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馃ぉ Love the Metaverse But Not FB Stock? Buy THIS Meta Stock Instead! - YouTube
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So, let's talk about Unity Software, ticker symbol聽
U. I'll try to keep the jokes to a minimum.聽聽聽聽
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Unity IPOed on September 18th 2020 at around a $20聽
billion dollar market cap, closing at around $73聽聽
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dollars per share.聽聽 During its initial rally over聽
the holidays, ARK Invest slowly averaged up until聽聽
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Unity represented about 1% percent of all聽
of their actively managed dollars.聽聽 As its聽聽
[24]
price crashed after the first week of February,聽
they began aggressively loading up on the stock.
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Today, Cathie Wood is holding over one and聽
a quarter billion dollars of Unity Software聽聽
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across ARKK ARKK, ARKW ARKW, ARKQ ARKQ and聽
ARKX ARKX, making it ARK Invest's 8th biggest聽聽
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position overall, out of about one hundred and聽
seventy-fivestocks.聽聽 Over the last month alone,聽聽
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Cathie Wood has increased her position in聽
Unity Software by well over 10% percent,聽聽
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while her total assets under management shrank聽
by more than 10% percent over the same period.聽聽聽聽
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To me, that speaks very highly of Cathie聽
Wood's conviction in Ticker Symbol:聽聽
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U. This is going to be a fun episode. (Sorry)
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The thing that I think all of Cathie聽
Wood's biggest positions have in common聽聽
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is that most investors are misunderstanding聽
at least part of the bigger picture,聽聽
[69]
so I'd like to talk about what Unity Software聽
does today, how it fits into this bigger picture,聽聽
[74]
and some of the things that make it a unique聽
competitor and investment.聽 Full disclosure,聽聽
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I don't own any Unity stock except through聽
my sizeable position in ARKW, but may pick聽聽
[85]
up shares in the very near future as a result聽
of this research. Let's dive right into it.
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Today, Unity Software allows developers to create聽
2D and 3D interactive experiences for every type聽聽
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of platform, including PCs and Macs, gaming聽
consoles, and mobile devices.聽聽 Their primary聽聽
[102]
audience right now is game developers, but聽
I'll show you in a bit that they're extending聽聽
[107]
their development ecosystem to support much聽
more than just video games.聽聽 The thing Unity's聽聽
[112]
platform focuses on is lowering the barrier聽
of entry to develop these visual experiences,聽聽
[117]
kind of like how Shopify, ARK Invest's 4th biggest聽
position, lowers the barrier of entry to create聽聽
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online businesses. Both, Unity and Shopify,聽
remove most of the need to learn how to code聽聽
[128]
in order to participate in their respective聽
markets.聽聽 In Unity's case, that means artists,聽聽
[133]
storytellers, and other types of content creators聽
can start bringing their vision to life much聽聽
[138]
faster instead of having to learn a skill that's聽
very different from their existing skillset.聽
[143]
Also, Unity's business model and their software聽
are very scalable.聽聽 Unity supports everyone from聽聽
[149]
huge studios that make multiplayer games requiring聽
powerful computers all the way down to individual聽聽
[155]
creators who just want to make a simple聽
mobile game.聽聽 The way I see it, Unity聽聽
[160]
Software's business falls into three categories.聽
The first is called Create Solutions.聽聽 These are聽聽
[165]
the tools that developers, artists, designers,聽
engineers, or architects use to create the actual聽聽
[171]
2D or 3D content.聽聽 Unity's core products are聽
available for free for smaller developers,聽聽
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which include the development platform itself聽
and the visual scripting tools that let creators聽聽
[181]
start building their content without needing to聽
code.聽聽 The second category of Unity's features聽聽
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is called Operate Solutions.聽聽 These are all the聽
things related to operating a game that aren't聽聽
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necessarily part of the core gameplay loop聽
itself.聽聽 This includes things like hosting聽聽
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services for multi-player games and supporting聽
voice chat between players.聽聽 This also includes聽聽
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tools that help creators monetize their content聽
through advertisements or in-app purchases.聽
[206]
There are two special things about Unity's Operate聽
Solutions.聽聽 First, even if a creator isn't using聽聽
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Unity's Create Solutions to build their actual聽
game, they can still use Unity's Operate Solutions聽聽
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to manage all of these other features around it.聽聽聽
In fact,聽Unity has a service called Unity Ads,聽聽
[223]
which is its own mobile advertising platform聽
and auction system that anyone can plug into and聽聽
