Guild Wars 2 - What profession (Class) should I play? | ALL Elite Specializations - YouTube

Channel: Kyosika

[1]
Guild Wars 2 - What Profession/Class should I play in 2018?
[2]
Heya there guys!
[3]
Today I got a video about the classes in Guild Wars 2.
[5]
Picking a class, or profession as they call it in-game, can be quite hard.
[9]
Especially when you don't know the class is all about.
[11]
Even for experienced players it could be quite hard to determine what class you should play
[16]
next.
[17]
In this video I'm going to cover every profession and their current elite specializations in
[21]
about 1 to 2 minutes.
[23]
The goal of this video is to give you the basics of each class and their elite specializations
[28]
and help you determine what class is best for you!
[30]
I don't want to make this video overly detailed for new players but since I'm going to cover
[35]
every profession and elite specialization in Guild Wars 2, the video could get quite
[39]
lengthy.
[40]
Therefore, you can find timestamps in the description of the video and skip ahead to
[44]
your preferred profession.
[46]
Before we start, if you have any questions during or after the video, you can leave them
[50]
in the comments!
[51]
I'll try to help you out.
[53]
And for more Guild Wars 2 videos, don't forget to subscribe to my YouTube channel and don't
[58]
forget to leave a like if this video helped you out!
[60]
Alright, enough intro, let's dig into the video.
[64]
Before we're going to break every profession, here's a short subjective summary if you want
[68]
to dig straight into the game.
[70]
Oh, and keep in mind that every race can play every profession.
[72]
The races are only for your personal story and aesthetics.
[76]
If you're just looking for an easy profession to start off with then I would advise you
[80]
to pick a Warrior, Guardian, Ranger or Necromancer.
[84]
These professions aren锟絫 too hard in terms of mechanics and are relatively easy to get
[89]
into.
[90]
There are also intermediate professions.
[92]
I would advise these for people who are more familiar with the game's mechanics.
[96]
These professions consist out of the Revenant and Engineer.
[99]
And if you're new, I would hold off from the Elementalist, Thief and Mesmer until you're
[104]
more familiar with the game.
[106]
These classes could get quite overwhelming and I remember that I found these harder to
[109]
master when I just started the game.
[112]
But, by all means, choose whatever you prefer.
[114]
Moving on to the profession breakdown.
[116]
Starting off with the first profession, the Warrior.
[119]
The Warrior is a heavy armor profession that most of you are probably familiar with.
[123]
It's basically available in every game you play.
[126]
As you're dealing damage with the warrior, you will see a bar above your skills getting
[130]
fuller.
[131]
This is a unique mechanic of the warrior and is called adrenaline.
[134]
With enough adrenaline, you can release a special burst attack.
[137]
The more adrenaline you have, the more powerful the attack will be.
[140]
This special burst attack differs for each weapon you're wielding.
[143]
The warrior can also provide extra bonusses to nearby allies in combat.
[147]
By placing banners near your allies, you can temporally increase their attributes.
[151]
If you've leveled your warrior to level 80 and purchased the Heart of Thorns expansion,
[152]
you can get access to elite specializations.
[153]
For the Heart of Thorns variant of the Warrior, it will allow you to pick the Berserker Elite
[157]
Specialization in your trait line.
[158]
This is basically the skill tree in Guild Wars 2.
[161]
The Berserker specialization enhances your current warrior abilities, gives you the ability
[165]
to wield an extra weapon; the warhorn, and grants you a new adrenaline ability; Berserk.
[170]
Activating Berserk increases your attack speed for a small period of time and allows you
[174]
to use an even more powerful special burst attack.
[176]
If you have access to the Path of Fire expansion you锟絣l get access to the Spellbreaker elite
[182]
specialization.
[183]
The Spellbreaker specialization grants you the Full Counter adrenaline ability.
[187]
This allows you to absorb damage in a dome around and you and reflect the absorbed damage
[191]
right back at your foes.
