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The dark side of crowdfunding - YouTube
Channel: The Verge
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- To be really honest with
you, I don't even remember
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how I found it, all the
signs were like,
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this should be a product
that will pan out,
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but that really quickly changed.
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- We treated Kickstarter as a tool to see
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hey, we wanna get an
energized group of backers
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who really wanna see this
new concept come to life.
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Even so, the campaign
ended at the end of 2014
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and it was mid-2018 that we finally
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started fulfilling the
Kickstarter and the pre-orders.
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- Hardware is notoriously hard
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and fulfillment there is
particularly challenging, right.
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There's just way more
complexity to the manufacturing
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of a complex gadget and then
shipping it then there is
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to publishing a book or
producing a board game.
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- Creating a gadget cost a lot of money
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so creators often turn to
crowdfunding to raise cash.
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But even if they raise all the money
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they could've ever wanted,
if they aren't fully ready
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to make their product it
could end up being delayed
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for months, years, or worst of all,
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it might not ship at all.
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Crowdfunding companies like
Kickstarter and Indiegogo
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are aware of this
possibility and are changing
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their business so that supporters
don't end up empty handed.
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But the ultimate question
is who's responsible
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when a product doesn't ship, the founders
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who pitched their dream or
the crowdfunding platforms
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that gave them the money-making tools.
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This is In the Making. (upbeat music)
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- We were grad students together
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at the University of Illinois
in electrical engineering
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and we wanted to do a
robot and I have four cats,
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Dave had a cat and we
were really interested
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in doing a product where you
could launch it right now.
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- [Ashley] Mouser is an anonymous
cat toy that bounces back
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when cats knock it over,
the team successfully funded
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the product on Kickstarter in 2014.
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- The terminology we kind of
use is Kickstarter classic.
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So back when we launched the whole idea
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was hey, here's this thing
that's never gonna exist
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unless a bunch of people get behind it.
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And you set this limit
that we've gotta get
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to this much money or
we can't even build it.
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- Okay, so let's pause for
a second and run through
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how crowdfunding works,
there are a ton of platforms
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but for the sake of this
video we're just gonna talk
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about the two most-known in the U.S.,
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Kickstarter and Indiegogo.
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Kickstarter requires
campaigns to be completely new
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and never seen before, creators
only get to keep their cash
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if they reach their
goal, Indiegogo however,
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lets creators come over from
other crowdfunding platforms
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and sometimes they can keep their money
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even if they haven't reached their goal.
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- I think we originally said 18 months
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and this was, actually I need to check,
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but this was the strategy,
high goal, long timeline.
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- We had really supportive
backers and it's kind of amazing
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and I think there's two reasons for that.
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One was our communication
style which we tried
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to be very open and we didn't
give really constant updates.
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That just seemed false
because we were looking
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at big milestones and
giving this false sense
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of positivity when there are unknowns.
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- I think the saddest part
for us was the total span
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of our project development
was 20, 25% of cat's lifespan
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so when you have a thousand
backers, it's gonna happen
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where cats pass away that
were hoping to play with this.
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- Mousr took four years
to ship their product
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which is a really long
time, but that's the risk
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with Crowdfunding and
actually, these backers
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are lucky they received
their product at all.
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Sometimes campaigns raise their cash
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and then disappear, like iBackPack.
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- The very first complaint that people had
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was he retroactively decided
to make a iBackPack 2.0
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and and at that point I was
like is the 1.0 even done,
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like what's even going on.
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How do we even know that the
first product was even done,
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are we all getting
upgraded, what's going on.
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So it was just a lot of uncertainty
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and he was going back and
forth with his stories a lot.
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He also added some
upgrades for new backers
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that he wasn't going to allow for people
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that had already backed it,
was so there was an uproar
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about that and it seemed
like every single time
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there as a story that changed people
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would call Doug out on it,
Doug of course is the founder.
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And he would respond
with extremely derogatory
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and rude comments, this is like his quote.
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"What is wrong with some of
you, have you not read the post,
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there are 160 of them, we
kept everybody up to date
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at every second of the way,"
which he didn't by the way.
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"We are making the iBackPack
sensational in every way,
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regardless of what the whiners
say, you know full well
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that this project is a work in progress.
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Nobody bought a bag or any product here,
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you pledged to fund
this project regardless
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of how long it takes, go ahead and read
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the licensing agreement,
if you want to whine
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and moan and groan, call me."
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So now it seems like oh,
he's just hiding behind
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the terms of service that Indiegogo has.
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- These backers created a Facebook group
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to try to figure out what
happened to their money
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and to iBackPack, the founder
occasionally wrote them
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with minimal and hostile updates
but eventually went silent
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after blaming battery
issues for the delays.
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The backers still don't have answers
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but this past summer the FTC
began investigating iBackPack.
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The government agency
only once previously fined
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a crowdfunding campaign and at the time
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it said it would only
prosecute if there seemed
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to be outright frauds, so without the help
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of a government agency, backers
have nowhere else to turn
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but the crowdfunding platforms themselves.
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And Hao thinks they
should take responsibility
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in situations like iBackPack.
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- I do feel like in a perfect world
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they should be responsible and they should
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protect their backers and
protect the users of the product
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because they're taking
money for it, right.
