Game Theory 101 (#74): Perfect Bayesian Equilibrium - YouTube

Channel: William Spaniel

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welcome back to game theory 101 i'm william spaniel today's topic is perfect
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Bayesian equilibrium this is the start of a brand new solution concept so let's
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get right to it you might remember this figure from before this lists
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equilibrium solution concepts by the timing and information and a game we've
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started our exploration of game theory with the simplest of games those are
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simultaneous Move games of complete information and we saw that the
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appropriate solution concept was Nash equilibrium then we transitioned into
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games of sequential timing where players take turns moving and have seen previous
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moves and know what other players have done when they make their actions and we
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saw that Nash equilibrium is insufficient for that so we instead
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switched over to something known as sub game perfect equilibrium then we
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switched gears and rather than changing up the simultaneous versus sequential
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nature of a game we still looked at simultaneous Move games but we switched
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from incomplete information to complete information we saw that again Nash
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equilibrium was not sufficient for that so we had to introduce Bayesian Nash
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equilibrium well the natural question is what do you do when a game is both
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sequential and has incomplete information we need some sort of
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combination of subgame perfect equilibrium and Bayesian Nash
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equilibrium and that's exactly what we're learning about today perfect
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Bayesian equilibrium so this lecture is going to introduce the definition of
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perfect Bayesian equilibrium I'm going to go over the important facets of that
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definition and then in later lectures we'll actually start applying it this is
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just like what we did with Bayesian Nash equilibrium when we get to the point
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where we're working with these really complicated solution concepts it's very
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important to go over the specifics of the definition before we start playing
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around with the solution concepts themselves with those equilibria
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themselves so let's go ahead and get to that definition a perfect Bayesian
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equilibrium or a PBE is a set of strategies and beliefs such that the
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strategies are sequentially rational given the players beliefs and players
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update beliefs via Bayes rule wherever possible that's a lot to take in so let
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me go through all of the important points of perfect Bayesian equilibrium
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one by one to begin PBE consists of both strategies
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and beliefs that latter part is new when you were writing down the Nash
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equilibria of a game or subgame perfect equilibria or Bayesian Nash equilibria
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all you would do was list the strategies there was nothing about beliefs their
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beliefs were a component of how you would calculate a Bayesian Nash
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equilibrium but they weren't a part of the Bayesian Nash equilibrium itself PBE
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is a whole new ballgame its strategies and beliefs together both of them you
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need both or your answer is wrong it's like when you go back to sub game
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perfect equilibrium and you forget to write down the off the path of play
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strategies your answer will be wrong with the sub game perfect equilibrium
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same thing here if you forget about the beliefs part your answer is wrong and
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it's a common rookie mistake to forget about the beliefs so remember last
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warning here PBE strategies and beliefs together leave out one your answer is
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wrong you need both there's still a question about where those strategies
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and beliefs are coming from and that's what the rest of the definition
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addresses let's start with the strategies strategies in a perfect
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Bayesian equilibrium are sequentially rational think back to the difference
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between Nash equilibrium and sub-game perfect equilibrium sub-game perfect
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equilibrium required that all threats be credible in other words when push comes
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to shove players actually want to follow through on the strategies listed in the
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equilibrium well sequential rationality is buying us
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that in the definition of perfect Bayesian equilibrium
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you'll notice that the word perfect appears in both sub-game perfect
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equilibrium and perfect Bayesian equilibrium and that's precisely due to
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the fact that perfection is the concept of threats being credible so in a
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perfect Bayesian equilibrium threats should be credible that's what the
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sequential rationality part of strategies is here that being said
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there's an important distinction between games of complete information and games
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with incomplete information when it comes to the credibility of threats with
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complete information I know exactly what I'm buying I know what my payoffs are I
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know what your payoffs our and that's going to affect the
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credibility of my threat in a game of incomplete information I don't know
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exactly what I'm facing you could be a weak type you could be a strong type
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maybe I'm willing to fight a war against a weak type but I'm not willing to fight
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a war against a strong type if that's the case then the credibility of my
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threat depends on what I believe about what my opponent is I have a credible
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threat to fight against a weak type I don't have a credible threat to fight
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against a strong type and so that's why we have sequential rationality given the
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players beliefs and that should flag to why we care about both strategies and
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beliefs the credibility of my strategies depends on my beliefs that takes us to
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the beliefs part how do you arrive at these beliefs which in turn determine
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the credibility of threats well just like with Beijing Nash equilibrium you
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start off with a prior belief here however you update your information as
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the game progresses for example imagine a game with a strong type in a weak type
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maybe the strong type chooses to bully in equilibrium and the weak type always
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cowers in fear regardless of whether you observe bullying or cowering in fear you
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have new information that you didn't have before so you should be updating
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your prior beliefs fortunately we know exactly how you should update prior
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beliefs in light of new information its Bayes rule Bayes rule was literally
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created to address that exact problem so players are going to update their
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information wherever possible via Bayes rule but there's a caveat there it's
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that wherever possible part there might be an action that is never taken in
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equilibrium and this is going to create a problem and how to address your
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beliefs about being in a situation where that strategy was pursued Bayes rule
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requires an outcome to occur with positive probability for us to use it
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otherwise there is a divide by zero error so in these cases where there's a
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divide by zero error we don't have a very clear and straightforward way of
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calculating our beliefs so a large portion of this unit is going to be
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addressing how we should be thinking about beliefs in situations where we
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can't actually update them through that's actually a good segue to the
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outline for the rest of this unit we're gonna be looking at two types of games
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screening games and signaling games signaling games have this information
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problem where it might not be easy to update police via Bayes rule whereas
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screening games don't have that problem it because screening games are a lot
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simpler we're going to be starting with those in a screening game the uninformed
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actor moves first this is a lot easier to solve for because there's no
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information conveyed and an action taken by an uninformed actor precisely because
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that uninformed actor doesn't know anything and so he or she can't
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communicate any sort of information in signaling games an informed actor moves
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first and this causes the informed actor to have to really think about what
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they're communicating with the actions that they're taking so this is going to
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result in a bunch of different types of equilibria pooling equilibria separating
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equilibria and semi separating or partially pooling equilibria so if
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you've been looking at this video trying to figure out what the differences are
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between pooling separating and semi separating that's something that's going
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to be covered later on in this unit so I hope you enjoyed this and I hope to see
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you next time when we start talking about screening games take care