Meet The $757 Billion Shadow Company - YouTube

Channel: unknown

[0]
Do you know what the 8th largest company in the world is?
[3]
You may not be able to guess it off the top of your head, but you could be pretty sure
[7]
that regardless of which company it is, the brand is probably ubiquitous.
[12]
Something like Facebook or JPMorgan Chase or Alibaba.
[15]
But, what if I told you that the 8th largest company in the word is actually Nvidia.
[19]
Now, we all know that Nvidia is a large company, but no way they’re the 8th largest in the
[26]
world.
[27]
Don’t they serve a super niche demographic of gamers and professionals?
[30]
Well, you’re right as Nvidia comes in at rank 386 in terms of revenue pulling in $21.89
[37]
billion annually.
[38]
But, Nvidia’s profit margins are actually so high and investors are so bullish on the
[42]
future of Nvidia that despite only pulling in $21.89 billion in revenue, Nvidia is valued
[48]
at upwards of a trillion dollars at $757 billion making them 8th largest company in the world.
[54]
To put that in perspective, if Apple was valued like Nvidia, Apple would be worth $12.65 trillion.
[60]
If Apple had such fat profit margins, the media would be all over it, but with Nvidia,
[65]
they don’t bat an eye.
[67]
So, here’s how Jensen Huang created a $757 billion cash cow that lurks in the shadows.
[74]
JENSEN HUANG Taking a look back, Jensen Huang was born
[79]
on February 17, 1963 in Tainan City, Taiwan.
[84]
Jensen spent many of his early years in Taiwan, but when he turned 9 years old, his family
[88]
would immigrate to Kentucky.
[90]
In Kentucky, Jensen and his brother attended a Baptist boarding school called Oneida Baptist
[94]
institute.
[95]
But, this didn’t last that long as his family would move to Oregon and Jensen would end
[99]
up attending Aloha high school.
[101]
From a very young age, Jensen was quite an overachiever and his specialties were academics
[105]
and table tennis.
[107]
When he was 15 years old, he placed third in junior doubles at the US table tennis open
[111]
championship.
[112]
Anyway, Jensen graduated in 1980 and he would find himself at Oregan state university where
[116]
he majored in electrical engineering.
[118]
At Oregon state, Jensen’s lab partner was a woman named Lori, and these two would eventually
[123]
get married.
[124]
After graduating in 1984, Jensen would score a job at a young startup called LSI Logic.
[129]
The company was just founded 3 years before his graduation, so Jensen was able to secure
[134]
a high level position as director straight out of college.
[137]
He didn’t stick around for long though as he would jump to AMD and become a microprocessor
[141]
designer.
[142]
At this point, an outsider would think that Jenson was killing it, and objectively he
[146]
was.
[147]
He had a solid job at AMD and he was presumably building his relationship with Lori.
[152]
Jensen was clearly way ahead of the average broke college graduate, but Jensen wasn’t
[156]
actually that happy.
[158]
Jensen was having some sort of early life crisis in his late 20s, and he longed to do
[162]
something that was much bigger.
[164]
He suppressed this feeling throughout most of his 20s, but eventually he gave in and
[167]
took the plunge.
[169]
In 1990, Jensen returned to school to get his masters in electrical engineering from
[173]
Stanford.
[174]
And after graduation, he co-founded a startup with Curtis Priem and Chris Malachowsky.
[180]
NV The trio had no clue what to name the company
[184]
or how exactly they were going to fund development, but one thing they were sure of from the very
[188]
beginning was that they were going to produce GPUS or graphics processing units.
[193]
They felt that video games created some of the world’s most computationally challenging
[196]
problems, and if they could solve video games, they could solve nearly any computing problem
[200]
out there.
[201]
Aside from offering a great challenge, video games offered a massive opportunity.
[205]
Gaming was just in its infancy and the original playstation hadn’t even come out yet.
[209]
So, there was plenty of growth left, but the problem was that these three weren’t the
[213]
only ones trying to capitalize on this upcoming boom.
[216]
By 1994, there were already over two dozen graphics card companies and this number would
[220]
balloon to over 70 by 1997.
[223]
Despite the significant competition, one of the best and worst parts of the semiconductor
[227]
industry is that brand value doesn’t mean all that much.
