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Elden Ring - Before You Buy - YouTube
Channel: gameranx
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(logo beeps)
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- [Jake] Hey, and we're
back with another episode
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of "Before You Buy,"
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that show where we give you
some straight-up gameplay
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And our first impressions of
the latest games releasing.
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As usual, it's me, Jake Baldino,
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and today, we're talking "Elden Ring."
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Now, just like to say
it for these big videos.
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Thank you so much for watching
these "Before You Buy" videos
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over the last few years.
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We all really appreciate it, genuinely.
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It's our job. It puts food on our table.
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We love that you come here.
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Thank you.
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So, straight off the bat,
"Elden Ring" is great.
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It's challenging.
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It's got the FromSoftware stuff you want.
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It's got an open world that doesn't suck
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and feels absolutely unique and addictive.
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It's got great stuff for
newcomers to get into it,
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and it's got those crushing,
incredible boss battles.
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It's absolutely massive and challenging,
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and I think it's a game
changer, full stop.
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Now, so you know, this footage
we've all been playing here
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is captured on PC and PS5 versions.
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Now, big shout-out to Eric and Andrew
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behind the scenes for this.
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And also, this footage is spoiler-free.
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We're really sticking
roughly to two major areas
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'cause I know Souls fans consider
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almost everything a spoiler,
because the real fun
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is in the magic of the discovery,
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so we can't completely avoid that,
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but just know that we're
gonna try our best here.
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And some additional context, so you know
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what kind of info and
opinion you're getting here.
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We're a mixed group here at Gameranx.
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Some of us here are very into these games,
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where myself, I'm a bit more casual.
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I've played them.
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I've taken a long time to
understand FromSoftware games
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and appreciate them.
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And "Elden Ring" definitely
seems to check the boxes
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for both types of fans,
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and even newcomers, which I'll get to.
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So in it, you are a Tarnished,
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thrust into a land torn apart by conflict.
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The "Elden Ring" has been shattered,
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and a select few hold the shards,
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and it's up to you to journey,
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defeat them, and become the Elden Lord.
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Now, I'm totally glossing over
it and butchering it a bit,
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but hey, you know how these
FromSoftware games can be:
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story-light, intentionally
vague, and wordy,
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seemingly on the surface, but
actually really interesting.
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"Elden Ring" does show it
a bit more on the surface.
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It's a bit more easy to immediately grasp
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exactly what's going on
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and get a sense of this
sad, lonely, brutal world.
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There's a nice little bit of characters
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to talk to here and there
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and get some interesting story contact,
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and it's actually pretty cool.
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Now, "Game of Thrones" author,
George Railroad Martin,
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did work on the early phases of this
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in some world-building, overarching stuff.
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It's hard to say what
exactly his influence is here
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compared to Miyazaki and
the rest of the team,
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but hey, the game overall
does feel a little different.
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But don't get it twisted.
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It is still typical
FromSoftware the way it goes,
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and of course, the real
meat is the gameplay,
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and it is extremely fun to play
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for a boat load of reasons.
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So, you know, on the basic end,
you build out your character
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with a starting class as
kind of like a stat baseline,
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but then you go from there,
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dumping points into whatever
as you level up, you know?
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Strength and endurance, maybe
a strong, sturdy knight,
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or maybe a magic user, or a
quick and dextrous assassin.
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The choice is yours, as usual,
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and the variety, once
again, is really damn good.
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Everything has their own
clear strengths and weaknesses
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but way more nuances to discover
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the more you play into them.
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And it always plays differently.
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One of us here has a completely
different character type
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than the other, and it's like
a totally different thing.
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From character build to
equipment type to weapon type,
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it's totally different.
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These games beg rolling
multiple characters
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and replayability.
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Combat itself is
challenging and deliberate.
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I think if you already decided
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you don't like Souls-style combat,
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this won't change your mind,
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but there is some fun new stuff.
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Now, for the layman,
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think "Dark Souls" combat
but with a jump button
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and a really solid guard counter attack
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that is satisfying to pull off.
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You can still parry if you have the tools,
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but a guard counter timed just right,
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and the sound effect triggers,
and you get an extra hit,
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that's where you can really feel
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a little "Sekiro"
influence here and there,
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and it works out nicely.
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Ashes of War here are like
built-up versions of weapon arts.