[192]
The Spellbreaker specialization also allows you to wield daggers on your warrior.
[196]
This specialization is mainly focused about countering your foes.
[201]
Moving on to the second profession on this list, the Guardian.
[204]
The Guardian is a heavy armor profession that focusses on damaging foes and supporting your
[209]
allies.
[210]
It has features of the Paladin class that can be found in other games.
[213]
It also features abilities from the original Guild Wars.
[216]
Mainly from the Monk and Ritualist.
[217]
A Guardian has access to Virtues.
[220]
These Virtues can be found above your weapon skills and have passive and active effects.
[224]
The first virtue burns foes, the second one heals you and your allies for a small amount
[229]
and the third one shields you and your allies.
[232]
Activating these virtues will give you put them on a cooldown and you will be unable
[235]
to benefit from its perks.
[236]
Although it may look like the Guardian is a class that can effectively heal your allies,
[241]
it is usually not used for that purpose.
[243]
The Druid, a specialization that we'll cover later in this video, usually fulfills that
[248]
role.
[249]
Having the Heart of Thorns Expansion, you can unlock the Dragonhunter specialization
[252]
for your Guardian.
[253]
This allows the Guardian to wield a bow, place holy and light traps and grants you upgraded
[258]
virtues.
[259]
The virtues' passive effects are basically the same as the regular guardian.
[262]
Activation of these virtues allow you to hurl a burning spear with the Spear of Justice
[268]
virtue or do a leap that results in a major amount of healing with Wings of Resolve virtue.
[274]
This elite specialization allows the guardian to do effective damage from medium- to long
[279]
range.
[280]
If you have the Path of Fire expansion, it allows the Guardian to unlock the Firebrand
[283]
elite specialization.
[284]
This elite specialization turns you into a walking library.
[287]
Your virtues' passive effects stay the same once again, but your active skills do change.
[293]
Depending on the virtue you activate, you will open a tome that allows you to damamage
[297]
your foes or to heal and buff your allies.
[300]
The Firebrand also unlocks the Axe as a weapon to fight with and allows the guardian to some
[304]
more close-range crowd control.
[307]
The extra skills you unlock as a Firebrand are mostly mantras.
[310]
You can activate Mantras multiple times before they go on cooldown and have a different effect
[314]
every time you activate them.
[316]
That's about it for the Guardian, let's move on to the Revenant.
[319]
The Revenant is the last heavy profession on this list and it's a special one.
[322]
This is because it's only available if you have the Heart of Thorns Expansion.
[326]
The Revenant profession has two unique mechanics and could therefore, be a bit harder to get
[330]
into.
[331]
The Revenant uses Energy to channel it's skills and can use the power of Legends to damage
[335]
their enemies.
[337]
These Legends are popular characters from the first game and have played a major part
[340]
in the original Guild Wars' story.
[342]
There are Legends that grant you more attack speed and others provide strong condition
[346]
damage, that's basically damage over time.
[349]
The Revenant also comes with an elite specialization in Heart of Thorns.
[352]
This elite specialization is the Herald.
[354]
The Herald allows you to invoke the power of Glint.
[357]
A dragon from the original Guild Wars and champion of the Elder Dragon Kralkatorrik.
[361]
Using the Herald specialization allows you to wield Shields on a Revenant.
[365]
This allows you to grant protection to yourself and heal allies.
[368]
Invoking Glint allows you to share your boons with other allies and provides a strong crowd
[373]
control elite skill.
[374]
The Herald is more of a supportive specialization.
[377]
If you have a Revenant and you have the Path of Fire Expansion, you can unlock the Renegade
[381]
elite specialization.
[382]
This allows the Revenant to wield short bows and allows the Revenant to do damage from
[386]
mid-range.
[387]
The Renegade elite specialization allows you to invoke the legendary Charr, Kalla Scorchrazor.
