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Guild Wars 2 - What profession (Class) should I play? | ALL Elite Specializations - YouTube
Channel: Kyosika
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Guild Wars 2 - What Profession/Class should
I play in 2018?
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Heya there guys!
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Today I got a video about the classes in Guild
Wars 2.
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Picking a class, or profession as they call
it in-game, can be quite hard.
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Especially when you don't know the class is
all about.
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Even for experienced players it could be quite
hard to determine what class you should play
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next.
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In this video I'm going to cover every profession
and their current elite specializations in
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about 1 to 2 minutes.
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The goal of this video is to give you the
basics of each class and their elite specializations
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and help you determine what class is best
for you!
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I don't want to make this video overly detailed
for new players but since I'm going to cover
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every profession and elite specialization
in Guild Wars 2, the video could get quite
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lengthy.
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Therefore, you can find timestamps in the
description of the video and skip ahead to
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your preferred profession.
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Before we start, if you have any questions
during or after the video, you can leave them
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in the comments!
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I'll try to help you out.
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And for more Guild Wars 2 videos, don't forget
to subscribe to my YouTube channel and don't
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forget to leave a like if this video helped
you out!
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Alright, enough intro, let's dig into the
video.
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Before we're going to break every profession,
here's a short subjective summary if you want
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to dig straight into the game.
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Oh, and keep in mind that every race can play
every profession.
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The races are only for your personal story
and aesthetics.
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If you're just looking for an easy profession
to start off with then I would advise you
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to pick a Warrior, Guardian, Ranger or Necromancer.
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These professions aren锟絫 too hard in terms
of mechanics and are relatively easy to get
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into.
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There are also intermediate professions.
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I would advise these for people who are more
familiar with the game's mechanics.
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These professions consist out of the Revenant
and Engineer.
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And if you're new, I would hold off from the
Elementalist, Thief and Mesmer until you're
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more familiar with the game.
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These classes could get quite overwhelming
and I remember that I found these harder to
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master when I just started the game.
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But, by all means, choose whatever you prefer.
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Moving on to the profession breakdown.
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Starting off with the first profession, the
Warrior.
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The Warrior is a heavy armor profession that
most of you are probably familiar with.
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It's basically available in every game you
play.
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As you're dealing damage with the warrior,
you will see a bar above your skills getting
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fuller.
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This is a unique mechanic of the warrior and
is called adrenaline.
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With enough adrenaline, you can release a
special burst attack.
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The more adrenaline you have, the more powerful
the attack will be.
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This special burst attack differs for each
weapon you're wielding.
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The warrior can also provide extra bonusses
to nearby allies in combat.
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By placing banners near your allies, you can
temporally increase their attributes.
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If you've leveled your warrior to level 80
and purchased the Heart of Thorns expansion,
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you can get access to elite specializations.
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For the Heart of Thorns variant of the Warrior,
it will allow you to pick the Berserker Elite
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Specialization in your trait line.
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This is basically the skill tree in Guild
Wars 2.
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The Berserker specialization enhances your
current warrior abilities, gives you the ability
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to wield an extra weapon; the warhorn, and
grants you a new adrenaline ability; Berserk.
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Activating Berserk increases your attack speed
for a small period of time and allows you
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to use an even more powerful special burst
attack.
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If you have access to the Path of Fire expansion
you锟絣l get access to the Spellbreaker elite
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specialization.
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The Spellbreaker specialization grants you
the Full Counter adrenaline ability.
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This allows you to absorb damage in a dome
around and you and reflect the absorbed damage
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right back at your foes.
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The Spellbreaker specialization also allows
you to wield daggers on your warrior.
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This specialization is mainly focused about
countering your foes.
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Moving on to the second profession on this
list, the Guardian.
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The Guardian is a heavy armor profession that
focusses on damaging foes and supporting your
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allies.
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It has features of the Paladin class that
can be found in other games.
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It also features abilities from the original
Guild Wars.
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Mainly from the Monk and Ritualist.
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A Guardian has access to Virtues.
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These Virtues can be found above your weapon
skills and have passive and active effects.
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The first virtue burns foes, the second one
heals you and your allies for a small amount
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and the third one shields you and your allies.
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Activating these virtues will give you put
them on a cooldown and you will be unable
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to benefit from its perks.
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Although it may look like the Guardian is
a class that can effectively heal your allies,
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it is usually not used for that purpose.
