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Meet The $757 Billion Shadow Company - YouTube
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Do you know what the 8th largest company in
the world is?
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You may not be able to guess it off the top
of your head, but you could be pretty sure
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that regardless of which company it is, the
brand is probably ubiquitous.
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Something like Facebook or JPMorgan Chase
or Alibaba.
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But, what if I told you that the 8th largest
company in the word is actually Nvidia.
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Now, we all know that Nvidia is a large company,
but no way theyâre the 8th largest in the
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world.
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Donât they serve a super niche demographic
of gamers and professionals?
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Well, youâre right as Nvidia comes in at
rank 386 in terms of revenue pulling in $21.89
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billion annually.
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But, Nvidiaâs profit margins are actually
so high and investors are so bullish on the
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future of Nvidia that despite only pulling
in $21.89 billion in revenue, Nvidia is valued
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at upwards of a trillion dollars at $757 billion
making them 8th largest company in the world.
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To put that in perspective, if Apple was valued
like Nvidia, Apple would be worth $12.65 trillion.
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If Apple had such fat profit margins, the
media would be all over it, but with Nvidia,
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they donât bat an eye.
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So, hereâs how Jensen Huang created a $757
billion cash cow that lurks in the shadows.
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JENSEN HUANG
Taking a look back, Jensen Huang was born
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on February 17, 1963 in Tainan City, Taiwan.
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Jensen spent many of his early years in Taiwan,
but when he turned 9 years old, his family
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would immigrate to Kentucky.
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In Kentucky, Jensen and his brother attended
a Baptist boarding school called Oneida Baptist
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institute.
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But, this didnât last that long as his family
would move to Oregon and Jensen would end
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up attending Aloha high school.
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From a very young age, Jensen was quite an
overachiever and his specialties were academics
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and table tennis.
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When he was 15 years old, he placed third
in junior doubles at the US table tennis open
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championship.
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Anyway, Jensen graduated in 1980 and he would
find himself at Oregan state university where
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he majored in electrical engineering.
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At Oregon state, Jensenâs lab partner was
a woman named Lori, and these two would eventually
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get married.
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After graduating in 1984, Jensen would score
a job at a young startup called LSI Logic.
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The company was just founded 3 years before
his graduation, so Jensen was able to secure
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a high level position as director straight
out of college.
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He didnât stick around for long though as
he would jump to AMD and become a microprocessor
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designer.
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At this point, an outsider would think that
Jenson was killing it, and objectively he
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was.
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He had a solid job at AMD and he was presumably
building his relationship with Lori.
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Jensen was clearly way ahead of the average
broke college graduate, but Jensen wasnât
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actually that happy.
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Jensen was having some sort of early life
crisis in his late 20s, and he longed to do
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something that was much bigger.
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He suppressed this feeling throughout most
of his 20s, but eventually he gave in and
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took the plunge.
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In 1990, Jensen returned to school to get
his masters in electrical engineering from
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Stanford.
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And after graduation, he co-founded a startup
with Curtis Priem and Chris Malachowsky.
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NV
The trio had no clue what to name the company
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or how exactly they were going to fund development,
but one thing they were sure of from the very
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beginning was that they were going to produce
GPUS or graphics processing units.
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They felt that video games created some of
the worldâs most computationally challenging
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problems, and if they could solve video games,
they could solve nearly any computing problem
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out there.
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Aside from offering a great challenge, video
games offered a massive opportunity.
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Gaming was just in its infancy and the original
playstation hadnât even come out yet.
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So, there was plenty of growth left, but the
problem was that these three werenât the
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only ones trying to capitalize on this upcoming
boom.
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By 1994, there were already over two dozen
graphics card companies and this number would
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balloon to over 70 by 1997.
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Despite the significant competition, one of
the best and worst parts of the semiconductor
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industry is that brand value doesnât mean
all that much.
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Unlike Apple and Microsoft who can afford
to be complacent for years and sometimes even
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decades, being complacent in the semiconductor
industry results in a pretty quick demotion
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from number 1 regardless of how established
you are.
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I mean just take a look at Intel.
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Theyâre getting obliterated by AMD, and
they havenât set an all time high in 21
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years.
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On the brightside, this meant that Jensen
could easily break into the market if he created
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a superior product.
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The problem though is that itâs not actually
that easy to create said product especially
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when you only have $40,000.
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Despite the difficulty and low budget, the
trio got to work on iterating through gpus
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which they called NV.
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NV simply stood for next version, and it wasnât
until they incorporated the company that they
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came up with a name for the company itself.
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Given that they were naming all of their prototypes
NV, they felt that it was only fitting to
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find a name that started with NV for the company.
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They never found such a word, but they did
find the Latin word âinvidiaâ which translates
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to envy.
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They simply dropped the i and thatâs how
Nvidia was born.
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Anyway, about a year after founding the company
and many years of working on the product,
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the trio was ready to launch their first product.
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In 1994, Nvidia formed a partnership with
electronic manufacturer SGS Thompson and Diamond
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Multimedia Systems to produce the NV1.
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SGS was tasked with manufacturing the chip
itself and Diamond Multimedia was tasked with
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installing the chips onto multimedia accelerator
boards.
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The NV1 would launch in 1995 as the Diamond
Edge 3D, and it didnât take long for video
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game companies to leverage the hardware.
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Sega became the first to port a 3d game called
Virtual Fighter onto the new gpu.
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Over the next few years, Nvidia would form
a couple of partnerships and launch a few
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bits of software and hardware, but their biggest
release by far was in 1999.
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In 1999, Nvidia launched the GeForce 256 which
they like to call the worldâs first GPU.
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This doesnât really mean much though given
that they invented the term themselves.