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directly compete with Google's ad services in that聽
space.聽聽 Second, Unity follows a revenue sharing聽聽
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model, where they take something like a 5% percent聽
cut of the client's revenue when it reaches聽聽
[239]
a certain threshold.聽聽 That way, Unity directly聽
scales with the revenue growth of their successful聽聽
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clients, which keeps their incentives aligned聽
with their customers.聽聽 I really like that.聽
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Speaking of aligning with their聽
customer base, Unity's platform follows聽聽
[252]
a develop-once-deploy-everywhere model where聽
creators can deploy their work to Playstation,聽聽
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Xbox, Nintendo, MacOS and iOS, and Android聽
and Windows.聽聽 This is a big selling point.聽聽聽聽
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That means different operating system and device聽
makers need to enter into long-term partnerships聽聽
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with Unity Software, to ensure that creators聽
don't have to learn to write any extra code聽聽
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just to get their projects onto one聽
specific platform.聽聽 As a result,聽聽
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Unity's platform has become an industry-standard聽
content creation tool.聽聽 By their own estimates,聽聽
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over half of the top 1,000 mobile games聽
in Apple鈥檚 App Store and on Google Play聽聽
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have been created using Unity鈥檚 solutions.聽聽聽
Additionally, its platform has been used to聽聽
[293]
develop nearly 60% percent of the AR and VR聽
content, including viral mobile experiences聽聽
[300]
like Pokemon Go.聽聽 In fact, something like 90%聽
percent of the content on emerging AR platforms聽聽
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is made using the Unity engine.聽 I'll get back聽
to this 90% percent number later in the episode.聽
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Going back to the strategic partnerships聽
I mentioned, 94 of the top 100 global game聽聽
[310]
development companies are Unity's customers,聽
including Sony, Nintendo, Microsoft,聽聽
[310]
Electronic Arts, Tencent, Activision聽
Blizzard.聽聽 Unity's Create Solutions,聽聽
[312]
Operate Solutions, and Platform Partnerships work聽
together to form an end-to-end solution that isn't聽聽
[317]
easy to replicate by other visualization聽
engines, making it a pretty big moat.聽
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There's one more thing I want to say聽
about gaming before I talk about the聽聽
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other industries that Unity operates in.聽聽聽
It turns out that, over the last decade,聽聽
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the gaming industry in general has been growing聽
by about 10% percent per year and mobile gaming聽聽
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specifically has been growing by almost 25%聽
percent per year.聽聽 So, gaming is a huge, rapidly聽聽
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growing market that's going to soon surpass聽
$200 billion dollars of revenue per year.聽聽聽聽
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The reason I'm making a separate callout for聽
mobile gaming is because when Unity started, it聽聽
[351]
differentiated itself from its biggest competitor,聽
Unreal engine, by focusing on supporting mac games聽聽
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and mobile games.聽聽 As a result, Unreal engine聽
powers some of the biggest PC and console games,聽聽
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like Fortnite and Rocket League, while Unity聽
powers some of the most popular mobile games,聽聽
[367]
like Hearthstone and Pokemon Go. Any聽
way you slice the gaming industry,聽聽
[369]
it's a winner-take-most market with聽
only a few companies at the top.
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This shift to mobile gaming is actually part of聽
a larger shift to mobile everything.聽聽 In fact,聽聽
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the amount of time people are spending on聽
smartphones has increased by almost 30% percent聽聽
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in the last 3 years and time spent on tablets聽
has increased by over 40% percent in that same聽聽
[384]
time frame.聽聽 More people are doing more work from聽
mobile devices more often, including professions聽聽
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like architecture, design, engineering, product聽
prototyping, and more.聽聽 Likewise,聽Unity鈥檚 total聽聽
[387]
addressable market extends to industries beyond聽
gaming.聽聽 They are consistently investing to聽聽
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expand their platforms to cater to industries聽
like architecture and engineering 3D designs,聽聽
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automotive designs, 3D film and聽
animation creation.聽聽 Today,聽聽
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less than 10% percent of their biggest聽
customers are from industries outside of gaming,聽聽
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but I think this is a large opportunity for聽
Unity in the long term.聽聽 Unity's platform聽聽
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is used by 8 out of the top 10 architectecture,聽
engineering, and design companies in the world,聽聽
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as well as 9 out of the top 10 automotive聽
companies like Honda, Volvo, and BMW.