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The Druid, a specialization that we'll cover
later in this video, usually fulfills that
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role.
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Having the Heart of Thorns Expansion, you
can unlock the Dragonhunter specialization
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for your Guardian.
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This allows the Guardian to wield a bow, place
holy and light traps and grants you upgraded
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virtues.
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The virtues' passive effects are basically
the same as the regular guardian.
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Activation of these virtues allow you to hurl
a burning spear with the Spear of Justice
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virtue or do a leap that results in a major
amount of healing with Wings of Resolve virtue.
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This elite specialization allows the guardian
to do effective damage from medium- to long
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range.
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If you have the Path of Fire expansion, it
allows the Guardian to unlock the Firebrand
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elite specialization.
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This elite specialization turns you into a
walking library.
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Your virtues' passive effects stay the same
once again, but your active skills do change.
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Depending on the virtue you activate, you
will open a tome that allows you to damamage
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your foes or to heal and buff your allies.
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The Firebrand also unlocks the Axe as a weapon
to fight with and allows the guardian to some
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more close-range crowd control.
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The extra skills you unlock as a Firebrand
are mostly mantras.
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You can activate Mantras multiple times before
they go on cooldown and have a different effect
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every time you activate them.
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That's about it for the Guardian, let's move
on to the Revenant.
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The Revenant is the last heavy profession
on this list and it's a special one.
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This is because it's only available if you
have the Heart of Thorns Expansion.
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The Revenant profession has two unique mechanics
and could therefore, be a bit harder to get
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into.
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The Revenant uses Energy to channel it's skills
and can use the power of Legends to damage
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their enemies.
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These Legends are popular characters from
the first game and have played a major part
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in the original Guild Wars' story.
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There are Legends that grant you more attack
speed and others provide strong condition
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damage, that's basically damage over time.
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The Revenant also comes with an elite specialization
in Heart of Thorns.
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This elite specialization is the Herald.
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The Herald allows you to invoke the power
of Glint.
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A dragon from the original Guild Wars and
champion of the Elder Dragon Kralkatorrik.
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Using the Herald specialization allows you
to wield Shields on a Revenant.
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This allows you to grant protection to yourself
and heal allies.
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Invoking Glint allows you to share your boons
with other allies and provides a strong crowd
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control elite skill.
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The Herald is more of a supportive specialization.
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If you have a Revenant and you have the Path
of Fire Expansion, you can unlock the Renegade
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elite specialization.
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This allows the Revenant to wield short bows
and allows the Revenant to do damage from
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mid-range.
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The Renegade elite specialization allows you
to invoke the legendary Charr, Kalla Scorchrazor.
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Kall allows you to bombard your foes and summon
other Charr from Kalla's warband that provide
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boons to allies and can disrupt foes.
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Moving on to the Ranger, a medium armored
class.
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The Ranger is a profession that allows you
to do ranged damage with throwing axes, long-
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and short bows.
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But you can also do damage up close with a
sword or great sword.
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The ranger is quite unique because you always
have a pet with you.
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This pet can do damage and has a special skill
that can do extra damage to enemies or provide
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boons that can protect you and your allies.
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You can only have one pet active at the time,
but you can tame more pets as you progress
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through the game.
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Overall, this profession is pretty straight
forward, is relatively easy to get into and
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I find it very fun to play.
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Having the Heart of Thorns Expansion allows
you to unlock the Druid Elite Specialization.
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Having the Druid Specialization, allows you
to wield a staff to deal damage and heal your
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allies.
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Currently the Druid Specialization is most
common healing specialization.
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This is because of the powerful Celestial
Avatar Form you can access for a short period
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of time.
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While in this form, you can do powerful burst
healing in a short amount of time.
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Most of the Druid锟絪 utility skills also
focus on healing your allies.
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The Path of Fire expansion allows the Ranger
to unlock the Soulbeast Elite Specialization.
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This elite specialization allows you to merge
with your pet.
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Yes, you and your pet become one.
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The mechanic for this is called Beast mode.
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Yes, that's also right, you're going Beast
mode.
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Going Beast mode allows you to get three extra
pet skills.
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These skills depend on the type of pet you
merge with.
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You will also get some bonus attributes when
merging with your pet.
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This also depends on the type of pet you merge
with.
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Next to all of this, the Soulbeast also gains
access to the Dagger as a main hand weapon.
