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Teor铆a de juegos: Pareto y Nash - YouTube
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In this video we're gonna see a last batch
of interesting concepts in game theory,
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starting with the Pareto efficiency.
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The Pareto efficiency is a concept that
refers to the bettering of a variable
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that doesn't worsen any of the others.
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Let's imagine a simplified version of the
Mario Kart racing game, in which each character
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has two variables: speed and weight.
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Speed is how fast you drive and weight
is how much strength it takes to accelerate
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so the more speed and weight, the better.
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In this version of the game we have 4 characters:
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Mario, who is the most well-rounded and
has 5 points in speed and 5 in weight.
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Bowser, who is heavier but also the slowest,
with 6 points in weight and 4 in speed.
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Peach, who is the opposite and thus lighter
and faster, with 6 points in speed and
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4 in weight.
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And lastly Luigi, who is like Mario but minus
one point in weight.
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Out of these characters, Mario, Bowser, and
Peach are what we would call Pareto optimal because
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you can't switch to another character increasing
a variable without diminishing the other, the
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only thing you can do is trade speed
for weight.
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All of them being Pareto optimal they also
form the Pareto frontier, because everything
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that goes over the frontier we know
is automatically suboptimal.
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For example we have Luigi who is dominated
by Mario because Mario is exactly like him
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except with a higher weight, so from
a competitive point of view there's no
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reason to pick Luigi.
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Now let's go onto Nash equilibrium.
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Nash equilibrium is a situation that
happens when none of the two players can
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better their situation by changing their strategy
if the rest keep the same strategy they've been
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following, as such all players are
"forced" to maintain their strategy
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even if they know they're gonna lose.
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Imagine a war game in which your opponent
is attacking your castle with their army,
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but you don't have an army, so you simply
keep repairing your walls.
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This setting would be a Nash equilibrium
because the moment you stop repairing
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your walls the enemy will conquer
you over, and if your rival stops attacking
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they'd give you an opportunity to build an army,
so neither of you can switch up your
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strategies without making your situation worse.
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One of the classic games that is used
to study cooperation strategies
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and that has an interesting Nash equilibrium
is the prisoner dilemma.
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The situation is as follows: Two prisoners
are caught and put into separate cells
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to be interrogated.
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The prisoners have two options: One is
to collaborate with their partner and not
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say anything to the police, with which both
would land a year in prison.
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The other option is to betray your partner,
with which this prisoner would go free
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and their partner would land 3 years
in prison.
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But if both betray each other,
then they get 2 years in prison each.
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This situation is interesting because the optimal
strategy is to betray your partner
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since it's the only option in which you'd go
free and it also stop you from being betrayed.
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Nonetheless, your partner will reach the
same conclusion and if both of you betray each other
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the end result is worse than if you'd have
worked it together.
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Furthermore, the dynamic of the game changes
if you play one round or multiple rounds,
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in which case we could switch the strategy
up depending on what our partner picked
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on the previous round.
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In this game, Nash equilibrium is obtained
if both of the prisoners betray each other because,
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at that point, none of them can better
their situation on their own, because if
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only they switch their strategy, their
situation worsens.
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As such, both will keep betraying
each other each round even though collaborating
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would be a Pareto optimal option for both.
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It's interesting because even when acting rationally
they're both getting the worst result.
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This situation might seem too theoretical,
but in reality you see it constantly in
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non-cooperative games with more than 2 players.
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Imagine, for example, that we play a
fighting game with 3 players.
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If you and I cooperate and we attack the
third player, we take a rival out of the
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game and increase our chances of winning
from 33% to 50%, so it's logical.
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But once you've started cooperating
your partner will lower their
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guard towards you so it's the perfect
moment to stab them in the back
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and take them out of the game while taking
the least damage.
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But of course, if we both do this, we're
gonna end up fighting among us, with which
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we're dooming each other because the third player
is just gonna stand there waiting for us to
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finish each other to then come and finish
the survivor off.
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Then what is the best strategy for the
prisoner dilemma? Well, it depends on
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if we know how many rounds we're gonna
play or not.
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If we know how many rounds we're gonna play,
the ideal thing is to collaborate in all of them
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and then betray each other on the last round, because your
your partner won't be able to take revenge since there's no more rounds.
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But then, your partner will think the
same, so they too will betray you in
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the last round, and as such, you should
betray them in the second to last round.
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But, again, your partner will also
think the same and then we follow this
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logic until we reach the conclusion
that we have to always betray them
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from the beginning. This is the rational strategy.
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However, there also exists the concept
of superrationality which is obtained when
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you're perfectly rational, your partner
is perfectly rational and both of you
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know each other to be perfectly rational
and assume that you'll reach the same conclusion,
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and therefore you pick the same option.
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The superrational strategy then is to always
collaborate, given that both of you will
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reach the same conclusion and thus will
both pick the same, there is no possibility
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of betrayal. Either both of you betray
each other, or both work together, and
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since collaborating is the best result, you
will choose to collaborate.
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This changes when we play a lot of rounds but
we don't know exactly how many, which we see
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constantly in politics between countries,
for example.
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In this case, the strategy of an eye
for an eye is the best, which consists of
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initial cooperation until your partner betrays you,
then you betray them too and don't switch
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your strategy until your partner chooses to
collaborate again, showing good faith.
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That way you're letting the message across
that taking advantage of you is not a good option
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in the long run, so, if your partner
isn't dumb, they'll have to realize
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that collaborating is always the better option,
because if they betray you, they'll end up
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screwing both over, not just you.
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Same thing happens with day to day
friendship and in many other situations,
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so think twice before betraying a friend
to win just the one round if you wish to
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keep collaborating with them in the future.
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