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That's basically the service
that they're providing.
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They're saying okay, we're
allowing future merchants
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to promote their product and
we're advertising it to people
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on our website but for them to say,
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okay, well if the product doesn't pan out,
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it's not our problem, I
don't think that's right.
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- Kickstarter and Indiegogo
have traditionally said
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that investments come with risks,
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but that pressure from
backers hasn't gone unnoticed
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and it's even forced a fundamental change
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in Indiegogo's business model.
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- So what we're now doing
is for a subset of campaigns
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on Indiegogo, we're actually guaranteeing
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that that product will
ultimately be delivered.
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Actually you were the
first person we talked to
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about guaranteed shipping,
we're now calling that
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guaranteed delivery, and so the backers
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that back those projects
can back those projects
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with the confidence that that
product will be delivered
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or they will get their money back.
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I think realistically
it's next to impossible
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for a platform to be able
to fully protect the backers
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on the platform, in large
part because it would
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be impossible for any platform
to be able to fully evaluate
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that entrepreneur's ability
to ship that product.
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We've had entrepreneur's that have raised
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over $10 million and we've had questions
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on whether they can
actually ship $10 million
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worth of product like the FlowHive
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is good example of a product
we had a few years ago
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which was a beehive and it was
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very inexperienced entrepreneurs
frankly, from Australia
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and sure enough they shipped
every FlowHive to every backer.
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It's almost impossible or us to be able
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to really know whether an
entrepreneur's gonna ship or not.
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- Where to do you think
Kickstarter's responsibility lies
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to backers, because
what I've seen a lot of
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is the backers get angry at the platform,
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they're angry at the
creator, they're just angry.
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So how do you think
about Kickstarter's role
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and responsibility in this?
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- Yeah, Kickstarter's obligation
is we're gonna be stewards
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I think of this system and we
can have the most influence
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honestly at the outset of the campaign.
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Before the transaction
takes place is much better
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than winding up in a situation
than after the campaign.
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So we put a lot of emphasis
on putting mechanisms in place
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to make sure that the creator's
are being transparent.
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We've verified their identity
that they are publicly visible
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as individuals, not being able
to hide behind a pseudonym
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or a corporate name or anything like that.
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And having rules in place
and mechanisms in place
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so that backers can really
vet the campaigns right.
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We assist them where it's
really the backer's decision,
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discretion to evaluate these campaigns
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and understand the risks involved.
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And our responsibility
there is to make sure
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that backers, creating a fair
system that is transparent,
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where backers do understand the risks.
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- Both Kickstarter and Indiegogo have also
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started partnering with
third parties like Avnet,
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Dragon Innovation and Aero Electronics
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to make sure creators have the support
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they need to get through
the manufacturing process.
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- What an entrepreneur
can really do to help
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with manufacturing is
really think through exactly
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what's needed in the bill of
materials for that product.
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And to think through both how that product
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is gonna be manufactured and
shipped before the entrepreneur
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sets the price for that
product in their campaign.
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- Manufacturing is just
hard, even if you do
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some of that upfront homework,
factories go out of business
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or they change, quotes
change, and so you can be
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on top of a shifting
landscape, often you're getting
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components that aren't up
to quality specifications.
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And so you have to go
back and do it again.
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Entrepreneurs tend to be optimistic people
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'cause you have to be a little bit crazy
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to be an entrepreneur and
delusionally optimistic.
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And so it requires really thinking through
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how each of those components,
each of those steps
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could go wrong a little
bit to really understand
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the challenges of the
space, but there's a lot
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that can go wrong or there's challenges
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that you'll have to overcome
that you can't foresee
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at the beginning with hardware.
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- After four years of
delays Mousr has shipped
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to all its backers and is even working
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on new products, they're
on Amazon and even
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some physical retail stores
like Best Buy, overall,
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they're a crowdfunding success story.
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- You can't even fathom
how much energy and thought
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and time and passion goes
into every detail, right.
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The mouse itself, the software, the app,
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everything, and then to have
somebody condense it down,
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just be like, software sucks. (laughs)
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I think you just have to
develop a way to handle that
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'cause they're taking
years of your hard work
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and condensing it to a really
short, really negative,
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not well thought out commentary,
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but if you can laugh
at that you'll be fine.
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- We just really wanted to put something
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that was ours, we weren't
a part of a big company
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and we did this little
thing where every detail,
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how it looked, its
personality, how it sounded,
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the video we shot to promote it.
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Everything was ours and for us
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it was like a rock and roll album.
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It was a piece of art
that we put together.
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Not matter what happens
in the future we did that,
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and if you kind of have that
attitude it helps sustain you.
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- Crowdfunding really does
give independent creators
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the power to launch their own companies.
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And oftentimes, it wasn't their intention
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not to ship, the crowdfunding platforms
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are on the right track to take
some of that responsibility
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but ultimately it's on
the creators to ensure
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that their products end
up in backers hands.
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So before pitching your dreams to backers,
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make sure it's grounded in reality.
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So who do you think is responsible
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for products that don't ship?
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Let us know in the comments
below and of course,
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stay tuned for more episodes
of In The Making, bye.
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