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They're special skills
you can find and improve
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and add to your armaments.
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Some are just kind of like
a cool new sword-spin move
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or something more magical and powerful.
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There's a lot of them to discover here,
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and it just adds to your
repertoire sometimes,
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more than just a new axe
or a cool piece of armor.
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Spirit ashes also are very important.
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They're like cool summons
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that most characters can
pull off on a base level,
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and they let you have
some help in battles,
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like summon some killer ghost
wolves, undead soldiers,
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or even more weird, surprising
things we won't spoil.
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And if you play your cards right
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and you pay attention to
how the game plays out,
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you can upgrade these as well.
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And when you're out there,
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you're also finding crafting
recipes to craft more items,
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like little throwable bombs
or knives or buff items
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and consistently
strengthening your weapons,
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and of course, finding
bonfires and farming souls,
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which, this time around,
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are Sites of Grace and
runes, respectively.
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There are a lot of stats
and numbers overall,
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but what it boils down to
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is good old-fashioned RPG gameplay,
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where stats and gameplay
mechanics go hand in hand
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like spaghetti and meatballs
or lamb and tuna fish.
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But the magic is really in
the world and the exploration.
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This is where I think it might
finally click for newcomers
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and where veterans can just
have some good, new, fresh fun.
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So you have a mount, interestingly
enough, named Torrent,
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that you can summon and cruise around in,
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go off wherever you want, and
have fun discovering stuff,
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hidden bosses, dungeons, items, even NPCs.
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There's just so much stuff
begging to be discovered,
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and the game encourages you to do so
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by keeping the restrictions light
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and generously placing Sites
of Grace for checkpoints.
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And a lot of stuff is truly hidden here.
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You gotta really look for
it because it's tucked away
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or there's some really obscure way
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to unveil or unlock something.
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People are gonna hit the occasional, like,
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okay-what-the-hell-do-I-do-now roadblock,
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but that's kind of the
nature of these games,
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and there's a lot here.
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Still, the overall freedom really helps.
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See something scary?
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Just sprint away and come
back later, stronger.
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There's a bit of forgiveness here
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in the open environments because
the game wants you to learn
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and get better and grow stronger.
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It almost kind of baits
you in as a newcomer.
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This world is completely organic,
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and it's not a map filled
with question marks
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or filler content.
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All of it in there is just
waiting to be organically found
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or stumbled upon,
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and all of it is
meaningful and beneficial.
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Optional dungeons that you can find
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are usually good surprises,
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even if sometimes they have
similar or kind of bland looks.
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But not the legacy dungeons.
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The legacy dungeons are
like the more legit ones.
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All of them, though, they're great,
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and they have at least one surprise.
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Now, you can explore and
not do any of the main stuff
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for a shockingly long time.
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I'm talking hours,
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especially as you're still
getting your feet wet.
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There's a lot of fun in getting lost
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and stumbling upon something,
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way more so than in any other recent,
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more standard open-world games.
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It's a completely different feel here,
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and it totally makes sense
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why FromSoftware decided
to make an open-world game.
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They didn't do it just
'cause that's the thing,
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that's the trend.
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They gave it a real, unique value.
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A lot of that value
comes from the open world
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mashed with the traditional
"Dark Souls" stuff,
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large keeps, castles, and
more main quest areas.
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It's got that traditional flow and feel
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and big sub-bosses and nasty main bosses,
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some really fricking tight,
compelling adventure stuff.
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But if you hit a wall with
a really difficult spot,
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you can just go screw
off in the open world
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for hours and hours.
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I swear, you could spend
hours messing around
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before finally getting around
to the first main boss,
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just grinding and exploring
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and legit just having challenging fun.
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That freedom, again, is awesome.
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I cannot express how much of
an addictive game changer it is
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to just have the traditional Soul elements
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mixed with an open world
that is not only massive
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but is actually interesting and worthwhile
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in a more old-school way
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that is just revolved around discovery
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and not tracking a million
quests on a pause screen.
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And again, like I had
said, for some newcomers,
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this might be the first Souls
game that clicks with you
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'cause at first, it's more approachable.
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It kind of gives you
just enough conveniences
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to make you feel like you're
being challenged somewhat
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but still having fun and
progressing, moving forward.
