đ
The History of Sega's Golden Axe | Classic Gaming Quarterly - YouTube
Channel: Classic Gaming Quarterly
[0]
On this episode of Classic Gaming Quarterly
TV, we take a look at one of Segaâs
[4]
all-time classic arcade games; Golden Axe.
[16]
I still remember the first time I played Golden
Axe, fittingly at a Round Table Pizza.
[23]
But in 1992, my best friend and I both got Genesis
consoles, and Golden Axe was one of the first games he bought.
[30]
We spent countless hours
playing the game in 2-player mode, and as
[34]
a result itâs still one of my all-time favorite
video games. So now, letâs take a look at
[39]
the original arcade version, the man behind
it, and its various home console releases.
[45]
Released into arcades in the Summer of 1989,
Golden Axe was the brain child of Sega game
[51]
designer Makoto Uchida, whose only earlier
work as lead creative developer was Altered
[57]
Beast, a moderate arcade hit that played a
key role in the early life of the Megadrive
[61]
and Genesis.
[62]
At the time, Uchida was fascinated by the
Arnold Schwarzenegger flick Conan the Barbarian,
[68]
and wanted to create a game that would combine
it with the gameplay mechanics of Double Dragon.
[74]
Leary of creating a copycat game with a different
theme, Uchida decided to give his characters
[79]
weapons, and also to allow them to ride on
various beasts, after getting the idea from
[84]
a piece of concept art drawn by someone on
his team.
[88]
Uchida drew his inspiration for the Golden
Axe characters from three sources. The main
[93]
character Ax Battler was based on the aforementioned
Conan, female sidekick Tyris Flare was inspired
[100]
by the paintings of Boris Vallejo, and the
axe-wielding Gilius Thunderhead was modeled
[107]
after the dwarves of The Lord of the Rings.
[110]
Golden Axe was developed for Segaâs âSystem
16â arcade platform, which used a Motorola
[115]
68000 CPU combined with a Zilog Z80 processor
as itâs sound chip, a combination that would
[122]
be copied by Capcom for their CPS-1 and CPS-2
platforms, as well as by Sega themselves when
[128]
designing the Megadrive.
[131]
After itâs release into the arcades in 1989,
Golden Axe was ported to the Megadrive and
[136]
Genesis, the Master System, the PC Engine
CD, and finally to the Sega CD as part of
[141]
the Sega Classics Arcade Collection. Subsequent
releases in the Golden Axe series include
[147]
1991âs Genesis and Megadrive exclusive Golden
Axe II, 1992âs arcade-only Revenge of Death
[155]
Adder, which was the only follow-up game to
the original that was designed by Uchida himself,
[160]
and 1993âs Japan-only Golden Axe III on
the Megadrive. But while Golden Axe II and
[166]
Revenge of Death Adder were both critically
acclaimed, neither of them were able to recapture
[171]
the magic of the original game.
[173]
In Golden Axe, the king and princess ofâŠ
wherever have been abducted by the evil Death
[179]
Adder. As the game starts, your friend Alex
stumbles on the screen to tell you what the
[183]
deal is. Doesnât that seem like an oddly
normal name for a character in this game?
[188]
Iâm surprised the end boss isnât called
âWarrenâ.
[193]
As is the case with all beat-em-ups, multiplayer
play is one of the hallmarks of this game.
[198]
While Golden Axe is certainly fun to play
through by yourself, itâs much more fun
[202]
in 2-player mode. Although you have to be
careful because itâs easy to accidentally
[206]
attack each other during close-quarters combat.
[213]
As is generally the case, the three playable
characters each have their own strengths and
[217]
weaknesses. Tyris is the physically weakest
of the three (of course) but has the strongest
[223]
magic, my personal favorite Gilius is the
strongest, and has the longest reach, but
[229]
has less powerful magic, and Ax is somewhere
in between the two.
[234]
Aside from standard physical attacks, you
can also perform a running attack by double
[239]
tapping either left or right to start running,
then tapping the attack button at the appropriate
[244]
time. Your character can also perform a combo
attack, but that just takes care of itself
[255]
when you repeatedly hit the attack button.
You can also use a magic attack that affects
[261]
all of the enemies on the screen. The strength
of this attack is dependent upon how many
[266]
magic potions youâre carrying, as shown
at the top of the screen. As Tyris can cast
[271]
more powerful spells, she can hold more of
these potions, but that of course means that
[276]
it will take longer to collect enough of them
to allow her to unleash hell.
[281]
Enemies will often show up on the screen riding
one of three beasts, and once you knock them
[289]
off, you can go ahead and climb on yourself.
The first is the chicken leg, who attacks
[295]
by swinging its tail around. The other two
are the blue and red dragons. One breathes
[300]
fire, while the other spits fireballs. There
are a few areas of the game where I think
[305]
this is particularly effective, but overall
it just makes you a lot less maneuverable
[309]
and makes me just feel like a sitting duck.
[315]
Speaking of enemies, this game has a wide
variety. There are your standard enemy foot
[320]
soldiers whoâs strength is indicated by
their color. These Amazon warriors are a bit
[325]
tougher to dispatch but a LOT easier on the
eyes. Skeletons are the toughest enemies in
[331]
the game, as they can attack more quickly,
and love to perform jump attacks. Bosses like
[337]
these giants, or this enormous sword-wielding
knight make a return later in the game as
[344]
minibosses, and the final boss, Death Adder,
is a real pain-in-the-ass. As was common with
[352]
arcade beat-em-ups, it often wasnât enough
to have a boss to deal with, so heâd bring
[357]
along some friends. This is especially problematic
during the final boss battle when you have
[362]
to deal with one or more skeletons and Death
Adder at the same time. If you successfully
[370]
kill Death Adder, youâre greeted with one
of the best game endings of all time.
