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Why everything is a subscription - YouTube
Channel: The Verge
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- When you show up and you're like
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well, what's your business plan?
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You're like well, we sell robots.
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And they're like, get out.
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(laughs)
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This needs to be a lot
more clear than that.
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- We were sitting with one of
these well respected funds,
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and my co-founder was running late.
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We were very nervous to meet them.
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Overall, I remember the part
of being very interested
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in the technology we were building.
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The problem, taking lots of notes,
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and I remember getting an
email after the meeting,
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and the email basically said something
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along the lines of love the product,
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it's a worthy pursuit,
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but we're not really interested unless
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you have a path to a recurring
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revenue stream of some sort.
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- I think it's always risky
to change the business model.
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If you think about
Adobe, when they switched
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from buy once and own it,
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to essentially renting the software,
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people were up in arms 'cause
it felt like a betrayal.
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It felt like a real betrayal that
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at some point you were
able to own a software,
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and now you had to rent
a software from them.
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- Making just the gadget
doesn't cut it anymore.
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Hardware creators have to not only
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build a brilliant tech product,
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but also find a sustainable business model
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that keeps cash flowing in
long after people buy a device.
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Subscription plans are everywhere,
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but why are they so
prevalent and so important
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to hardware startups now?
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(percussive music)
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- We literally needed
probably 100 million dollars.
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So that's the thing that,
nowadays we've raised about 170,
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but at the very beginning we raised one,
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and we did five, and
then five, and then 10,
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and then 50 and a lot more,
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but it was very incremental.
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It was like let's me see if
you can make this at all.
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- Adam Wilson is one of
the co-founders of Sphero,
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a connected toy company that
makes programmable robots.
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You've probably heard of them.
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The company came up through an
accelerator called Techstars
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which forced them to hone their business
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and think about how it
could be sustainable.
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Although the company still sells
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one-off robots to people like you and me,
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that's only part of their business.
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Sphero has an entire team that's dedicated
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to selling robots to schools
on a recurring basis.
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- We usually one 30 pack per school,
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sometimes more if it's a school
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that will be doing it a lot,
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and that's why the 30
pack needed to come in
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a little Pelican case with wheels
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that plugs into the wall for all of them
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because we realized again
if you ever watched,
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or had to help a teacher,
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that was a thing, get
involved with it for real,
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but we had to help teachers carry 30
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of these boxes from this
class to this class,
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and then get 'em all out and charge 'em
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and you're like oh my gosh,
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there's no way this will work.
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- How many schools are you in?
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- About 40 thousand now.
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- Oh my gosh.
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- We're in quite a bit of schools.
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That's worldwide.
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So how did we make it so a,
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you can get professional
development on this,
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'cause that was a huge question,
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it was like that's great,
how do I teach this?
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And so professional development
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is a good recurring revenue.
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We do have a program, sort
of the unlimited program.
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So here's your thing of 30,
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if any of 'em break for any reason,
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we'll replace any of 'em all the time.
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- Have you guys pitched investors
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since education became a
big part of your business?
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- It's changed a lot.
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When we first started, we got
laughed out of a lot of rooms.
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It was none of this other
cool stuff, no education,
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just hey man, we wanna make a robot ball,
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and you connect it to an
iPhone, and that's the product.
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A lot of people did not,
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like what is that, I don't get it.
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And a lot of investors nowadays wanna see
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a recurring revenue model because
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hardware sales are very, very challenging.
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- Businesses with the best economics
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are subscription businesses because
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there's this low cost
at acquired the user,
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and then you're making
money in a recurring revenue
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basis on that existent sunk cost.
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And the successful business
we've looked in this space,
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it's always been hardware
sort as this Trojan horse
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for a software play of some sort.
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Lynq is what we affectionately
call a people compass,
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and what that means is
anywhere in the world,
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if you have one and I have one,
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it's gonna give you a really simple
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arrow and distance that
updates in real time
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for working with ski
resorts, music festivals,
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amusement parks, and we recently launched
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a successful Indiegogo campaign.
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We hit 1.7 million in
revenue in two months,
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and sold 20 thousand
units in under 60 days.
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Because Lynq is unique in the sense that
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we are independent from phones or networks
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or apps or anything of that nature,
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we had to be a little more clever
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or creative about how we got
to that recurring revenue
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and that's where that rev
share model came about
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where we're licensing the hardware,
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and then rev sharing on the
rentals to the end customer.
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- Both Lynq and Sphero found a way
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to keep the cash coming in,
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but finding the best business
model for them wasn't obvious.
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Haje Kamps is the director
of portfolio at Bolt,
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a hardware-oriented venture capital firm.
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He advises companies on how
to make their businesses
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work and how to make
themselves profitable.
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- I think really,
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what you end up looking
at with any business
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is how much money does it cost
you to acquire a customer.
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Now, for some companies,
that might be $100.
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So you spend $100 to get a customer,
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you haven't made any money yet.
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The second part of that equation is how
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much money is that customer ultimately
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going to spend on your company.
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So if you spend $100 to acquire a customer
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and you make $80, you've lost 20 bucks.
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One half of that equation is usually known
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as CAC, or the customer acquisition cost,
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the other half of that if
the lifetime value, or LTV.
