Path of Exile 2 - Behind the Music: Act 1 - YouTube

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[Path of Exile 2 - Behind the Music - Act One]
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Hi, I'm Kamil
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the Music Director and Composer
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at Grinding Gear Games.
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In Path of Exile 2,
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we'll get back to dark and gritty sounds
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but we'll take it to another level.
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So, one of the ideas, especially for Act One
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was to combine three things.
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First is some folk/ethnic elements
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then some tribal elements as well
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and then finally some industrial
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- some experimental.
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I listened to a lot of Trent Reznor actually him scoring for movies,
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some creepy experimental industrial stuff
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It will be much less of a
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typical symphonic orchestra.
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There will be much more
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synthesisers.
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[The Crypt]
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I love the classic crypt in PoE 2.
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It just - uh -
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whenever you enter this place,
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the atmosphere
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is just so
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grave and so realistic.
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I used a lot of sound design in this track.
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Some whispers which bother you from left and right.
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It makes you think that you are surrounded by
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ghosts and spirits of dead people or creatures.
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[The Hunting Grounds]
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The Hunting Grounds is one of the tracks that
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actually shows that
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trancey kind of jamming of drums
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and other rhythmic elements
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like guitar.
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This is a good example of how music
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in Path of Exile can work in an old school way.
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I think this is like a tribute to Diablo
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- to music from Diablo 2.
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[Environment and Bosses]
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On an artwork level,
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I was so inspired by
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what it's going to look like.
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It just, you know,
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blew my mind.
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It was just way easier to put the game on one screen
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and just start composing something
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according to what I see.
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So, in Path of Exile 2,
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you might expect much more difficult encounters with bosses and
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the music has to be more intense.
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It's important to use elements
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which will horrify the players.
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What we would like to achieve after many years,
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when you hear the theme -
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you will have that
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nostalgia.
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[Eben] What do you have to say to all the players that just
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mute your music?
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Don't
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do this.