[374]
While not my personal favorite for nostalgic
reasons, this is technically the best version
[379]
of the game. If you lack the means to play
the original arcade board, you can download
[384]
this game on either Xbox Live Arcade or the
Playstation Network for just $5.
[391]
Letâs get the bad home ports out of the
way before we talk about the good ones. Golden
[398]
Axe was released on the Sega Master System
at around the same time as the Genesis, which
[402]
would have been either very late 1989 or early
1990. You can only play as Ax Battler but
[410]
can choose which type of magic youâd like
to use.
[414]
As you can see, the game runs at a buttery-smooth,
I dunno, 10 frames per second? Aside from
[420]
that, the graphics really arenât that bad
although I donât understand why the screen
[423]
is squished. Aside from the title screen music
which is a completely new track, they also
[433]
did a nice job of dumbing-down the original
music for an 8-bit system. They also did a
[444]
good job of faithfully recreating each level.
Due Iâm sure to the limitations of the system,
[455]
the giants are no longer giant, and why is
my dragon breathing steam instead of fire?
[461]
Even if I had had a Master System back in
the day, I canât imagine myself being happy
[466]
with this version of the game.
[471]
The PC Engine CD version was a Japanese exclusive
ported over by Telenet Japan, a developer
[477]
better known for the Valis series on both
the PC Engine and Megadrive, Gaires, Exile,
[484]
and the Sega CD pack-in game Sol Feace. Point
being, they know how to make a decent game.
[491]
First, the good. This version has some pretty
sweet-looking cut scenes although I of course
[497]
have no idea what anyone is saying, and the
soundtrack has been completely re-done and
[505]
is now of course CD-quality. Unfortunately,
thatâs pretty much where the good ends.
[515]
While the music sounds amazing, the sound
effects sound like something out of an arcade
[519]
game from 1982. The graphics, while certainly
better than the Master System port, are still
[529]
not good. I get it that the PC Engine isnât
the Genesis, but it could have done a lot
[533]
better than this. At least the map screen
looks nice, I guess.
[539]
The Sega Genesis version is clearly the best
home version of the game, and is my personal
[544]
favorite for primarily nostalgic reasons.
As the game starts, your good buddy Alex canât
[551]
be bothered to make a repeat appearance, but
he gets a shout out anyway.
[559]
While it is not arcade-perfect it damned close,
and for some reason to me the game just feels
[564]
better than the arcade version. I swear itâs
just a little bit faster. The graphics take
[570]
an obvious hit, but for some reason I like
the sound effects better. The screams of the
[578]
vanquished in the arcade version just sounded
a little bit too real, and the sound of you
[582]
carving up your enemies was just unsatisfying.
[590]
Oddly, Giliusâ axe is no longer golden.
Supposedly the âGolden Axeâ referred to
[597]
in the title is Death Adderâs axe and not
Giliusâs, but does this look golden to you?
[602]
Anyway, who cares?
[604]
The biggest difference between this game and
the arcade version is the extra level that
[608]
was added. Remember Death Adder? When you
beat him and save the king in this version,
[614]
you learn that he was just the public face
of a puppet regime, and the king sends you
[618]
inside his castle to confront the real end
boss, the unimaginatively-named Death Bringer.
[625]
This level throws a ton of the hardest enemies
in the game at you, but there are so many
[629]
pits everywhere a smart player has to do very
little actual fighting. Once you get to Death
[635]
Bringer himself however, things get tough
fast. The ending to this version isnât as
[642]
cool as the arcade version, but itâs still
pretty neat.
[646]
The game also has an interesting âDuelâ
mode that lets you go head to head with increasingly
[651]
more difficult enemies, giving you 30 seconds
to win each battle. While this gets old pretty
[658]
fast in single player mode, in 2-player mode
instead of fighting enemies you fight each
[663]
other, and there is no time limit. Back in
the day, we probably spent as much time playing
[668]
this as we did playing the main game.
[676]
Released in 1991, the Sega CD version of Golden
Axe was technically a launch title, as it
[682]
was included on the Sega Arcade Classic Collection,
which was packed in with the original system.
[692]
On the positive side, the soundtrack has been
upgraded and presented here in redbook audio
[697]
format, although some of the crappy sound
effects from the arcade version also made
[701]
it over. Iâve read that player animations
have also been slightly improved, but if they
[707]
have I canât tell the difference. Other
than that, itâs basically the Genesis version
[712]
on a CD with one glaring and inexcusable omission.
2-player support has for some reason been
[719]
removed. While this didnât really bother
me with the Master System and PC Engine versions
[723]
because frankly, that was the least of their
problems, itâs simply unacceptable here.
[729]
That being said, if you never plan on playing
this game with any one else ever, I guess
[734]
it would be fine to pick this game up in lieu
of the Genesis cartridge.
[739]
Golden Axe is easily one of the greatest,
and most influential, games to ever come out
[743]
of Sega. Whether you play the original arcade
version, or the Genesis or Sega CD port, this
[748]
is an absolute classic that no gamer should
be without.
[753]
Thatâs going to do it for this episode of
Classic Gaming Quarterly TV. If there are
[760]
any games, systems, franchises, or topics
that youâd like to see covered on the show,
[765]
please let me know. And if you havenât done
so already, please subscribe so that you donât
[769]
miss out on any future episodes. Thanks for
watching, and Iâll see you next time.
You can go back to the homepage right here: Homepage