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And really what you try and do
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is to have a lifetime value of a customer
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that is big enough to be
a significant multiple
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over your customer acquisition cost,
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and if that works, then
basically you've made it.
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- Basically what Haje is saying
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is that it could take
$100 worth of Facebook,
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Instagram, and subway ads to finally
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convince someone to buy
a new $300 coffee maker.
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That $200 of revenue is about
as much as the coffee company
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is going to get out of that
customer maybe forever.
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People don't upgrade their
coffee makers that often,
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and therefore these coffee companies need
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a way to get a more steady revenue.
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So, that coffee maker company could
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sell propietary coffee pods which
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are required to use the maker,
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and that serves as its
recurring revenue source.
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And it's that additional revenue
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that eventually makes up for
that initial $100 ad spent,
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and then keeps cash flowing in.
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So to bring it back to Sphero and Lynq,
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they both found a different way
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to get that recurring revenue.
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Sphero's education market
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allows them to sell robots to schools,
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while Lynq takes advantage
of a revenue sharing
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option by working with amusement parks
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and other big spaces that license
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the devices from the company,
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and then share the profit they receive
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when customers rent them.
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Basically, companies have gotten creative.
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- I think in the hardware
space there's a couple
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of companies that really, really made it.
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I think Peloton is a really,
really good example of that.
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For one thing, 'cause it was a weird idea.
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It's an exercise bike.
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Are people really gonna spend two grand,
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two and a half grand, whatever it is,
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on an exercise bike,
and on top of that spend
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40, 50 bucks on a subscription every month
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to be able to ride that
bike you've already bought.
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It was a huge gamble.
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The thing that was actually turned out
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to be really interesting is that,
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if you think about the $400 exercise bike
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you can go to Costco and
buy, versus the Peloton,
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yeah the Peloton is nicer,
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but ultimately you get the same exercise.
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So the real value from
Peloton came from the content.
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I'm a massive media nerd,
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I think content is really important,
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and I think that is a way to build
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a real relationship with your customers.
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And so what they discovered was,
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we're not a competitor
to the $500 Costco bike,
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we are a competitor to spin classes,
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to SoulCycle, to all those kind of things.
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And so, if we want to replicate
the SoulCycle experience,
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it isn't the bike that makes it good,
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it is the fact that there is somebody
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at the front of your room pushing you
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that over time you build
a relationship with,
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who points at you and goes,
"Haje, you can do better!"
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Yes, I can do better!
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And you work a little bit harder.
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And what they were very good at doing
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was replicating that
experience in the home.
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- Armed with its subscription plan,
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Peloton is now reportedly looking
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to go public with an IPO.
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It's said to be worth at
least eight billion dollars
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and to be profitable all thanks
to that recurring revenue.
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It's obvious why investors want
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to see that constant cash flow.
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It ensures they'll make more than
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they invested in the first place.
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- As a person who does invest,
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and I have other things
that look to investment,
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if you don't have that recurring revenue,
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you are literally gonna spend a certain
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amount of money per robot or per device
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or whatever it is to sell them.
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Your market cost.
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And currently, in this world,
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that plus the build the materials
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for any hardware is
usually about the price
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that you can sell it for.
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So without the recurring revenue,
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you just can't make a lot of money.
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If you want to, you could,
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but it'll be a much slower business,
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and that's not what VCs look for.
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I wanna see. (rocket sound effect)
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And so, you do need to build that in.
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I can't imagine a robot or hardware
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or any other company that
takes off without it.
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You think of Nestor Ring or any of those
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people who are like, the hardware part,
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honestly pretty simple.
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Camera, wifi thing.
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The recurring revenue, the software,
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the access, the easy use,
there's your company.
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- So I think what's great about
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a lot of these subscription business
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and licensing is that
it kinda works better
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for both sides of the equation,
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especially in our case, the end user
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is getting this really low barrier
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to trying the product over and over again,
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it's less capital to outlay,
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and then the business is able to generate
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better economics on the hardware,
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the assets that they built.
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As an end user, you're paying this small,
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nominal monthly fee that
obviously does add up
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over the longevity of the product,
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but generally what that comes with
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is new updates, new products,
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the ability to use whatever is newest,
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and latest and greatest.
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- I think there are definitely
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hardware businesses that
can do perfectly fine
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without subscription models.
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Casper being an example,
they're doing perfectly fine,
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but I think it all really boils down
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to the CAC to LTV arbitration.
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So how do you make sure that your
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lifetime value is high enough
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to make it worth acquiring the customers.
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And for a lot of companies,
I just think that means
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that unless you can figure out a way
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of having a subscription
model attached to that,
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it is very hard to meet that ratio
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that makes any sense.
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- I've always wondered what it'd be like
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to live in a world in
which I don't own anything,
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and I soon might be able to find out.
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I can already rent my car,
my home, and my clothes,
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so why wouldn't I rent my gadgets too?
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That might be one of the only ways
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to keep the hardware business alive.
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Hey there, thanks so much for watching
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this episode of In The Making.
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Stay tuned, May 14th is our final episode,
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so be sure to subscribe to The Verge
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so you don't miss anything.
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Alright, we'll see you later.
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Bye!
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