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Nvidia defined GPU as a single chip processor
that could process a minimum of 10 million
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polygons per second.
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To put that in perspective, modern GPUs are
able process 7 billion polygons per second.
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So, there was still a long way to go, but
this is where it all started.
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SURVIVING THE PURGE
Before Nvidia could focus on reaching those
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insane numbers though, they needed to focus
on survival because the dotcom crash was rolling
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around.
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Nvidia was founded right before the dotcom
bubble really started to pick up steam, so
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theyâre rise up was like a rocketship.
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But, now it was time to see if Nvidia could
reach orbit or if they would crash back to
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Earth.
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The dotcom crash didnât initially impact
Nvidia as they were more of a background player
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as opposed to a consumer brand.
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In fact, Nvidia was named the fastest growing
company in America in 2002.
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Ironically, Nvidia would get crushed that
same year.
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Within just 12 months, Nvidia would crash
90% and nearly return to IPO levels.
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To make things worse, Curtis Priem would retire
from Nvidia the following year, so it was
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up to Jensen and Chris to lead the company
through the wreckage.
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Jensen started off by acquiring some discounted
companies including 3dfx and mediaQ.
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But, Nvidiaâs biggest development during
this time was no doubt SLI.
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Nowadays, SLI is mostly a joke and thereâs
very little use for it, but back in 2004,
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this was a game changer.
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SLI or Scalable Link Interface allowed for
multiple GPUS to work together and produce
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a singular output.
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If you had two GPUS in SLI, each GPU would
render alternating frames, so the workload
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of each GPU was cut in half.
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Now, this didnât mean that the system was
twice as powerful as a single GPU, but it
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was a substantial improvement.
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Also, this invention resulted in gaming enthusiasts
to buy multiple GPUS each time they built
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a PC, so it was quite lucrative.
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Aside from SLI, Nvidia also formed a handful
of strategic partnerships.
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In 2004, Nvidia formed a partnership with
NASA where they helped NASA reconstruct the
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terrain of Mars using Nvidia GPUS.
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That same year, Nvidia would also team up
with Blizzard Entertainment to create 3d graphics
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for World of Warcraft.
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Nvidia followed up these great partnerships
with the nail in the coffin which was a partnership
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with Sony on the PS3 in 2005.
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With all of these acquisitions, partnerships,
and SLI, Nvidia was able to survive the dotcom
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crash.
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Remember how there were 70 companies in 1997
targeting the GPU market?
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Well, by 2006, Nvidia was the only independent
GPU company that was still standing.
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It seemed like it was just blue skies ahead,
and Forbes would name Nvidia as the company
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of the year in 2007.
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And then the 2008 financial crisis rolled
around.
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I donât know what it is but these publications
are perfect at calling the top.
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After Fortune named Nvidia the fastest growing
company of the year in 2002, Nvidia crashed
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90%.
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After Forbes named Nvidia the company of the
year, 2008 happened.
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Fortunately though, 2008 wasnât nearly as
bad as the dotcom crash for Nvidia.
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In terms of stock price, Nvidia crashed 85%,
but fundamentally the company was much stronger.
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The company did have a couple of negative
quarters, but they were back up on their feet
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by 2010, and that brings us into modern day
Nvidia.
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MODERN DAY NVIDIA
Throughout the first half of the 2010s, Nvidia
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was more or less stagnant.
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Their revenue and profits didnât change
all that much, and the company wasnât really
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growing.
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This wasnât really their fault though as
they had simply reached market saturation,
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and they needed the market itself to grow
larger before they could grow again.
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Fortunately for Nvidia, the market would not
only grow but it would explode in 2016 and
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17 due to cryptocurrencies.
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As y'all probably know, Bitcoin made a mad
dash to $20,000 and took all the altcoins
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with it to the moon in 2017.
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And graphics cards happened to be perfect
for cryptocurrency mining and especially ethereum
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mining.
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Miners ate up the GPU market as they were
willing to pay anything to get their hands
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on GPUS.
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Double, triple, quadruple the price, miners
didnât care.
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They were making thousands if not tens of
thousands from their mining rigs, and paying
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a premium to get a GPU was not a problem.
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Nvidia saw a supply shortage like never before,
and they were able to jack up prices through
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the roof.
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Between 2016 and 2018, Nvidiaâs quarterly
profits jumped from $200 million a quarter
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to $1.2 billion per quarter, but this was
just the beginning.
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Given that Nvidia had reached market saturation
with gamers, Jensen was shifting his focus
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to other markets which led him to deep learning
and AI.
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They formed a partnership with Tesla and provided
them with the initial hardware for self driving.
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They also launched a bunch of commercial cards
like that titan and quadro that appealed to
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institutional buyers.
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Just as bitcoin was blowing up and their expansion
efforts were paying off, AMD was resurrecting
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the stagnant PC gaming community.
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The launch of Ryzen CPUS made PCs much more
affordable which attracted a lot of console
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gamers.
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By the end of 2018 and throughout 2019 though,
the effects of these catalysts were starting
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to wear off, but then 2020 and the supply
shortage hit, and Nvidia was sent on another
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rocketship and they havenât gotten off yet.
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CONCLUSION:
Today, Jensen stands at $27.9 billion which
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makes him part of the top 100 richest people
in the world.
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Looking forward, itâs not clear how much
more Nvidia can grow in the imminent future
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as theyâve already ballooned 129% over the
past year.
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But as long as Jensen is CEO, I think itâs
just a matter of time until Nvidia recovers
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from the next setback and becomes a trillion
company.
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And then, Nvidia will be the trillion dollar
shadow company.
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Do you guys own an Nvidia GPU?
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Comment that down below.
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Also, drop a like if youâre still waiting
for GPU prices to go down.
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