I Await Sony鈥檚 Cease and Desist - YouTube

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this
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is a playstation 3. well at least it
[5]
sort of is
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it does function as a ps3 but it would
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be better described as the decr 1000a
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reference tool
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it's two feet long weighs a whopping 40
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pounds and it makes even sony's largest
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finished playstations look like
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fisher-price toys
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but
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where did this thing come from
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it was spring of 2005 and sony was
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producing the tools that developers
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would need to build games for their
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upcoming platform the earlier silver
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colored models were used by internal
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sony game devs while the later black
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models
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ours included were destined for
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third-party studios closer to the launch
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of the console that is as long as those
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studios had deep pockets
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the exact cost of each reference tool in
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those early days isn't known for sure
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but we've seen accounts that suggest
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they could have run up to 50
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000 dollars per unit and that is on top
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of alleged early adoption fees the truly
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wild part though is that any decent
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sized studio would need a lot more than
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just one of them and then you can
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imagine the pain of dropping that kind
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of cash only to see the price for these
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plummet first to twenty thousand dollars
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each then to ten when they were released
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more broadly in 2007
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by 2009 a dev kit with a much more
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traditional playstation 3 look could be
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had for as little as 2 000
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it's almost like sony was having a heck
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of a time attracting developers
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in the early days so how did they use
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these hulking behemoths to craft games
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on the playstation 3 and what secrets
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lie beneath its thin steel chassis we're
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going to find out and we're also going
[109]
to find out about today's sponsor build
[111]
redux build redux makes it easy to
[113]
configure your new gaming pc build with
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support guides to help you along the way
[118]
there's no need to build it yourself
[119]
when build redux offers pricing
[120]
competitive to diy head to build redux
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dot com linus to start your new build
[125]
today to start with this is not our
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hardware and out of respect for dev jeff
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the one who sent it to us we have agreed
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to obey a few ground rules first of all
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we cannot show you these two binders of
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documents only this one
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we cannot disassemble the ps vita we
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must shout out obscure gamers for
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providing us some software and we are
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not to touch buttons or switches on the
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ps vita's bare board ps vita you ask
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ah yes the ps3 dev dedicate is only part
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of the story today but we will get to
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that later first let's take a closer
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look at this thing because it is
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absolutely wild the ps3 went through
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several hardware revisions but even
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aside from the sheer size and girth
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there are a number of things that set
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the reference tool apart from all of
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them first up is io like the original
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playstation 3 fat you know the one that
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had four usb ports as well as an onboard
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playstation 2 it's got an sd card reader
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memory stick pro reader compact flash
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all that good stuff four usb ports a
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hard drive and a blu-ray disc drive but
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unlike that one it's got two more usb
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ports an entire additional freaking hard
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drive whatever the foot switch is
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actually that's really cool we're going
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to explain that later and oh flipping it
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around to the back
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excuse me not one but two network ports
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one for developer use one for regular
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use
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four analog audio outputs apparently
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this is for sound mixing a monitor port
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for your vga crt monitor and we look
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really carefully under this definitely
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super secure tape we can find two more
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ethernet ports these are apparently for
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low level debugging only for sony's use
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oh sorry sorry sony
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and it's got a lot more going on under
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the hood
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512 megs of ram compared to the standard
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256 in the playstation 3 extensive debug
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menus this was a lot less exciting that
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i was hoping do you know where
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everything goes if i just start tearing
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it apart are you able to put it back
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together
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cool that sounds like something for dev
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jeff to figure out this totally explains
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why it weighs so flipping much oh my
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god this is all just air ducting and
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daughter boards sorry i got distracted i
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was supposed to be telling you other
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cool stuff it's got extensive debug
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menus and get this
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no
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copy protection
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the firmware can be upgraded or
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downgraded at will and those drives in
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the front they're not 30 or 60 gigs they
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are
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400 gigs so you can load this baby up
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also it should be noted that they
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feature no redundancy whatsoever oh i
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guess i can't
