The History of Sega's Golden Axe | Classic Gaming Quarterly - YouTube

Channel: Classic Gaming Quarterly

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On this episode of Classic Gaming Quarterly TV, we take a look at one of Sega’s
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all-time classic arcade games; Golden Axe.
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I still remember the first time I played Golden Axe, fittingly at a Round Table Pizza.
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But in 1992, my best friend and I both got Genesis consoles, and Golden Axe was one of the first games he bought.
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We spent countless hours playing the game in 2-player mode, and as
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a result it’s still one of my all-time favorite video games. So now, let’s take a look at
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the original arcade version, the man behind it, and its various home console releases.
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Released into arcades in the Summer of 1989, Golden Axe was the brain child of Sega game
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designer Makoto Uchida, whose only earlier work as lead creative developer was Altered
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Beast, a moderate arcade hit that played a key role in the early life of the Megadrive
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and Genesis.
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At the time, Uchida was fascinated by the Arnold Schwarzenegger flick Conan the Barbarian,
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and wanted to create a game that would combine it with the gameplay mechanics of Double Dragon.
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Leary of creating a copycat game with a different theme, Uchida decided to give his characters
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weapons, and also to allow them to ride on various beasts, after getting the idea from
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a piece of concept art drawn by someone on his team.
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Uchida drew his inspiration for the Golden Axe characters from three sources. The main
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character Ax Battler was based on the aforementioned Conan, female sidekick Tyris Flare was inspired
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by the paintings of Boris Vallejo, and the axe-wielding Gilius Thunderhead was modeled
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after the dwarves of The Lord of the Rings.
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Golden Axe was developed for Sega’s “System 16” arcade platform, which used a Motorola
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68000 CPU combined with a Zilog Z80 processor as it’s sound chip, a combination that would
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be copied by Capcom for their CPS-1 and CPS-2 platforms, as well as by Sega themselves when
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designing the Megadrive.
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After it’s release into the arcades in 1989, Golden Axe was ported to the Megadrive and
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Genesis, the Master System, the PC Engine CD, and finally to the Sega CD as part of
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the Sega Classics Arcade Collection. Subsequent releases in the Golden Axe series include
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1991’s Genesis and Megadrive exclusive Golden Axe II, 1992’s arcade-only Revenge of Death
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Adder, which was the only follow-up game to the original that was designed by Uchida himself,
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and 1993’s Japan-only Golden Axe III on the Megadrive. But while Golden Axe II and
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Revenge of Death Adder were both critically acclaimed, neither of them were able to recapture
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the magic of the original game.
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In Golden Axe, the king and princess of
 wherever have been abducted by the evil Death
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Adder. As the game starts, your friend Alex stumbles on the screen to tell you what the
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deal is. Doesn’t that seem like an oddly normal name for a character in this game?
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I’m surprised the end boss isn’t called “Warren”.
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As is the case with all beat-em-ups, multiplayer play is one of the hallmarks of this game.
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While Golden Axe is certainly fun to play through by yourself, it’s much more fun
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in 2-player mode. Although you have to be careful because it’s easy to accidentally
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attack each other during close-quarters combat.
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As is generally the case, the three playable characters each have their own strengths and
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weaknesses. Tyris is the physically weakest of the three (of course) but has the strongest
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magic, my personal favorite Gilius is the strongest, and has the longest reach, but
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has less powerful magic, and Ax is somewhere in between the two.
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Aside from standard physical attacks, you can also perform a running attack by double
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tapping either left or right to start running, then tapping the attack button at the appropriate
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time. Your character can also perform a combo attack, but that just takes care of itself
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when you repeatedly hit the attack button. You can also use a magic attack that affects
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all of the enemies on the screen. The strength of this attack is dependent upon how many
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magic potions you’re carrying, as shown at the top of the screen. As Tyris can cast
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more powerful spells, she can hold more of these potions, but that of course means that
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it will take longer to collect enough of them to allow her to unleash hell.
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Enemies will often show up on the screen riding one of three beasts, and once you knock them
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off, you can go ahead and climb on yourself. The first is the chicken leg, who attacks
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by swinging its tail around. The other two are the blue and red dragons. One breathes
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fire, while the other spits fireballs. There are a few areas of the game where I think
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this is particularly effective, but overall it just makes you a lot less maneuverable
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and makes me just feel like a sitting duck.
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Speaking of enemies, this game has a wide variety. There are your standard enemy foot
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soldiers who’s strength is indicated by their color. These Amazon warriors are a bit
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tougher to dispatch but a LOT easier on the eyes. Skeletons are the toughest enemies in
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the game, as they can attack more quickly, and love to perform jump attacks. Bosses like
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these giants, or this enormous sword-wielding knight make a return later in the game as
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minibosses, and the final boss, Death Adder, is a real pain-in-the-ass. As was common with
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arcade beat-em-ups, it often wasn’t enough to have a boss to deal with, so he’d bring
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along some friends. This is especially problematic during the final boss battle when you have
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to deal with one or more skeletons and Death Adder at the same time. If you successfully
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kill Death Adder, you’re greeted with one of the best game endings of all time.