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Moving on to the Thief, our next medium profession
on the list.
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As the name suggests, it's an agile profession
that can steal certain effects from its foes.
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The thief is loosely based on the Assassin
from the original Guild Wars and has a lot
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of similarities with the Rogue Class you can
find in several other games.
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Thiefs are very effective in one-on-one combat
but can also do a fair amount of AoE damage
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to surrounding foes.
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Thiefs also use a special mechanic called
"initiative" that allow them to do damage
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in rapid succession.
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Instead of having cooldowns on your weapon
skills, you will lose initiative when using
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a weapon skill.
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The thief also has the ability to pop in and
out of stealth and quickly engage foes by
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shadow stepping, also a mechanic from the
original Guild Wars.
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If you have the Heart of Thorns Expansion,
you can turn your Thief into a Daredevil.
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A daredevil gets access to a staff as a weapon.
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You won't use it to shoot ranged projectiles,
but instead it will function as a fighting
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stick.
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This elite Specialization also allows you
to dodge three times in quick succession instead
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of the regular two dodges.
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This allows the daredevil to be even more
mobile than the regular thief.
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Although the Daredevil is pretty mobile, the
Path of Fire Elite Specialization of the Thief
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isn't.
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This Elite specialization is called the Deadeye
and this basically transforms you into a sniper.
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With the Deadeye Elite specialization also
comes the ability to use a rifle as a weapon
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of choice.
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Although you can walk around freely and shoot
people with your rifle.
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You will also have the possibility to use
a skill called "Kneel" that grants you a whole
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new set of skills and increased damage.
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You basically sacrifice your mobility for
more damage.
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When you attack as a deadeye, another unique
mechanic comes into play, it's called Malice.
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Some of your skills will generate Malice and
the more malice you have, the more damage
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you do!
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It can also be used to reduce the cooldowns
on some of your skills.
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The Deadeye may seem a bit confusing at first,
but it's an awesome specialization to play
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as.
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Moving on to our last medium armor profession,
the Engineer.
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The Engineer is a profession that uses all
kinds of technological inventions to do damage.
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For example, they can damage with bombs, grenades,
rifles, flamethrowers and turrets!
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And that's just some of the few examples to
do damage as an Engineer.
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As an engineer you can also grant yourself
boons by drinking potions.
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These are just skills on your skillbar, so
there's no extra crafting required.
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A unique mechanic to the engineer is the tool
belt.
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This is an extra skill bar above your weapon
skill bar.
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The skills here are based on the skills that
you have equipped in your utility slots.
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For example, I have the grenade kit as a utility
skill then I would receive the Grenade Barrage
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skill as an extra skill in my tool belt.
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It might sound complicated, but you should
get used to it when you try it out for yourself!
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The Heart of Thorns expansion allows the Engineer
to access the Scrapper Elite Specialization.
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The Scrapper Elite Specialization uses a hammer
to damage their foes.
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The hammer allows the Scrapper to block, stun,
reflect and dash to your enemies.
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A very powerful and unique weapon if you ask
me.
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With the Scrapper Elite Specialization, the
Engineer also gets access to Gyros.
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Gyros are small drones that fly around you
and can support you and your allies with boons
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and stealth.
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They can also do quite some damage by letting
them self-destruct near your foes.
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The Path of Fire expansion allows the Engineer
to access the Holosmith Elite Specialization.
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If you ask me, this Elite Specialization has
one of the most cool looking animations.
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By using this Elite Specialization, you will
allow your Engineer to use a Sword in combat.
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Next to that, the Holosmith has access to
the unique Photon Forge mode.
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While in this mode you will get a new set
of skills that increases the Photon Forge
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heat bar.
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If you get past 50% of this heat bar then
most of you Holosmith skills will increase
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in damage or will increase in effect.
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These are called "Exceed Skills" and you will
find this effect on most of the Holosmith
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skills.
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That covers the medium armor professions on
this list.
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Let's move on to the last section of the video
which are the light armor professions a.k.a.
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the spellcasters.
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Starting off with the Necromancer.
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The Necromancer is basically the Warlock in
Guild Wars 2.
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It was already a very popular profession in
the original Guild Wars and I've played a
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Necromancer for most of my days in the first
game.
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The Necromancer's way of dealing damage mostly
consists out of applying damage over time
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to your enemies or corrupting their boons
and turning them into conditions.