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open them right now while it's powered
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off so we'll have to show you that later
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if one of them dies you lose
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everything look at this power supply
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this whole freaking thing
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wait what hold on a second is this a
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thousand watt power supply is that right
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am i misunderstanding here or is this a
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thousand watt power supply
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why does it need a thousand watt power
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supply
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copper bases
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four heat pipes giant aluminum fin
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stacks and each the cell cpu and the
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nvidia
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6 7000 series based gpu get one of these
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but what's the purpose of this daughter
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board here then because i see some older
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standard memory i see some kind of
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central processor of some sort a
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firmware chip and then what appears to
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be an fpga
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shut up it's a web server
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oh my god that makes sense it's right
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next to the dev lan port
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right here so that you can connect to
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and control and monitor all the elements
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of the rest of the system without
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actually relying on the system itself so
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if you suffer some kind of catastrophic
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crash you're still going to be able to
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log those errors and well hopefully fix
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them i've been informed that under this
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daughter board is another daughter board
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would you call that a granddaughter
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board
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a second daughter board
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sunboard another fpga though so it's
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clear that they're doing some very
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custom shiz in here if you don't know
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fpgas or field programmable gate arrays
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are essentially chips that are a blank
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slate
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so instead of designing them fabing them
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and then them serving one fixed function
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you can program them in the field as the
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name would imply to serve any number of
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different functions they are much more
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expensive per unit so they only make
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sense in very small volumes but they're
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super cool and are actually how retro
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enthusiasts have managed to resurrect
[428]
outdated hardware designs for the next
[430]
generation of gamers i have to imagine
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that this is the original thermal paste
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and it's never been pulled oh it's
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really stuck
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that is definitely original thermal
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paste hey dev jeff i'm gonna do you a
[446]
favor i'm gonna put some new thermal
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group on here for you all right one fun
[449]
fact while we pull off the last panel
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here is that compared to the first
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generation fat ps3 the reference tool is
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actually missing a crucial feature it
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does not contain the dedicated
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playstation 2 hardware that enabled
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sony's
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up until now never before seen multiple
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generations of backwards compatibility
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this was only for developing playstation
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3 games not for validating your old ps2
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games on ps3 hardware because you didn't
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need to that hardware would be in the
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final units what is a cxd2973
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agb-1 it's the southbridge oh okay
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uh-oh
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i think it had a back plate on it and i
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think it shifted
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no i got it i got it it's back in place
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okay i'm gonna screw that back on
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right now
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ah
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remember how i said i'd explain the foot
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switch this is super cool it was so that
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developers with their foot in case they
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were doing other things with their hands
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could stop code from executing like
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immediately we'll be using a wired ps3
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controller by the way we don't have any
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ps3 controllers that still have working
[520]
batteries
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which
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is why i always say
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double a's microsoft
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good job just get rechargeable double
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a's oh no i want to play with this hard
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drive mount first
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okay that's kind of cool actually
[543]
okay pc case manufacturers
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i want to see that mechanism
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whoa
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it's not that loud which makes sense
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given that this would have to sit at a
[554]
developer's workstation right so you
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don't want to have it be like freaking
[558]
85 decibels sound like a jet ticket wow
[561]
that that was really fast to boot up was
[563]
that supposed to be so fast wait this is
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running the latest playstation 3
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firmware so like you could just run any
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modern game with this thing
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what
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all right uh debugger game output
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resolution oh okay you just set all
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kinds of different game output
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resolutions sure why not
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game output sound maximum number of
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channels
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fake other region
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i mean
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sure
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hdcp just see you later
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this is amazing and unlike the other
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developer kit that we looked at recently
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this one existed before the days of just
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you know remote kill switches sony
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apparently hasn't even locked out the
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ability of this thing to connect to
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playstation network it should still
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function as a full-on playstation 3.