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Think about all of the applications聽
for this kind of software outside of聽聽
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gaming.聽聽 Architects and automotive engineers聽
can build digital twins of their buildings and聽聽
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cars and start running tests on their聽
digital models.聽聽 Swapping out parts,聽聽
[422]
trying different materials, seeing how different聽
parts and sub-assemblies fit and work together,聽聽
[427]
or even simulating the customer experience聽
can all be done in a shared digital workspace聽聽
[432]
instead of through physical models and prototypes,聽
which are expensive to build and much harder to聽聽
[437]
update.聽聽 Think about real-estate applications聽
where you want to place furniture in a home聽聽
[442]
to stage a virtual walkthrough and can rearrange聽
the house in an infinite number of ways with the聽聽
[447]
push of a button, or even randomize the layout聽
of a house altogether.聽聽 Remember, for all of聽聽
[453]
these industries, Unity Software is providing聽
a solution that lets people do most of these聽聽
[458]
things with minimal code, so these professionals聽
don't have to learn new, separate skill to start聽聽
[464]
implementing these solutions.This idea of low-code聽
creation of virtual environments and digital twins聽聽
[470]
brings us right into the vision of Unity聽
Software's future, which I think has two parts.聽聽聽
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The first part is fairly straightforward; they聽
will keep reinvesting into their Create Solutions,聽聽
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Operate Solutions, and Strategic Partnerships to聽
scale with the mobile gaming market and continue聽聽
[484]
grow their customer base in other industries聽
beyond gaming.聽聽 I'll talk more about this聽聽
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in a separate episode, only because Unity聽
Software reports earnings in less than a week,聽聽
[493]
so we see how well they're actually doing聽
with this.聽聽 Comment below or tweet me at聽聽
[498]
ticker symbol you with anything you'd like聽
me to cover in this follow-up episode on聽聽
[502]
Unity's financials.聽聽 Do you want me to聽
talk more about any specific offerings or聽聽
[503]
their biggest clients or competitors?聽
I'm excited to hear your thoughts.
[505]
The second part of Unity's聽
future is the more exciting part,聽聽
[508]
at least to me. Unity Software聽
is in the pole position to be THE聽聽
[512]
development platform for virtual worlds.聽
I really believe that this isn't just a聽聽
[516]
pipe dream. Let me set the stage with this聽
short clip from 60 Minutes and Paramount.
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Remember, Unity Software has positioned itself as聽聽
[570]
the dominant player in interactive mobile,聽
virtual, and augmented reality experiences.聽聽
[571]
Those experiences are ALREADY having huge impacts聽
in surgery, mental health, and industrial design.聽聽
[572]
If you're interested in learning more about聽
how VR and AR are already beginning to sweep聽聽
[572]
these industries, check out my episode on聽
Virtual Worlds. I'll leave a link to that in聽聽
[574]
the top right-hand corner of your screen right聽
now and in the description below as well.
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Okay, I get it, you're probably thinking this聽
whole metaverse thing is a wonky idea that a聽聽
[581]
few game companies are pushing as a way to get聽
more people to buy into virtual and augmented聽聽
[586]
reality products, which is still decades away from聽
being a reality. Uh, a real reality, not a virtual聽聽
[593]
reality. Wait.聽 Since that 60 minute clip claimed聽
that the metaverse will be the new social network,聽聽
[599]
don't we turn to the king of current social聽
networks and see whether or not he has anything聽聽
[603]
good or bad to say about this technology?聽
Here's a quick clip of Mark Zuckerberg,聽聽
[608]
the CEO of Facebook, in an interview聽
with Marques Brownlee last fall.
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So, Facebook is dedicating thousands of people聽
to virtual and augmented reality because they聽聽
[704]
see it as the next frontier for computing and the聽
internet.聽聽 Facebook also owns Oculus, a major聽聽
[709]
player in VR headsets, games, and equipment.聽聽聽
Here's an interesting fact: Facebook just reported聽聽
[715]
earnings and during the call, the word metaverse聽
was mentioned TWENTY TIMES. For reference,聽聽
[720]
the word advertising was mentioned twelve times.聽
I've linked the transcript of their call in the聽聽
[725]
description below, check it out for yourself.聽 I'm聽
extremely bullish on the metaverse and, actually,聽聽
[732]
so is ARK Invest.聽 Since I'm saving the financials聽
for Unity Software's earnings call in less than聽聽
[736]
a week, let me wrap up by showing you ARK聽
Invest's stance on this market as a whole.聽
[742]
If we go back to ARK Invest's Big Ideas report,聽
the third big idea was Virtual Worlds. Virtual聽聽
[747]
worlds today are in their infancy, but according聽
to ARK's research, revenues could compound at a聽聽
[752]
17% percent compound annual growth rate over the聽
next 5 years. The culmination of these virtual聽聽
[758]
worlds will ultimately be this Metaverse. Over聽
the last 10 years, gaming revenue has shifted聽聽
[763]
toward in-game purchases. By 2025, 95% percent of聽
global gaming revenue could be coming from in-game聽聽
[770]
purchases, according to ARK. Right now, this is聽
happening primarily through microtransactions聽聽
[774]
in mobile games, but the obvious implication is聽
that this will also be true for virtual goods,聽聽
[779]
services, and assets inside the metaverse. ARK聽
Invest also believes that the average time a聽聽
[784]
person spends playing video games will increase by聽
over 30% percent in the next five years, further聽聽
[789]
compounding in-game revenue by that amount. More聽
time playing means more time spending. That's聽聽
[794]
what's responsible for the exponential growth聽
of virtual gaming revenue in their bull case.