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When something dies around you, it could either
be an ally or a foe, then the Necromancer
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gains lifeforce.
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You can find your lifeforce bar above your
weapon skills and this allows you to go into
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Death Shroud.
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Death Shroud is some sort of spectral form
that replaces your weapon skills for a short
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period of time and allows you to do damage
with the Life Force you've collected.
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Popping into Death Shroud will also give you
an extra health bar based on your life force.
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So popping Death Shroud when you are almost
dead could save you because of the extra temporary
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health it provides.
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Another thing the necromancer can do is summon
Minions.
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These undead creatures follow you around for
a short period of time and do damage to your
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enemies.
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Each type of minion has an unique skill tied
to it and can be activated to heal you or
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damage your foes!
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The Heart of Thorns expansion allows the Necromancer
to access the Reaper Elite Specialization.
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The Reaper Elite Specialization allows the
Necromancer to wield a greatsword.
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This allows you to do effective close combat
AoE damage to your foes.
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Next to that, the Death Shroud will be replaced
by Reaper's Shroud.
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The idea stays the same.
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Your current weapon skills will be replaced,
and you will receive an extra health bar.
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This Reaper Shroud basically uses the same
concept as death shroud.
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You get some mobility, some crowd control
and some skills to do damage
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Except, these skills are more focused around
AoE damage.
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Therefore, you can damage multiple foes at
the time!
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Next to all of this, the Reaper also gets
shout skills.
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Your character will instantly chant a certain
phrase that has immediate effect.
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These are basically instant cast skills.
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The Path of Fire expansion takes an interesting
turn with the necromancer.
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The Path of Fire expansion gives the Necromancer
access to the Scourge Elite Specialization.
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This allows the Necromancer to wield a torch.
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This weapon provides some crowd control and
allows you to do some condition damage.
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The most important thing about the Scourge
is that it will replace your Death Shroud
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and Reaper's Shroud.
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You won't be able to use it while you are
a Scourge.
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Instead you have the ability to summon sand
shades.
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You can summon three at the time and have
abilities that mainly support your allies
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in combat.
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Every shade also applies a small amount of
condition damage to surrounding enemies.
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I guess that sums up the basics for the Necromancer
profession.
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Moving on to the class that I have mained
since the release of Guild Wars 2 in 2012.
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We're going to talk about the Elementalist.
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The Elementalist profession is similar to
mages and wizards you might know from other
[851]
games.
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This spellcaster uses the four elements to
get around.
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You will be able to attune to one of these
elements and these will grant you their own
[858]
set of skills.
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Fire is based around heavy, direct AoE fire
damage.
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Water is focused around support and healing.
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Air is about damage, mobility and control
and Earth focusses around Damage of Time and
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protection.
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Since the class can use multiple weapon sets
and has different skills for each weapon set,
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the Elementalist could be overwhelming to
newer players.
[875]
But if you want to give it a shot nonetheless,
try the Elementalist with a Staff.
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That's the easiest weapon to start off with!
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The Heart of Thorns expansion allows the Elementalist
to access the Tempest Elite Specialization.
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This Elite Specialization allows the Elementalist
to wield a Warhorn as a weapon.
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As all other professions on this list, the
Elementalist gets unique abilities.
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The tempest can "Overload" their current attunement.
[897]
We will briefly go over these.
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If you are in a certain attunement for a few
seconds, then you will be able to overload
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the attunement by activating the attunement
once again.
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For the fire attunement you will turn into
a fiery tornado that damages and burns foes.
[911]
For the water attunement you will turn into
a floating bubble that heals allies.
[914]
For the air attunement you will summon a thunderstorm
that damages and applies vulnerability to
[919]
your foes.
[920]
And the Earth attunement allows you to ride
the earth.
[922]
This allows you to cripple and blind enemies
and grant protection to allies.
[927]
Like the Necromancer, the Elementalist also
gets some extra shouts as utility skills.
[931]
The Path of Fire expansion allows the Elementalist
to access the Weaver Elite Specialization.
[936]
Personally, I found this Elite Specialization
the hardest to master.
[939]
As an extra weapon, the Weaver can wield a
sword in combat.
[942]
The sword does a fair amount of damage and
has a crowd control ability.
[946]
But the most interesting thing about the Weaver
is that you can combine elements.