[392]
Kall allows you to bombard your foes and summon other Charr from Kalla's warband that provide
[397]
boons to allies and can disrupt foes.
[399]
Moving on to the Ranger, a medium armored class.
[402]
The Ranger is a profession that allows you to do ranged damage with throwing axes, long-
[406]
and short bows.
[407]
But you can also do damage up close with a sword or great sword.
[411]
The ranger is quite unique because you always have a pet with you.
[414]
This pet can do damage and has a special skill that can do extra damage to enemies or provide
[418]
boons that can protect you and your allies.
[421]
You can only have one pet active at the time, but you can tame more pets as you progress
[425]
through the game.
[426]
Overall, this profession is pretty straight forward, is relatively easy to get into and
[430]
I find it very fun to play.
[432]
Having the Heart of Thorns Expansion allows you to unlock the Druid Elite Specialization.
[436]
Having the Druid Specialization, allows you to wield a staff to deal damage and heal your
[440]
allies.
[441]
Currently the Druid Specialization is most common healing specialization.
[444]
This is because of the powerful Celestial Avatar Form you can access for a short period
[448]
of time.
[449]
While in this form, you can do powerful burst healing in a short amount of time.
[453]
Most of the Druid锟絪 utility skills also focus on healing your allies.
[457]
The Path of Fire expansion allows the Ranger to unlock the Soulbeast Elite Specialization.
[462]
This elite specialization allows you to merge with your pet.
[465]
Yes, you and your pet become one.
[467]
The mechanic for this is called Beast mode.
[469]
Yes, that's also right, you're going Beast mode.
[471]
Going Beast mode allows you to get three extra pet skills.
[474]
These skills depend on the type of pet you merge with.
[477]
You will also get some bonus attributes when merging with your pet.
[480]
This also depends on the type of pet you merge with.
[483]
Next to all of this, the Soulbeast also gains access to the Dagger as a main hand weapon.
[488]
Moving on to the Thief, our next medium profession on the list.
[491]
As the name suggests, it's an agile profession that can steal certain effects from its foes.
[496]
The thief is loosely based on the Assassin from the original Guild Wars and has a lot
[499]
of similarities with the Rogue Class you can find in several other games.
[502]
Thiefs are very effective in one-on-one combat but can also do a fair amount of AoE damage
[507]
to surrounding foes.
[508]
Thiefs also use a special mechanic called "initiative" that allow them to do damage
[512]
in rapid succession.
[513]
Instead of having cooldowns on your weapon skills, you will lose initiative when using
[517]
a weapon skill.
[518]
The thief also has the ability to pop in and out of stealth and quickly engage foes by
[522]
shadow stepping, also a mechanic from the original Guild Wars.
[525]
If you have the Heart of Thorns Expansion, you can turn your Thief into a Daredevil.
[529]
A daredevil gets access to a staff as a weapon.
[532]
You won't use it to shoot ranged projectiles, but instead it will function as a fighting
[536]
stick.
[537]
This elite Specialization also allows you to dodge three times in quick succession instead
[541]
of the regular two dodges.
[542]
This allows the daredevil to be even more mobile than the regular thief.
[546]
Although the Daredevil is pretty mobile, the Path of Fire Elite Specialization of the Thief
[550]
isn't.
[551]
This Elite specialization is called the Deadeye and this basically transforms you into a sniper.
[555]
With the Deadeye Elite specialization also comes the ability to use a rifle as a weapon
[559]
of choice.
[560]
Although you can walk around freely and shoot people with your rifle.
[563]
You will also have the possibility to use a skill called "Kneel" that grants you a whole
[566]
new set of skills and increased damage.
[568]
You basically sacrifice your mobility for more damage.
[571]
When you attack as a deadeye, another unique mechanic comes into play, it's called Malice.
[575]
Some of your skills will generate Malice and the more malice you have, the more damage
[579]
you do!
[580]
It can also be used to reduce the cooldowns on some of your skills.
