beat PUBG to consoles, and it supported
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cross-platform play so friends could join up across many different systems. It
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didn't take long for Fortnite to find a dedicated audience.
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According to Epic, the game hit 10 million players just two weeks after its
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release. From the beginning epic games leveraged its long experience in the
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game industry. They were really proactive
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about engaging the twitch community. They gave out copies to streamers, but they
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also developed Fortnite Twitch Prime pack that had exclusive gear and skins
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and emotes. The strategy really paid off; Twitch records were broken when
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Tyler "Ninja" Blevins streamed fortnight with the pop culture icon Drake. This stream
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peaked at over 635,000 concurrent viewers
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and it launched Fortnite from the gaming community into the general pop
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culture consciousness. By late 2017, Paragon had hemorrhaged way too many players
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to still be worth updating. So Epic cancelled it. They deprioritized their
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other projects, and they just went all-in on Fortnite. The iOS version,
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developed in-house, was released in April 2018 with cross-play for Windows, Mac and
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Xbox one. In just three days, this version brought in about 1 million
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dollars through in-app purchases and within a month that figure blew past
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25 million. Epic had finally found the hit they were searching for.
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Ninja: Thank you the lord. Oh my god, it's for yourself. Good shit.
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Key to Fortnite's success story is the fact that
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it matures a beloved genre alongside its player base. Fortnite taps into the
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same demographic that grew up playing Minecraft, and helped them
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graduate to a more complex, competitive world – but also still used the creative
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skills that they'd already developed. Lots of games have building or crafting,
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but not very many have the same sort of bright, cartoonish aesthetic that
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Fortnite does. It's a style that appeals to a broader audience than most other
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battle royales, including people who might not otherwise play video games.
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And unlike PUBG, it's free! Supported mostly by cosmetic based microtransactions.
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Gone are the days of having to visit your one rich friend's house to play their Super
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Nintendo. There's no upfront investment to play, just the time it takes to
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download it.
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Recent backlashes against the loot boxes system inDestiny 2 and Star
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Wars Battlefront point to an evolving standard in how games are monetized.
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Rather than asking players to gamble or pay to unlock better stats, Fortnite
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plays the same whether you invest in it or not. Players know exactly what they're
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getting for their money, and the skins and emotes are so enticing that people
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are eager to shell out for them. And the Battle Pass, which provides more quests
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and rewards, is a great value. It's only about $10 a season.
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It's a brilliant system – which we've covered at length.
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To keep players interested, Epic uses its massive team to constantly create new weapons.
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They alter locations. They develop these bizarre storylines at lightning speed.
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They've been really proactive in keeping Fortnite fresh, introducing crossovers
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like The Avengers: Infinity War event, where players could battle for the
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Infinity Gauntlet. They've also been adding limited time options like 50v50
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and Playground modes, and they regularly incorporate gameplay updates like new
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vehicles and power-ups, ominous comets rocket launches, and a grenade that makes
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people dance. Like... this game has it all.
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Fortnite has the pedigree of Epic's
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classic shooters, but it has this personality and vibrance that really
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differentiates it – not just from the other games that Epic has made but also
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from the competition. At this rate it seems like Fortnite is gonna be on top
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for a while, but there are plenty who said that of PUBG. No one thing
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catapulted Fortnite to the cultural spotlight. It was just a matter of smart,
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timely moves by Epic Games, really stylish design, a willingness to
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experiment, and a little bit of luck. A game like Fortnite isn't an accident –
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it's a perfect storm.