[3]
[Path of Exile 2 - Behind the Music - Act
One]
[10]
the Music Director and Composer
[11]
at Grinding Gear Games.
[15]
we'll get back to dark
and gritty sounds
[19]
but we'll take it to another level.
[23]
So, one of the ideas, especially for Act One
[25]
was to combine three things.
[29]
First is some folk/ethnic elements
[36]
then some tribal elements as well
[44]
and then finally some industrial
[54]
I listened to a lot of Trent Reznor actually
him scoring for movies,
[60]
some creepy experimental industrial stuff
[66]
It will be much less of a
[67]
typical symphonic orchestra.
[69]
There will be much more
[82]
I love the classic crypt in PoE 2.
[87]
whenever you enter this place,
[93]
grave and so realistic.
[99]
I used a lot of sound design in this track.
[102]
Some whispers which bother you from left and right.
[107]
It makes you think that you are surrounded by
[111]
ghosts and spirits of dead people or creatures.
[119]
[The Hunting Grounds]
[121]
The Hunting Grounds is one of the tracks that
[127]
trancey kind of jamming of drums
[130]
and other rhythmic elements
[132]
This is a good example of how music
[135]
in Path of Exile can work in an old school
way.
[143]
I think this is like a tribute to Diablo
[146]
- to music from Diablo 2.
[153]
[Environment and Bosses]
[155]
On an artwork level,
[157]
I was so inspired by
[159]
what it's going to look like.
[164]
It was just way easier to put the game on one screen
[168]
and just start composing something
[172]
according to what I see.
[181]
So, in Path of Exile 2,
[184]
you might expect much more difficult encounters with bosses and
[190]
the music has to be more intense.
[203]
It's important to use elements
[207]
which will horrify the players.
[219]
What we would like to achieve after many years,
[222]
when you hear the theme -
[237]
[Eben] What do you have to say to all the
players that just