[582]
The Deadeye may seem a bit confusing at first, but it's an awesome specialization to play
[586]
as.
[587]
Moving on to our last medium armor profession, the Engineer.
[589]
The Engineer is a profession that uses all kinds of technological inventions to do damage.
[594]
For example, they can damage with bombs, grenades, rifles, flamethrowers and turrets!
[598]
And that's just some of the few examples to do damage as an Engineer.
[601]
As an engineer you can also grant yourself boons by drinking potions.
[605]
These are just skills on your skillbar, so there's no extra crafting required.
[608]
A unique mechanic to the engineer is the tool belt.
[611]
This is an extra skill bar above your weapon skill bar.
[614]
The skills here are based on the skills that you have equipped in your utility slots.
[618]
For example, I have the grenade kit as a utility skill then I would receive the Grenade Barrage
[623]
skill as an extra skill in my tool belt.
[625]
It might sound complicated, but you should get used to it when you try it out for yourself!
[629]
The Heart of Thorns expansion allows the Engineer to access the Scrapper Elite Specialization.
[634]
The Scrapper Elite Specialization uses a hammer to damage their foes.
[637]
The hammer allows the Scrapper to block, stun, reflect and dash to your enemies.
[641]
A very powerful and unique weapon if you ask me.
[644]
With the Scrapper Elite Specialization, the Engineer also gets access to Gyros.
[648]
Gyros are small drones that fly around you and can support you and your allies with boons
[652]
and stealth.
[653]
They can also do quite some damage by letting them self-destruct near your foes.
[657]
The Path of Fire expansion allows the Engineer to access the Holosmith Elite Specialization.
[662]
If you ask me, this Elite Specialization has one of the most cool looking animations.
[666]
By using this Elite Specialization, you will allow your Engineer to use a Sword in combat.
[671]
Next to that, the Holosmith has access to the unique Photon Forge mode.
[675]
While in this mode you will get a new set of skills that increases the Photon Forge
[680]
heat bar.
[681]
If you get past 50% of this heat bar then most of you Holosmith skills will increase
[685]
in damage or will increase in effect.
[687]
These are called "Exceed Skills" and you will find this effect on most of the Holosmith
[691]
skills.
[692]
That covers the medium armor professions on this list.
[694]
Let's move on to the last section of the video which are the light armor professions a.k.a.
[699]
the spellcasters.
[700]
Starting off with the Necromancer.
[701]
The Necromancer is basically the Warlock in Guild Wars 2.
[704]
It was already a very popular profession in the original Guild Wars and I've played a
[708]
Necromancer for most of my days in the first game.
[710]
The Necromancer's way of dealing damage mostly consists out of applying damage over time
[715]
to your enemies or corrupting their boons and turning them into conditions.
[718]
When something dies around you, it could either be an ally or a foe, then the Necromancer
[723]
gains lifeforce.
[724]
You can find your lifeforce bar above your weapon skills and this allows you to go into
[728]
Death Shroud.
[729]
Death Shroud is some sort of spectral form that replaces your weapon skills for a short
[733]
period of time and allows you to do damage with the Life Force you've collected.
[737]
Popping into Death Shroud will also give you an extra health bar based on your life force.
[741]
So popping Death Shroud when you are almost dead could save you because of the extra temporary
[745]
health it provides.
[747]
Another thing the necromancer can do is summon Minions.
[750]
These undead creatures follow you around for a short period of time and do damage to your
[754]
enemies.
[755]
Each type of minion has an unique skill tied to it and can be activated to heal you or
[759]
damage your foes!
[760]
The Heart of Thorns expansion allows the Necromancer to access the Reaper Elite Specialization.
[765]
The Reaper Elite Specialization allows the Necromancer to wield a greatsword.
[769]
This allows you to do effective close combat AoE damage to your foes.
[772]
Next to that, the Death Shroud will be replaced by Reaper's Shroud.
