CD / Frame Rate - YouTube

Channel: Captain Disillusion

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This is a still picture!
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This is a slightly different still picture.
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If we switch between them quickly, it kind of looks like I'm moving!
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If we add more pictures, it starts to look like realistic motion.
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That's how animation works! But it's also how anything moves on screen.
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The pictures don't have to change that fast for us to perceive the illusion of motion.
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But somewhere around 20 a second makes it feel less annoying when watching for long periods.
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And the pace doesn't have to be perfectly even - but if we want the recorded movement to play back in its natural,
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real world speed, and stay in sync with other things, like sound,
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it helps to keep the frame rate constant throughout the process.
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A long time ago, the entire world settled on
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24 frames per second as the standard for motion pictures.
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It wasn't too hard to control the speed of film cameras and projectors by governing their motors with crystals.
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But the invention of television transformed moving images into electrical signals.
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So electricity itself had to keep the frame rate steady.
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This was done by distributing the frame information evenly into the cycles of alternating current.
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In parts of the world where AC power modulates at 50Hz, the frame rate was adjusted to
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25 frames per second, places where it modulates at 60 Hertz had to raise the frame rate up to 30.
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Which looks like this!
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And for one place, the introduction of color to video caused slight Interference with the audio signal,
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which showed up as occasional dots for those few still watching on black-and-white TVs.
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So of course the government slowed down the broadcast frame rate by 0.1 percent,
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and keeps it that way to this day.
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Which is weird, because the reasons for this awkwardness are long gone.
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Wires and radio waves no longer carry raw analog signals, but packets of digital information.
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Everything about the picture, including the frame rate at which it should be played is bundled along,
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and decoded by the device showing the video.
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It's a frame rate revolution! Want to film at 12 frames per second, but play back at 18? You can!
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Want to film at 90 and play at 24? Go for it.
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But it's also a frame rate catastrophe. As automatic video encoders convert files from one frame rate
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to another without the users even thinking about it, the internet drowns in footage with stuttering motion,
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messy interpolated frames, and interlacing artifacts.
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Hey, what if we shoot at double the standard film frame rate, and then play back at that same rate too?
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The motion would have twice the temporal resolution, and feel twice as smooth!
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Some people are into high frame rates and see it as a logical upgrade
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to the classic 24 frames per second of movies, which can seem a bit choppy by comparison.
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Some even advocate a rate of 60 frames per second, which is as fast as most monitors can refresh.
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They see it as the future, not realizing that most of us have been looking at
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50 or 60 interlaced fields per second on TV screens for about 70 years.
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A few people claim they're sensitive enough to spot the difference between 48 frames per second and 60,
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but I'm not sure that's true. I mean, I've been switching between the two rates randomly
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in the last few shots of this video and I doubt they noticed that.
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Today, frame rates are an aesthetic choice.
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And aesthetics differ between mediums and genres.
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Most filmmakers continue to use 24 frames per second for movies and drama TV,
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while news and reality shows broadcast at 25, or 30.
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Sports, video games, and VR applications choose 60 or higher for a lifelike experience,
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and on the Web, creators experiment with all sorts of presentation styles over time.
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You don't have to pick and defend one frame rate. Just be aware of them.
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Especially when you convert video files.
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Seriously, they look so lame exported in the wrong way.
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If I searched for a clip from The Adventures of Pete and Pete,
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I expect it to be at 23.976 FPS, with the 3:2 pulldown removed on a shot-by-shot basis,
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and cross cut half frame fields compensated for. And I'll tell you something else—