[231]
Unlike Apple and Microsoft who can afford to be complacent for years and sometimes even
[235]
decades, being complacent in the semiconductor industry results in a pretty quick demotion
[239]
from number 1 regardless of how established you are.
[242]
I mean just take a look at Intel.
[244]
They’re getting obliterated by AMD, and they haven’t set an all time high in 21
[248]
years.
[249]
On the brightside, this meant that Jensen could easily break into the market if he created
[254]
a superior product.
[255]
The problem though is that it’s not actually that easy to create said product especially
[259]
when you only have $40,000.
[262]
Despite the difficulty and low budget, the trio got to work on iterating through gpus
[265]
which they called NV.
[267]
NV simply stood for next version, and it wasn’t until they incorporated the company that they
[271]
came up with a name for the company itself.
[274]
Given that they were naming all of their prototypes NV, they felt that it was only fitting to
[277]
find a name that started with NV for the company.
[280]
They never found such a word, but they did find the Latin word “invidia” which translates
[285]
to envy.
[286]
They simply dropped the i and that’s how Nvidia was born.
[289]
Anyway, about a year after founding the company and many years of working on the product,
[294]
the trio was ready to launch their first product.
[296]
In 1994, Nvidia formed a partnership with electronic manufacturer SGS Thompson and Diamond
[301]
Multimedia Systems to produce the NV1.
[304]
SGS was tasked with manufacturing the chip itself and Diamond Multimedia was tasked with
[308]
installing the chips onto multimedia accelerator boards.
[312]
The NV1 would launch in 1995 as the Diamond Edge 3D, and it didn’t take long for video
[316]
game companies to leverage the hardware.
[319]
Sega became the first to port a 3d game called Virtual Fighter onto the new gpu.
[324]
Over the next few years, Nvidia would form a couple of partnerships and launch a few
[327]
bits of software and hardware, but their biggest release by far was in 1999.
[333]
In 1999, Nvidia launched the GeForce 256 which they like to call the world’s first GPU.
[339]
This doesn’t really mean much though given that they invented the term themselves.
[343]
Nvidia defined GPU as a single chip processor that could process a minimum of 10 million
[347]
polygons per second.
[349]
To put that in perspective, modern GPUs are able process 7 billion polygons per second.
[354]
So, there was still a long way to go, but this is where it all started.
[359]
SURVIVING THE PURGE Before Nvidia could focus on reaching those
[363]
insane numbers though, they needed to focus on survival because the dotcom crash was rolling
[368]
around.
[369]
Nvidia was founded right before the dotcom bubble really started to pick up steam, so
[372]
they’re rise up was like a rocketship.
[374]
But, now it was time to see if Nvidia could reach orbit or if they would crash back to
[378]
Earth.
[379]
The dotcom crash didn’t initially impact Nvidia as they were more of a background player
[383]
as opposed to a consumer brand.
[385]
In fact, Nvidia was named the fastest growing company in America in 2002.
[389]
Ironically, Nvidia would get crushed that same year.
[393]
Within just 12 months, Nvidia would crash 90% and nearly return to IPO levels.
[398]
To make things worse, Curtis Priem would retire from Nvidia the following year, so it was
[403]
up to Jensen and Chris to lead the company through the wreckage.
[406]
Jensen started off by acquiring some discounted companies including 3dfx and mediaQ.
[410]
But, Nvidia’s biggest development during this time was no doubt SLI.
[414]
Nowadays, SLI is mostly a joke and there’s very little use for it, but back in 2004,
[420]
this was a game changer.
[422]
SLI or Scalable Link Interface allowed for multiple GPUS to work together and produce
[426]
a singular output.
[427]
If you had two GPUS in SLI, each GPU would render alternating frames, so the workload
[432]
of each GPU was cut in half.
[434]
Now, this didn’t mean that the system was twice as powerful as a single GPU, but it
[438]
was a substantial improvement.
[440]
Also, this invention resulted in gaming enthusiasts to buy multiple GPUS each time they built
[445]
a PC, so it was quite lucrative.
[447]
Aside from SLI, Nvidia also formed a handful of strategic partnerships.
[451]
In 2004, Nvidia formed a partnership with NASA where they helped NASA reconstruct the
[456]
terrain of Mars using Nvidia GPUS.