[776]
The idea stays the same.
[777]
Your current weapon skills will be replaced, and you will receive an extra health bar.
[781]
This Reaper Shroud basically uses the same concept as death shroud.
[784]
You get some mobility, some crowd control and some skills to do damage
[787]
Except, these skills are more focused around AoE damage.
[790]
Therefore, you can damage multiple foes at the time!
[793]
Next to all of this, the Reaper also gets shout skills.
[796]
Your character will instantly chant a certain phrase that has immediate effect.
[800]
These are basically instant cast skills.
[802]
The Path of Fire expansion takes an interesting turn with the necromancer.
[806]
The Path of Fire expansion gives the Necromancer access to the Scourge Elite Specialization.
[810]
This allows the Necromancer to wield a torch.
[812]
This weapon provides some crowd control and allows you to do some condition damage.
[816]
The most important thing about the Scourge is that it will replace your Death Shroud
[821]
and Reaper's Shroud.
[822]
You won't be able to use it while you are a Scourge.
[825]
Instead you have the ability to summon sand shades.
[828]
You can summon three at the time and have abilities that mainly support your allies
[832]
in combat.
[833]
Every shade also applies a small amount of condition damage to surrounding enemies.
[837]
I guess that sums up the basics for the Necromancer profession.
[841]
Moving on to the class that I have mained since the release of Guild Wars 2 in 2012.
[845]
We're going to talk about the Elementalist.
[847]
The Elementalist profession is similar to mages and wizards you might know from other
[851]
games.
[852]
This spellcaster uses the four elements to get around.
[854]
You will be able to attune to one of these elements and these will grant you their own
[858]
set of skills.
[859]
Fire is based around heavy, direct AoE fire damage.
[862]
Water is focused around support and healing.
[864]
Air is about damage, mobility and control and Earth focusses around Damage of Time and
[868]
protection.
[869]
Since the class can use multiple weapon sets and has different skills for each weapon set,
[873]
the Elementalist could be overwhelming to newer players.
[875]
But if you want to give it a shot nonetheless, try the Elementalist with a Staff.
[879]
That's the easiest weapon to start off with!
[881]
The Heart of Thorns expansion allows the Elementalist to access the Tempest Elite Specialization.
[886]
This Elite Specialization allows the Elementalist to wield a Warhorn as a weapon.
[890]
As all other professions on this list, the Elementalist gets unique abilities.
[894]
The tempest can "Overload" their current attunement.
[897]
We will briefly go over these.
[899]
If you are in a certain attunement for a few seconds, then you will be able to overload
[903]
the attunement by activating the attunement once again.
[906]
For the fire attunement you will turn into a fiery tornado that damages and burns foes.
[911]
For the water attunement you will turn into a floating bubble that heals allies.
[914]
For the air attunement you will summon a thunderstorm that damages and applies vulnerability to
[919]
your foes.
[920]
And the Earth attunement allows you to ride the earth.
[922]
This allows you to cripple and blind enemies and grant protection to allies.
[927]
Like the Necromancer, the Elementalist also gets some extra shouts as utility skills.
[931]
The Path of Fire expansion allows the Elementalist to access the Weaver Elite Specialization.
[936]
Personally, I found this Elite Specialization the hardest to master.
[939]
As an extra weapon, the Weaver can wield a sword in combat.
[942]
The sword does a fair amount of damage and has a crowd control ability.
[946]
But the most interesting thing about the Weaver is that you can combine elements.
[950]
For example, going into earth and then into fire will grant you 2 fire weapon skills,
[954]
2 earth weapon skills and in the middle, you have an unique skill that is based on the
[958]
two elements.
[959]
This grants you dozens of opportunities to do damage as a Weaver.
[962]
But it could get overwhelming for newer players.
[965]
The Weaver will require quite some practice to get in to, but it is really satisfying
[969]
if you pull of the right rotation.
[971]
If you do, the damage of the weaver will surprise you!