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While not my personal favorite for nostalgic reasons, this is technically the best version
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of the game. If you lack the means to play the original arcade board, you can download
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this game on either Xbox Live Arcade or the Playstation Network for just $5.
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Let’s get the bad home ports out of the way before we talk about the good ones. Golden
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Axe was released on the Sega Master System at around the same time as the Genesis, which
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would have been either very late 1989 or early 1990. You can only play as Ax Battler but
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can choose which type of magic you’d like to use.
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As you can see, the game runs at a buttery-smooth, I dunno, 10 frames per second? Aside from
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that, the graphics really aren’t that bad although I don’t understand why the screen
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is squished. Aside from the title screen music which is a completely new track, they also
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did a nice job of dumbing-down the original music for an 8-bit system. They also did a
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good job of faithfully recreating each level. Due I’m sure to the limitations of the system,
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the giants are no longer giant, and why is my dragon breathing steam instead of fire?
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Even if I had had a Master System back in the day, I can’t imagine myself being happy
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with this version of the game.
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The PC Engine CD version was a Japanese exclusive ported over by Telenet Japan, a developer
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better known for the Valis series on both the PC Engine and Megadrive, Gaires, Exile,
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and the Sega CD pack-in game Sol Feace. Point being, they know how to make a decent game.
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First, the good. This version has some pretty sweet-looking cut scenes although I of course
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have no idea what anyone is saying, and the soundtrack has been completely re-done and
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is now of course CD-quality. Unfortunately, that’s pretty much where the good ends.
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While the music sounds amazing, the sound effects sound like something out of an arcade
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game from 1982. The graphics, while certainly better than the Master System port, are still
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not good. I get it that the PC Engine isn’t the Genesis, but it could have done a lot
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better than this. At least the map screen looks nice, I guess.
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The Sega Genesis version is clearly the best home version of the game, and is my personal
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favorite for primarily nostalgic reasons. As the game starts, your good buddy Alex can’t
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be bothered to make a repeat appearance, but he gets a shout out anyway.
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While it is not arcade-perfect it damned close, and for some reason to me the game just feels
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better than the arcade version. I swear it’s just a little bit faster. The graphics take
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an obvious hit, but for some reason I like the sound effects better. The screams of the
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vanquished in the arcade version just sounded a little bit too real, and the sound of you
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carving up your enemies was just unsatisfying.
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Oddly, Gilius’ axe is no longer golden. Supposedly the “Golden Axe” referred to
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in the title is Death Adder’s axe and not Gilius’s, but does this look golden to you?
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Anyway, who cares?
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The biggest difference between this game and the arcade version is the extra level that
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was added. Remember Death Adder? When you beat him and save the king in this version,
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you learn that he was just the public face of a puppet regime, and the king sends you
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inside his castle to confront the real end boss, the unimaginatively-named Death Bringer.
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This level throws a ton of the hardest enemies in the game at you, but there are so many
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pits everywhere a smart player has to do very little actual fighting. Once you get to Death
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Bringer himself however, things get tough fast. The ending to this version isn’t as
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cool as the arcade version, but it’s still pretty neat.
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The game also has an interesting “Duel” mode that lets you go head to head with increasingly
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more difficult enemies, giving you 30 seconds to win each battle. While this gets old pretty
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fast in single player mode, in 2-player mode instead of fighting enemies you fight each
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other, and there is no time limit. Back in the day, we probably spent as much time playing
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this as we did playing the main game.
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Released in 1991, the Sega CD version of Golden Axe was technically a launch title, as it
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was included on the Sega Arcade Classic Collection, which was packed in with the original system.
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On the positive side, the soundtrack has been upgraded and presented here in redbook audio
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format, although some of the crappy sound effects from the arcade version also made
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it over. I’ve read that player animations have also been slightly improved, but if they
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have I can’t tell the difference. Other than that, it’s basically the Genesis version
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on a CD with one glaring and inexcusable omission. 2-player support has for some reason been
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removed. While this didn’t really bother me with the Master System and PC Engine versions
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because frankly, that was the least of their problems, it’s simply unacceptable here.
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That being said, if you never plan on playing this game with any one else ever, I guess
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it would be fine to pick this game up in lieu of the Genesis cartridge.
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Golden Axe is easily one of the greatest, and most influential, games to ever come out
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of Sega. Whether you play the original arcade version, or the Genesis or Sega CD port, this
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is an absolute classic that no gamer should be without.
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That’s going to do it for this episode of Classic Gaming Quarterly TV. If there are
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any games, systems, franchises, or topics that you’d like to see covered on the show,
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please let me know. And if you haven’t done so already, please subscribe so that you don’t
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miss out on any future episodes. Thanks for watching, and I’ll see you next time.