[799]
Market leaders like Snapchat, Apple, and of course聽
Facebook, are investing heavily in augmented聽聽
[804]
reality, encouraging widespread use of AR tools on聽
existing mobile devices, as well as consumer-grade聽聽
[811]
AR glasses, like Snapchat's Spectacles, which are聽
currently a hardware platform built for creators聽聽
[817]
looking to push the limits of immersive augmented聽
reality experiences. As a result of products like聽聽
[822]
this, the total AR market could scale from聽
under 1 billion dollars today to 130 billion聽聽
[828]
dollars by 2030, a compound annual growth聽
rate of over 60% percent for the next decade.聽聽
[833]
Even if you think ARK Invest's projection聽
is off by five years, that would still be an聽聽
[838]
almost 40% percent compound annual growth rate聽
for the next 15 years. The next step after AR聽聽
[843]
is VR. Based on the declining costs of VR headsets聽
and immersive software, like Facebook's Oculus聽聽
[849]
products, ARK Invest predicts that mass-market聽
products offering complete visual immersion could聽聽
[855]
hit smartphone-like adoption in 2030. Again, even聽
if they're off by 5 years, we're talking about聽聽
[861]
getting in front of an industry the size of smart聽
phones today. In my opinion, eventually, even聽聽
[866]
bigger, since AR and VR will eventually be able聽
to simulate phones and tablets, removing the need聽聽
[872]
to own real ones, just like Nintendo emulators on聽
computers remove the need to own a real one today.
[878]
When you add all of these factors up - the聽
increased time spent gaming, the increased聽聽
[878]
amount of in-game spend, new AR capabilities聽
on smart phones, followed by AR glasses,聽聽
[878]
then full immersion with mature VR capabilities聽
at scale - we're looking at a huge compound annual聽聽
[878]
growth rate. Remember when I said聽90% percent聽
of the content on emerging AR platforms is made聽聽
[883]
using the Unity engine? This rapidly growing聽
market is currently Unity Software's to lose.聽聽
[889]
Like I mentioned earlier, the other major聽
non-proprietary game engine is the Unreal聽聽
[893]
Engine. Unreal is owned by Epic Games,聽
which isn't currently publicly traded,聽聽
[898]
but guess who owns 40% percent of it? Tencent,聽
ticker symbol T C E H Y, which ARK Invest is聽聽
[904]
aggressively divesting from ever since the聽
start of these Chinese Regulatory crackdowns.聽
[909]
Tencent was ARK Invest's 26th biggest聽
position at the start of June,聽聽
[913]
with almost half a billion dollars in it. Today,聽
ARK Invest has just one tenth of that in Tencent,聽聽
[918]
making it their one hundred and twenty聽
eighth biggest position overall.聽聽
[922]
Yikes! Apple and Epic are also still in a聽
big legal battle over microtransactions and聽聽
[923]
platform fees on the iOS version of聽
Fortnite. By the way, I'm not saying聽聽
[924]
Tencent or Epic Games are bad companies聽
or that Unreal engine an inferior product,聽聽
[930]
but I do think Unity is currently positioned to聽
be the better and safer long-term investment for聽聽
[936]
developing experiences on mobile, augmented聽
reality, and virtual reality platforms.
[941]
Comment below with your thoughts聽
on Unity Software's business today聽聽
[944]
and what you think about augmented聽
reality, virtual reality,聽聽
[948]
and the metaverse. Do you think it's the next聽
step in computing and social networking, or聽聽
[952]
does your vision of the future go in a different聽
direction? I'm excited to hear your thoughts.
[957]
Either way, I hope this episode helped you聽
understand more about Unity Software's business聽聽
[962]
today, their potential in markets outside of聽
gaming, and their role in what could be the聽聽
[963]
future of the internet and computing. If it did,聽
let me know by investing in the like button and聽聽
[965]
subscribing to the channel with all notifications聽
turned on. That way, you'll be the first to know聽聽
[966]
when my episode covering Unity's upcoming earnings聽
call comes out AND it's a great way to invest聽聽
[968]
in the channel that invests in you. A special聽
shoutout to my patrons on patreon and channel聽聽
[969]
members right here on YouTube -- I wouldn't聽
have thought to make this episode without you.
[970]
Until next time, this is ticker symbol you,聽聽
[971]
my name is Alex, reminding you that the聽
best investment you can make, is in you.
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