[974]
Moving on to the last profession on this list, the Mesmer.
[977]
As a Mesmer you have several skills to confuse and mislead your enemies.
[981]
The Mesmer is able to create clones and Phantasms that look exactly like you.
[984]
Clones can be summoned by using certain skills.
[986]
They look identical to you, but their damage is very low.
[989]
Phantasms are illusions that also look similar to you, but you can see through them like
[993]
some sort of ghost.
[994]
Phantasms can actually inflict a fair amount of damage to your enemies!
[998]
As a Mesmer, you will see your "Shatter" abilities above your weapon skill bar.
[1001]
By using these, you will destroy the clones you currently have summoned and it will either
[1006]
damage, confuse or stun the enemy.
[1008]
This all depends on what type of Shatter skill you used.
[1011]
There's also a Shatter skill that grants "Distortion".
[1013]
This basically makes you invulnerable for a few seconds.
[1016]
With the Heart of Thorns expansion the Mesmer gets access to the Chronomancer Elite Specialization.
[1021]
As the name suggests, this Elite Specialization is about managing time.
[1024]
This Elite Specialization will grant the mesmer the ability to wield a shield.
[1028]
The shield, along with other skills that mainly the Mesmer uses, can provide Alacrity to you
[1032]
and your allies.
[1033]
This boon will reduce the recharge time on most of your skills.
[1036]
Next to that, the Chronomancer is usually the source of a boon called Quickness.
[1040]
Quickness lets you and your allies attack and cast faster.
[1043]
Therefore, the Chronomancer is considered a very valuable teammate.
[1046]
Next to that you also get access to a fifth shatter skill; Continuum Split.
[1050]
By destroying your clones with Continuum Split you will create a new time line.
[1054]
In this really short period of time you should use every possible skill you find useful.
[1059]
Preferably the ones with longer cooldowns.
[1061]
When the time expires, your cooldowns, health and endurance will be set back to the moment
[1066]
before you used Continuum Split.
[1067]
This means you can use skills with longer cooldowns in Rapid Succession.
[1071]
Most of the utility skills of the Chronomancer are based around the idea to slow enemies
[1075]
and quicken your allies.
[1077]
Moving on the Path of Fire Elite Specialization of the Mesmer.
[1080]
This is the Mirage.
[1081]
The Mirage Elite Specialization allows the Mesmer to use the Axe as a weapon in combat.
[1086]
A very special thing about the Mirage is that you will not be able to use your dodging ability.
[1090]
Dodging will be replaced with another mechanic; The Mirage Cloak.
[1094]
If you dodge as a Mirage you will gain a buff for a really short amount of time.
[1098]
This allows you to evade enemy attacks for about a second.
[1101]
So, that's basically the same as dodging.
[1103]
The difference with the Mirage Cloak is that it opens a short window of time where you
[1107]
can use a special Ambush skill.
[1109]
These will usually replace your auto attacks for just a second and will allow you to do
[1113]
an even more powerful attack.
[1114]
Most of the Utility skills of the Mirage are based around the concept of deceiving you
[1118]
foes by shadowstepping or changing your position.
[1121]
And, I think that wraps it up for all of the professions.
[1125]
I hope this video gave you some insight about every profession and their Elite Specializations.
[1129]
I also really hope that I锟絭e covered the most important aspects of each class.
[1134]
If you have a suggestion or found something that I've missed.
[1137]
Please leave it in the comments so I can see it and inform other people.
[1140]
If this video helped you and you want to see more videos like this, Don't forget to subscribe
[1145]
and leave a like on this video and tell me what your favorite profession is in the comments!
[1149]
And if you think this video could help your friend or a guildie.
[1152]
Don't forget to share it with them!
[1153]
I think this all wraps it up for this video.
[1156]
Please leave your suggestions for future videos in the comments and I will hopefully see you
[1159]
all in the next video.
[1166]
PEACE.