[950]
For example, going into earth and then into
fire will grant you 2 fire weapon skills,
[954]
2 earth weapon skills and in the middle, you
have an unique skill that is based on the
[958]
two elements.
[959]
This grants you dozens of opportunities to
do damage as a Weaver.
[962]
But it could get overwhelming for newer players.
[965]
The Weaver will require quite some practice
to get in to, but it is really satisfying
[969]
if you pull of the right rotation.
[971]
If you do, the damage of the weaver will surprise
you!
[974]
Moving on to the last profession on this list,
the Mesmer.
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As a Mesmer you have several skills to confuse
and mislead your enemies.
[981]
The Mesmer is able to create clones and Phantasms
that look exactly like you.
[984]
Clones can be summoned by using certain skills.
[986]
They look identical to you, but their damage
is very low.
[989]
Phantasms are illusions that also look similar
to you, but you can see through them like
[993]
some sort of ghost.
[994]
Phantasms can actually inflict a fair amount
of damage to your enemies!
[998]
As a Mesmer, you will see your "Shatter" abilities
above your weapon skill bar.
[1001]
By using these, you will destroy the clones
you currently have summoned and it will either
[1006]
damage, confuse or stun the enemy.
[1008]
This all depends on what type of Shatter skill
you used.
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There's also a Shatter skill that grants "Distortion".
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This basically makes you invulnerable for
a few seconds.
[1016]
With the Heart of Thorns expansion the Mesmer
gets access to the Chronomancer Elite Specialization.
[1021]
As the name suggests, this Elite Specialization
is about managing time.
[1024]
This Elite Specialization will grant the mesmer
the ability to wield a shield.
[1028]
The shield, along with other skills that mainly
the Mesmer uses, can provide Alacrity to you
[1032]
and your allies.
[1033]
This boon will reduce the recharge time on
most of your skills.
[1036]
Next to that, the Chronomancer is usually
the source of a boon called Quickness.
[1040]
Quickness lets you and your allies attack
and cast faster.
[1043]
Therefore, the Chronomancer is considered
a very valuable teammate.
[1046]
Next to that you also get access to a fifth
shatter skill; Continuum Split.
[1050]
By destroying your clones with Continuum Split
you will create a new time line.
[1054]
In this really short period of time you should
use every possible skill you find useful.
[1059]
Preferably the ones with longer cooldowns.
[1061]
When the time expires, your cooldowns, health
and endurance will be set back to the moment
[1066]
before you used Continuum Split.
[1067]
This means you can use skills with longer
cooldowns in Rapid Succession.
[1071]
Most of the utility skills of the Chronomancer
are based around the idea to slow enemies
[1075]
and quicken your allies.
[1077]
Moving on the Path of Fire Elite Specialization
of the Mesmer.
[1080]
This is the Mirage.
[1081]
The Mirage Elite Specialization allows the
Mesmer to use the Axe as a weapon in combat.
[1086]
A very special thing about the Mirage is that
you will not be able to use your dodging ability.
[1090]
Dodging will be replaced with another mechanic;
The Mirage Cloak.
[1094]
If you dodge as a Mirage you will gain a buff
for a really short amount of time.
[1098]
This allows you to evade enemy attacks for
about a second.
[1101]
So, that's basically the same as dodging.
[1103]
The difference with the Mirage Cloak is that
it opens a short window of time where you
[1107]
can use a special Ambush skill.
[1109]
These will usually replace your auto attacks
for just a second and will allow you to do
[1113]
an even more powerful attack.
[1114]
Most of the Utility skills of the Mirage are
based around the concept of deceiving you
[1118]
foes by shadowstepping or changing your position.
[1121]
And, I think that wraps it up for all of the
professions.
[1125]
I hope this video gave you some insight about
every profession and their Elite Specializations.
[1129]
I also really hope that I锟絭e covered the
most important aspects of each class.
[1134]
If you have a suggestion or found something
that I've missed.
[1137]
Please leave it in the comments so I can see
it and inform other people.
[1140]
If this video helped you and you want to see
more videos like this, Don't forget to subscribe
[1145]
and leave a like on this video and tell me
what your favorite profession is in the comments!
[1149]
And if you think this video could help your
friend or a guildie.
[1152]
Don't forget to share it with them!
[1153]
I think this all wraps it up for this video.
[1156]
Please leave your suggestions for future videos
in the comments and I will hopefully see you
[1159]
all in the next video.
[1166]
PEACE.
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