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Is USD the key to the Metaverse? Marc Petit - Unreal Engine / Epic Games interview #SIGGRAPH2022 - YouTube
Channel: 3DVF
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[InFrench] Hello, my name is Marc Petit,
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and I am Vice President,
Unreal Engine Ecosystem at Epic Games.
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Five years ago we went to SIGGRAPH in 2017
with our first final
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rendering piece, the trailer
for Fortnite back in 2017.
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At that time people were using the real time tools
and Unreal Engine for pre-viz.
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Now, we have evolved the toolset
and we are seeing
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the engine used
for final frame production.
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And of course, in visual
effects, we have all of those workflows
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around virtual production
where the engine is used
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to generate the environments in real time
and get compositing in real time.
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So it's a it's a much bigger role.
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No major announcement for us.
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But, you know, we're working on supporting
UE5 customers,
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we see the adoption of UE5 very,
very rapidly.
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I mean, it's pretty unusual that
a major release gets adopted so fast by everybody.
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So, you know, we're here
with our animation customers.
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We're super happy to present the new Netflix show,
Super Giant Brother Robots,
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that premiered on August 4th on Netflix,
completely produced within Unreal Engine.
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A lot of virtual production
customers are here at SIGGRAPH,
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and we're here to talk to them
and make sure that Unreal 5 is ready for them.
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For me, the Metaverse is the
evolution of the Internet,
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it's what happens when the Internet embraces
real time 3D and spatial computing.
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According to NVIDIA, it's a place
where robots learn how to be robots.
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So it's all about IA. It's all about USD.
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And we are very, very strong
supporters of USD.
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We connect actually the Unreal Engine
and the Omniverse platform through USD.
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We just had this morning a big session
in the "Building the Open Metaverse" class where,
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we underscored the very important role
of USD in the build up of the metaverse.
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So it's a new form of media,
a new form of interactive experience.
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It means that everything
gets collaborative by default.
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3D enables multi-user,
and 3D also enables interactivity.
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So you move from an Internet
based on video that is static and passive
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and a single user experience
to an Internet where everything
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is collaborative,
interactive and participative.
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Now we need to make sure that USD evolves
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to support the requirements聽
of interactive content,
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you know, it was born out
of the requirements of film production.
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And then we need to make it
a standard, right?
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It's an open source library,
we need to make it a standard,
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and we need to align the standard
with the other standard.
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I mean, the Khronos organization
did a fantastic work on glTF.
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There was a huge adoption of glTF
in some parts of the market, so...
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There needs to be one metaverse.
And so we need to make sure
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that there is a convergence between
glTF as a standard and USD.
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With all the scene composition stuff, capability,
and merge it into ultimately...
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My opinion is we should aim
to have one standard.
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The people that come to SIGGRAPH
are the people who understand
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real-time 3D and I think they are
the ones building the metaverse.
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You see all the companies
that are here at SIGGRAPH
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and have been here for the past few years,
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I think these are the key聽
players actually building it.
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Technology integration is actually easy.
It's the teams.
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I want to make sure that we preserve
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the culture of the team
and we preserve the identity of the teams.
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But if you look at the integration
of Sketchfab into Twinmotion,
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the results are actually incredible.
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You can mash up and create amazing imagery
with all the Sketchfab content into Twinmotion.
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Same with the deep integration
of the Quixel library into UE5,
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suddenly you can drag and drop
all of those beautiful assets
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into a UE5 scene, and with Nanite
you can have an infinite amount of geometry.
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So I think we are doing a good job
building a platform to create content
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and make sure that the content creation process
becomes easy and affordable.
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