[458]
That same year, Nvidia would also team up with Blizzard Entertainment to create 3d graphics
[462]
for World of Warcraft.
[464]
Nvidia followed up these great partnerships with the nail in the coffin which was a partnership
[468]
with Sony on the PS3 in 2005.
[470]
With all of these acquisitions, partnerships, and SLI, Nvidia was able to survive the dotcom
[475]
crash.
[476]
Remember how there were 70 companies in 1997 targeting the GPU market?
[480]
Well, by 2006, Nvidia was the only independent GPU company that was still standing.
[485]
It seemed like it was just blue skies ahead, and Forbes would name Nvidia as the company
[490]
of the year in 2007.
[492]
And then the 2008 financial crisis rolled around.
[494]
I don’t know what it is but these publications are perfect at calling the top.
[495]
After Fortune named Nvidia the fastest growing company of the year in 2002, Nvidia crashed
[500]
90%.
[501]
After Forbes named Nvidia the company of the year, 2008 happened.
[506]
Fortunately though, 2008 wasn’t nearly as bad as the dotcom crash for Nvidia.
[510]
In terms of stock price, Nvidia crashed 85%, but fundamentally the company was much stronger.
[517]
The company did have a couple of negative quarters, but they were back up on their feet
[521]
by 2010, and that brings us into modern day Nvidia.
[523]
MODERN DAY NVIDIA Throughout the first half of the 2010s, Nvidia
[530]
was more or less stagnant.
[532]
Their revenue and profits didn’t change all that much, and the company wasn’t really
[535]
growing.
[536]
This wasn’t really their fault though as they had simply reached market saturation,
[540]
and they needed the market itself to grow larger before they could grow again.
[544]
Fortunately for Nvidia, the market would not only grow but it would explode in 2016 and
[549]
17 due to cryptocurrencies.
[551]
As y'all probably know, Bitcoin made a mad dash to $20,000 and took all the altcoins
[556]
with it to the moon in 2017.
[557]
And graphics cards happened to be perfect for cryptocurrency mining and especially ethereum
[562]
mining.
[563]
Miners ate up the GPU market as they were willing to pay anything to get their hands
[566]
on GPUS.
[567]
Double, triple, quadruple the price, miners didn’t care.
[572]
They were making thousands if not tens of thousands from their mining rigs, and paying
[576]
a premium to get a GPU was not a problem.
[579]
Nvidia saw a supply shortage like never before, and they were able to jack up prices through
[583]
the roof.
[584]
Between 2016 and 2018, Nvidia’s quarterly profits jumped from $200 million a quarter
[589]
to $1.2 billion per quarter, but this was just the beginning.
[593]
Given that Nvidia had reached market saturation with gamers, Jensen was shifting his focus
[597]
to other markets which led him to deep learning and AI.
[601]
They formed a partnership with Tesla and provided them with the initial hardware for self driving.
[605]
They also launched a bunch of commercial cards like that titan and quadro that appealed to
[609]
institutional buyers.
[610]
Just as bitcoin was blowing up and their expansion efforts were paying off, AMD was resurrecting
[614]
the stagnant PC gaming community.
[616]
The launch of Ryzen CPUS made PCs much more affordable which attracted a lot of console
[620]
gamers.
[621]
By the end of 2018 and throughout 2019 though, the effects of these catalysts were starting
[626]
to wear off, but then 2020 and the supply shortage hit, and Nvidia was sent on another
[632]
rocketship and they haven’t gotten off yet.
[635]
CONCLUSION: Today, Jensen stands at $27.9 billion which
[641]
makes him part of the top 100 richest people in the world.
[644]
Looking forward, it’s not clear how much more Nvidia can grow in the imminent future
[648]
as they’ve already ballooned 129% over the past year.
[652]
But as long as Jensen is CEO, I think it’s just a matter of time until Nvidia recovers
[656]
from the next setback and becomes a trillion company.
[659]
And then, Nvidia will be the trillion dollar shadow company.
[662]
Do you guys own an Nvidia GPU?
[664]
Comment that down below.
[665]
Also, drop a like if you’re still waiting for GPU prices to go down.
[670]
And of course, consider joining our discord community to suggest future video ideas and
[673]
consider subscribing to see more questions logically answered.