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fake free space what is this
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sure
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let's fake some free spin
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fake system storage access speed oh cool
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slow mode 20 gig hard drive so you can
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just turn this thing into whatever
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you want it to be
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format blu-ray disc emulator hard drive
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that is awesome so you can just load
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isos on it you can do up to four games
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with that imagine if they just shipped
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hardware that was this good and this
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convenient to end users how much better
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of a world would we live in whoa
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transfer rate pacing for blu-ray disc
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emulator
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you can lock the blu-ray disc emulator
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to the equivalent of a blu-ray drive or
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you can run it at hard drive native for
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like presumably way faster loading times
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what if what's what if hold on a second
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is this a development build of what if
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oh shut up so you actually walk around
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wow we teleported a little bit there
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they have a level selector that clearly
[678]
was not intended to make its way into
[679]
the game like what is over this wall i
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want to know
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can i oh oh oh denounce nathan protect
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nathan um we'll obviously protect nathan
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oh cool i haven't played this game sorry
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but i can see what's happening here this
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game has a choice system so what it's
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doing is it's taking us through the
[697]
previous one so we can play that version
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of the level okay well we did take a
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picture of victoria she's hot i i don't
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know i'm just making this up is victoria
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a love interest i come out and blame
[708]
chloe
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okay now i now i play the level that is
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wicked
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town
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bus
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oh
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goodbye floor
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reload last checkpoint
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trip
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up
[728]
oh no i'm in the bus oh bye buzz
[732]
if you ever find yourself complaining
[733]
that a game is super bug yet released
[735]
let's all just remember this okay it
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could have been a lot worse
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oh no way little big planet deploy build
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that one
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hello this one's not even doing a thing
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forget it forget it i'm out fine we'll
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try we'll try the less broken little big
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planet
[754]
okay so how do i go to the dev menu
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settings oh debug settings
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oh my god that is awesome
[763]
disable tutorials just don't bother with
[765]
that
[766]
see you later music if i don't care
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about that streamer friendly okay this
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is a long
[773]
menu oh wireframe
[776]
i want to play on wireframe
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yup oh that's hilarious
[780]
grab yourself a keyboard a keyboard okay
[784]
keyboard's plugged in
[785]
now what do we do go to your unreal
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tournament looking one unreal tournament
[789]
wait unreal tournament that says gears
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of war 3.
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oh no way so i have to hacksaw the
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mainframe
[796]
to play this wait a minute gears of war
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3. why did it take me so long to
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register that are we about to play gears
[802]
of war 3 on a playstation is this like
[804]
games industry drama that's well known
[806]
that i just was not aware of was it was
[808]
it going to be multiple platform and
[810]
then because it still has the xbox
[812]
button
[813]
what push the tilde button
[816]
that
[817]
start gear game underscore p
[819]
question mark
[820]
chapter equals
[822]
zero
[824]
okay
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what it's only running at
[830]
17 18 19 fps but it's gears of war 3
[835]
running on a playstation honestly though
[838]
it's impressive that this runs at all
[841]
given how different the playstation 3
[843]
was compared to the xbox 360 which this
[845]
game was designed to run on 12 fps
[852]
yeah this is a very brown flashback 10
[854]
game oh okay how many of these guys do
[857]
you have to kill geez and they blow up i
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mean that makes perfect sense
[862]
and we saved the best part for last
[864]
remember how i alluded to that
[866]
definitely actually a ps vita thing at
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the beginning well believe it or not
[872]
this ps3 dev kit was instrumental in
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developing for the ps vita and i'll show
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you how the early vita prototype dev kit
[883]
units hooked up to it we've got the
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whole thing hooked up and here's how it
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works you've got a psp power adapter
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that powers this little breakout board
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then you've got a dvi input because
[897]
this actually drives
[900]
this guy right here which is going to be
[902]
the display that we're using as a game
[905]
developer there are actually some
[906]
cameras as well we've got two cameras
[908]
they sort of work and this back here
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that's a touch surface
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apparently developers would actually
[915]
take this and like duct tape it to the
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back of a controller for development so
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that they could try out their control
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schemes
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pretty wild right
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then
[924]
the way the ps3 dead kit figures into
[926]
all of this is that dvi input over there
[930]
that's actually coming from the hdmi
[932]
output of the ps3 dev kit so we're
[934]
essentially emulating the ps vita
[937]
hardware
[938]
here on the ps3 as for a controller we
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just plug that in via usb to our dev kit
[944]
and we should be good to go
[946]
unfortunately this is as far as we can
[948]
get with this guy you need a special
[949]
firmware in order to enable the back
[951]
touch as well as the front touch screen
[954]
and we weren't able to find any working
[956]
ps vita roms that were able to fire up
[958]
with our system here but it's still cool
[960]
to see how developers
[962]
had to
[963]
had to build for this thing
[966]
and it's cool to see our sponsor
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linus if you guys enjoyed this video you
[1035]
might also enjoy the one where we
[1036]
checked out an xbox series x development
[1039]
kit it did end up being a bit more
[1041]
locked down but the hardware itself was
[1044]
very cool