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Bonfires can be fairly close together.
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There aren't any other
penalties, really, for dying,
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other than the rune loss
and stuff like that.
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Okay. Not bad.
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Then you get to a boss and it's like,
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okay, now it's time to really play.
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But both the new open-world aspects
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and the traditional dungeony
RPG aspects are great.
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Just when the open world might
feel a little bit sparse,
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you come upon a perfectly spooky,
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dense, atmospheric haunted graveyard
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with an enemy you've never seen before.
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Just when you're thinking
you're getting good at the game,
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a new boss beats your ass
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or you get lost and you fall
off a cliff, I don't know.
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It retains the nuance
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that people come to
these games for, though,
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and I expect that me and
many other review-type people
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are really only scratching
the surface here.
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Once millions of people hop in
at once and start exploring,
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maybe even together with
the multiplayer features,
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then I expect a lot more
cool stuff to come out.
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I think we might be
keeping it simple here,
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but I hope we're getting across
how fun this game can be.
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It's hard to do this video
without spoiling things,
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to be honest, because some map discoveries
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or some gameplay elements
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are a complete surprise
worth experiencing.
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And on the visual front,
the game can look great
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from an art direction
standpoint: cool lighting,
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weird fantastical elements,
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sights you've never quite
seen before in anything else,
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wild architecture, and gross,
weird, screen-filling bosses.
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Sometimes it can feel
like the detailed areas
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aren't quite as detailed as they would be
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if it were the more linear game,
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but that's a teeny, tiny nitpick,
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and most people I don't think
will even notice or care.
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The further you get in,
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the cooler the environments really look.
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And performance-wise, on console,
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everything seemed to be fine
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other than some pretty
rough pop-in in spots,
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like specifically with
textures and landscapes.
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Environments will just
pop in in front of you,
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like grass textures,
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but they would harshly
pop in and change colors.
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A little messy, a little off-putting,
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but nothing game-breaking.
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And thankfully, speaking of game-breaking,
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we haven't found any real substantial bugs
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or glitches or anything like that.
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It's still a game of this style,
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so there are some things you can do
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or some decisions you can make
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that'll really screw you over,
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but no actual glitches or
bugs that we've really seen
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that hurt anything.
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PC version seems okay-ish,
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but the graphics options
are pretty limited,
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and we did have some weird
slowdown bits here and there,
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despite having a powerful PC,
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so it's something to keep an eye on.
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But to conclude, if you can't
tell, this is a lot of game.
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Many of the reviews coming out on websites
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are reviews in progress for a reason.
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The game is dense
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and just an unprecedented level of large,
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and people who got
early access to the game
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only had so much time.
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But I don't think I can really express
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how big this freaking thing is.
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"Elden Ring" really
feels like the next step
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for FromSoftware's Souls-style games.
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It keeps what makes them so special,
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and it adds more in a non-cynical way.
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It moves forward, and
not because it needed to,
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but because they had a
cool way of doing it.
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The exploration is that addictive,
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and the world and
atmosphere that enjoyable,
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coupled with that tried-and-true gameplay.
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This is one of our first
absolutely massive wins for 2022,
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and it feels good to say that.
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For us here, at the very least,
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it seems like the hype has been real.
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We're satisfied.
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But of course, that's a "Before You Buy."
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You probably know how this goes by now.
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We give you a bunch of gameplay.
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We give you some pros, some cons,
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and some personal information,
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so now we're looking
forward to hearing yours.
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Maybe you played the technical test.
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Maybe you have a lot of experience
with these games already.
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We're putting out this
video before release,
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so we wanna know what you're thinking
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in the days leading up to it.
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If you're watching this later
after the game releases,
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definitely let us know
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what you think about your character build,
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your weapon types.
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Anything you've discovered along the way
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that you've found strange,
we'd love to hear your stories.
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And again, thank you for
watching these videos.
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We very much appreciate it.
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Hopefully, the information
is useful to you.
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Clicking the Like
button's all you gotta do.
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It really, genuinely, helps us out.
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Thank you.
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I'm Jake Baldino.
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Thank you guys for watching.
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Subscribe if you haven't already.
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We're almost at seven million subscribers.
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That's insane.
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Anyway, thank you for being here.
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See you guys next time.
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(dramatic music)
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(dragon roars)
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